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  #1  
Old 02-01-2010, 06:49 PM
Admins Admins is offline
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Exclamation GServer and NPCServer update

The gserver and npcserver have been updated. The classic servers have been restarted, hosted and private servers can use the "/global servercontrol this restart" command. It is recommended to restart very soon because of a bug in the npcserver.

Updates:
- speed improvements in the gserver to handle more players
- fixed a bug with "this.savelocally=true;": updating a level with such npcs was duplicating them when the level was in memory
- onPlayerKilled(victim, killer) event for the classic hitpoint system
- when you load a player object with new TServerPlayer(accountname) (don't forget to call destroy() on it after using it) you can now access the level name via "TServerPlayer.levelname". You can also change that level for offline players although it's in beta (you can set x and y of offline players only to values between 0 and 64 so it will not work fine with gmaps).
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  #2  
Old 02-01-2010, 06:55 PM
Immolate Immolate is offline
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Nice work The added event will make life so much easier for me.
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  #3  
Old 02-01-2010, 07:25 PM
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Originally Posted by Stefan View Post
- fixed a bug with "this.savelocally=true;": updating a level with such npcs was duplicating them when the level was in memory
God dammit, finally!
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  #4  
Old 02-01-2010, 07:50 PM
Matt Matt is offline
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Thank you.
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  #5  
Old 02-01-2010, 08:39 PM
DustyPorViva DustyPorViva is offline
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No sign data fix?
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  #6  
Old 02-03-2010, 03:36 PM
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Quote:
Originally Posted by DustyPorViva View Post
No sign data fix?
Sign data?
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  #7  
Old 02-03-2010, 03:39 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Stefan View Post
Sign data?
http://forums.graalonline.com/forums...hp?t=134257192

Sign data is not loaded on the clientside, and not even loaded on the serverside... or at least I haven't been able to get them to load at all.
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  #8  
Old 05-26-2010, 09:43 PM
Cubical Cubical is offline
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Quote:
Originally Posted by Stefan View Post
- onPlayerKilled(victim, killer) event for the classic hitpoint system
I have tried echoing the parameters of this both serverside and clientside and cannot seem to get it to work. Could someone post a working example.
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  #9  
Old 05-26-2010, 10:14 PM
cbk1994 cbk1994 is offline
the fake one
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Quote:
Originally Posted by Cubical View Post
I have tried echoing the parameters of this both serverside and clientside and cannot seem to get it to work. Could someone post a working example.
They're probably player objects.

PHP Code:
function onPlayerKilled(victimkiller) {
  echo(
victim.communityname " was killed by " killer.communityname;

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  #10  
Old 05-26-2010, 10:23 PM
Cubical Cubical is offline
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even just doing echo("blah"); inside onPlayerKilled() doesn't work.
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  #11  
Old 05-26-2010, 10:48 PM
xAndrewx xAndrewx is offline
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V6
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  #12  
Old 05-26-2010, 10:49 PM
cbk1994 cbk1994 is offline
the fake one
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Originally Posted by xAndrewx View Post
V6
...it's serverside o.o
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  #13  
Old 05-26-2010, 10:54 PM
xAndrewx xAndrewx is offline
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weird o-o

Have you restarted your server?
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  #14  
Old 05-26-2010, 11:35 PM
Cubical Cubical is offline
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I think testbed needs to be restarted
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  #15  
Old 05-27-2010, 01:24 AM
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I restarted it a couple hours ago.
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