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  #16  
Old 01-13-2005, 12:26 PM
craig17 craig17 is offline
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Well I guess its something some of us will miss maybe it one day will be up to date and maybe better I always wanted it to grow bigger but by then I liked it the way it was so, guess we'll see just long time here prolly before this account got banned and renewed with p2p had 3000 hours then with friends accounts had a good another 2000 hours give or take, but just all the good times thats all. I'll be looking forward to see how it all goes maybe Ill jump into it again
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  #17  
Old 01-14-2005, 07:22 PM
Rufus Rufus is offline
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What about the ideas that were Graal The Adventure, the quests and such?
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  #18  
Old 01-14-2005, 07:26 PM
Snakeandy7 Snakeandy7 is offline
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I like the new 'classic'. It's fun :P
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  #19  
Old 01-14-2005, 08:09 PM
TB3 TB3 is offline
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Im not reading most of your comments so forgive me if this has been said but...
1 most weapons would have worked if //#CLIENTSIDE was added except many
of them dealing with gralats would have not / as well as warp rings would have to have triggeraction,x,y,serverside,#w; in them so its not for that reason.
2. And didnt they have a Dev server ?? shouldnt this have all been calculated and tested before release? I don't play classic any more , I am just wondering why this happened? W
Well anywayz good luck fixing it or improving it or whatevery ur doing to / with it XD
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  #20  
Old 01-14-2005, 08:40 PM
Polo Polo is offline
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We got loadsa bugs out using the Dev server, but as ever, we needed a lot more people on to make sure everything was ironed out. True a lot of the simpler items can easily beconverted, but some cannot, such as any that deal with attacking. Additionally, we hope to bring back a lot of the old skool weapons like the gelat snake.
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  #21  
Old 01-14-2005, 08:56 PM
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Quote:
Originally Posted by Polo
We got loadsa bugs out using the Dev server, but as ever, we needed a lot more people on to make sure everything was ironed out. True a lot of the simpler items can easily beconverted, but some cannot, such as any that deal with attacking. Additionally, we hope to bring back a lot of the old skool weapons like the gelat snake.
Which ones couldnt be used? for attacking that is ? Arent you still using playerhurt and playerdies ect... / old heart sys ?
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  #22  
Old 01-14-2005, 09:38 PM
Polo Polo is offline
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No i totally reded all the hit detection, movement and health system. its all visually the same, but under the bonnet i can do a lot more stuff now.
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  #23  
Old 01-14-2005, 10:51 PM
Snakeandy7 Snakeandy7 is offline
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Spin attack please!!
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  #24  
Old 01-15-2005, 12:19 AM
DarkShadows_Legend DarkShadows_Legend is offline
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I was wondering what was up with the hit detection. It seemed off by a few tiles.
I like that you guys killed off the lag. I can play there more often now.
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  #25  
Old 01-15-2005, 01:58 AM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by TB3
1 most weapons would have worked if //#CLIENTSIDE was added except many
of them dealing with gralats would have not / as well as warp rings would have to have triggeraction,x,y,serverside,#w; in them so its not for that reason.
I really wish you would not speak on matters which you do not know. You make it seem like Polo was dumb for not just adding //#CLIENTSIDE. That is a VERY common misconception. Keyword there is misconception, because that is what it is. Scripts are not that simple. You have to do a lot more than just make it clientside, and even if this were the case, it would not make them secure, which leads to problems.


Also regarding new content and such... I hate to point out the blatently obvious, but the word classic is defined as "Having lasting significance or worth; enduring. " as one of the ways on dictionary.com It's not supposed to be something with the latest and greatest. It's supposed to be nostalgic. It shows the old way that Graal used to be, but now it's been updated with the NPCServer so there is greater control over things, and so that things are more efficient. The levels and all that were not meant to change and the point of Classic getting a new NPC Server wasn't for it to be all-new. So please, accept that classic is, well, Classic, and it's meant to be like that for a reason.
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  #26  
Old 01-15-2005, 02:10 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by Polo
No i totally reded all the hit detection, movement and health system. its all visually the same, but under the bonnet i can do a lot more stuff now.
Personally, the new movement and fighting repulses me.

I understand why it was done and all, but Graal has a perfectly useable movement system built in, the CLASSIC movement system. I have to publicly object to this change because it changes how people interact with each other.

It feels fake, scripted, and people have to fight where the npcserver is detecting their hit, instead of each other.

If you guys reverted to the normal built in movement system I'd definately come back. As of now, however, I have very little interest in returning.
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  #27  
Old 01-15-2005, 02:13 AM
oinknessx oinknessx is offline
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Quote:
Originally Posted by HoudiniMan
Personally, the new movement and fighting repulses me.

I understand why it was done and all, but Graal has a perfectly useable movement system built in, the CLASSIC movement system. I have to publicly object to this change because it changes how people interact with each other.

It feels fake, scripted, and people have to fight where the npcserver is detecting their hit, instead of each other.

If you guys reverted to the normal built in movement system I'd definately come back. As of now, however, I have very little interest in returning.
Oooh you told them. I concur.
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  #28  
Old 01-15-2005, 02:15 AM
HoudiniMan HoudiniMan is offline
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Quote:
Originally Posted by oinknessx
Oooh you told them. I concur.
I'm not trying to insult them or "own" them... I'm just stating my strong opinion on this new movement jazz.
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  #29  
Old 01-15-2005, 03:27 AM
Polo Polo is offline
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The problem is that a lot of things such as bombs and arrows do not work on the gmap when using old movement and hit detection. I tried to get it as close as I could, and i'm always tweaking it to make pk more fun/enjoyable.

One of the main problems is that a lot of the old content was buggy and this was made even worse when an npc server was added. Its more a case of totally recreating everything rather than converting the old stuff. It would be helpful if people were constructive and helped me improve the server rather than just spamming me to change it back. Thats not gonna happen, so get over it
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  #30  
Old 01-15-2005, 03:33 AM
HoudiniMan HoudiniMan is offline
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I would definately try to help you improve it but I don't believe i'm qualified. I encourage anybody with STRONG experience in movement systems to lend a hand in any way they can to work towards the smoothess of the old system.
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