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  #1  
Old 08-02-2008, 11:45 AM
wild8900 wild8900 is offline
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Serverside onActionProjectile?

I cant seem to get it working on serversided scripts. Dont tell me Ill have to use a bunch of triggeractions
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  #2  
Old 08-02-2008, 03:02 PM
cbk1994 cbk1994 is offline
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Yeah, I was having this problem a while back. Did you use setshape() on serverside?

EDIT: Do you mean onActionProjectile() for players, or for an NPC?
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Old 08-02-2008, 10:00 PM
wild8900 wild8900 is offline
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An NPC that uses showcharacter(). Ill try the setshape when I get back from work :O
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Old 08-02-2008, 11:06 PM
Stryke Stryke is offline
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Yeah, it doesn't seem to work on the serverside. What I did was just use a triggeraction.
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  #5  
Old 08-03-2008, 12:56 AM
TheStan TheStan is offline
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I believe the proper function is onActionProjectile2()
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  #6  
Old 08-03-2008, 01:10 AM
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I think it's onActionSProjectile(). Almost sure ;f

Nevermind, that's for serverside projectiles, says the wiki
onActionProjectile() triggers on serverside when a "projectile has landed". There doesn't seem to be an event when something is hit for serverside stuff, guess you have to do those checks yourself ;P
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  #7  
Old 08-03-2008, 01:19 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by TheStan View Post
I believe the proper function is onActionProjectile2()
That's for when a projectile lands, anywhere.
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Old 08-03-2008, 01:30 AM
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Quote:
Originally Posted by cbk1994 View Post
That's for when a projectile lands, anywhere.
When does projectiles land? I thought they crashed..
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Old 08-03-2008, 01:56 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Chompy View Post
When does projectiles land? I thought they crashed..
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Old 08-03-2008, 04:28 AM
Pheonixfire Pheonixfire is offline
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You might be able to use an OnActionProjectile() clientside and then use a triggeraction() in response. That works for weapons... But it may be different for showcharacter NPCs.
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  #11  
Old 08-03-2008, 04:56 AM
wild8900 wild8900 is offline
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ergh doing setshape didn't fix it, and yes its a clientside projectile hitting a serverside npc.
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  #12  
Old 08-03-2008, 05:19 AM
Pheonixfire Pheonixfire is offline
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Allow me to clarify. I would add a clientside section with the "function OnActionProjectile()" code, and inside that function put a triggerserver() for a weapon. You could try a triggeraction() since it's not a weapon, and put the onaction in the serverside part of the code. That should work...
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  #13  
Old 08-03-2008, 06:42 AM
wild8900 wild8900 is offline
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Ugh so I tried a trigger, why wont this work?
hurtenemy is a function I made in the serverside section of the script that does some other functions. I intentionally left out a few params on the triggeraction, just for testing purposes. Doesn't work though.
NPC Code:
function onActionClientproj() {
hurtenemy();
}
//#CLIENTSIDE
function onActionProjectile() {
triggeraction(x + 0.5, y + 0.5, "Clientproj");
}

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  #14  
Old 08-03-2008, 07:56 AM
TheStan TheStan is offline
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Uh, setshape on the clientside portion of the class of the npc then?
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  #15  
Old 08-03-2008, 08:21 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by wild8900 View Post
Ugh so I tried a trigger, why wont this work?
hurtenemy is a function I made in the serverside section of the script that does some other functions. I intentionally left out a few params on the triggeraction, just for testing purposes. Doesn't work though.
NPC Code:
function onActionClientproj() {
hurtenemy();
}
//#CLIENTSIDE
function onActionProjectile() {
triggeraction(x + 0.5, y + 0.5, "Clientproj");
}

As Stan said, set the shape, but also, you should use this.x and this.y since this is GS2.
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