Quote:
Originally posted by prozac424242
While fooling around with playerz
to make it look like your waking on air/a lighiting effect cloud
and the like,
I noticed that bombs and arows (thus, hitplayer) happens only at the player's x and y. If a players Z is aroun 7 and you pick up a bomb then its floating way below you.
Perhaps set a flag in the graal.exe that if playerz
is not default, than actions hirting the player
or where the player's bombs or arrows originate
align with the players x y and z?
Also the following are kinda self explanitory
putnpc3 image,x,y,z;
putbomb3 power,radius,x,y,z;
put(bomb/npc)4 image,x,y,startz,endz
where startz is greater than endz and the
npc falls to the ground accordingly.
i know its more complex but my brain is mush after this long day
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Good Idea, but putnpc image, x, y, z? dont you mean showimage? If you do showimg2 I think adds Z to the end,
showimg2 index,image,x,y,z or something