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  #1  
Old 06-19-2004, 09:13 AM
Projectshifter Projectshifter is offline
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Post Global Online Level Editor

After getting some opinions, and talking with many staff, I've decided to start creation of an online level editor, to eventually (after bugs are worked out and it is fully finished) will be available for use to all Playerworlds to utilize. I've been thinking up some ideas to make it as versatile as possible to fit the needs of many different playerworlds, and wanted to get some input. So far I've come up with a few variables/strings that will be editable, and I am listing them with a description below. Please feel free to give feedback and/or comments on what you would like to see. Remember, the key is to make it so that every playerworld can adjust the variables to make it fit the needs of it's own staff.
logfile=blah.txt -> To define what file in logs/ to save the changes to
loglevel=# -> define what events to log (higher the number, the more sensitive things it logs, such as editing tile by tile rather than entire levels)
copylevels=true/false -> whether or not to create a copy of the level to edit or just edit the level as/is
musthaverights=true/false -> using hasrights() I can have it check the folder rights of the person to make sure they are able to edit the file before they load/save it
announcechanges=true/false -> announce on RC (sendtorc) when a level has been changed
defaulttiles=tiles.png -> the default tileset (if other than picso.png) to load in the editor
allownewtiles=true/false -> whether or not you can use more than the defaulttiles in the editor
allowtilesets=tiles1.png,tiles2.png,tiles3.png -> what tilesets may be used in the editor, if left blank any tileset can be loaded
editoronly=true/false -> allow only the current person editing the file to be in it during editing

These are just some ideas I have, let me know if you like/dislike or what. If you get disconnected, the changes still are valid. I have the rough-alpha in progress. So far it lays tile 0,0 (left half of tall grass) when you left click, and you can save the level (updates all tiles and then waits for it to save). Next thing is to make a box that you can move around, minimize, and change the tileset in, which in turn will hopefully be resizable and such, and then display the tileset in a box inside the window for editing. This will be more annoying than the rest, as the aim is to make it so variable that you can resize it, detect clicking to minimize or close it, select multiple tiles. Make an edit box, but yeah, fun stuff. Also, if you own/manage a playerworld and you would be interested in using this, please let me know (on here or via forum PM does not matter).
-Projectshifter
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  #2  
Old 06-19-2004, 11:05 AM
Phayze Phayze is offline
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Sounds great. What I've always been waiting for.

I can't think of any suggestions to add on, but it looks to me like you've got it covered. I'll definately be following the progress of this. ;D
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Old 06-19-2004, 01:07 PM
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Old 06-19-2004, 04:03 PM
protagonist protagonist is offline
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[offtopic]
Aren't you supposed to be banned?
[/offtopic]

[ontopic]
Is it integrated into the 3.0 RC system or is it a script?
[/ontopic]
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  #5  
Old 06-19-2004, 04:19 PM
Malinko Malinko is offline
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I've only seen two online level editors that have multiple arrays to pick multiple tiles just like the offline editor, others are just one tiled. It's not hard, I guess people are extremely lazy =P! Though, good luck, hope people like what you come up with =o!
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Old 06-19-2004, 06:15 PM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by protagonist
[offtopic]
Aren't you supposed to be banned?
[/offtopic]

[ontopic]
Is it integrated into the 3.0 RC system or is it a script?
[/ontopic]
(1) Obviously not, or I wouldn't be able to be on the forums.
(2) The 3.1 (3.0 is not new engine) RC system is not an external program, it's integrated via a script, which is going to allow a lot more things to be able to take place. So the level editor is not built into RC, it's a seperate script all together, but it is not nearly finished. It's about 10 times easier to code one with the new engine, but since it's not out yet is the reason I'm doing this.

Also, selecting multiple tiles was pre-planned, it's not more than just a few extra lines of coding to add, and it adds a good deal of functionality to it.
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Old 06-19-2004, 09:35 PM
Loriel Loriel is offline
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Quote:
Originally Posted by Projectshifter
since it's not out yet is the reason I'm doing this.
Your time would be better spent coding a good one with the new engine.
By the time you are done writing one with the old engine, the new one might be released
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Old 06-20-2004, 07:18 AM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by Loriel
Your time would be better spent coding a good one with the new engine.
By the time you are done writing one with the old engine, the new one might be released
Blah blah, yeah yeah I will end up coding one in new engine if I feel like it, but right now it won't do any good =p
-Projectshifter
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Old 06-20-2004, 08:51 AM
HoudiniMan HoudiniMan is offline
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It'd be nice if they could do a working 3.x version of the classic client without the 3d stuff right now...

I really am not that interested in 3D.. I really am waiting for the new RC system and it's scripting potential.
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Old 06-20-2004, 10:41 PM
nonis nonis is offline
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sounds good...i cant wait for it to come
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  #11  
Old 06-20-2004, 10:45 PM
Projectshifter Projectshifter is offline
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Quote:
Originally Posted by HoudiniMan
It'd be nice if they could do a working 3.x version of the classic client without the 3d stuff right now...

I really am not that interested in 3D.. I really am waiting for the new RC system and it's scripting potential.
Well 3.0 would be no big deal, and then 3.1 is new engine and all and is very cool =) Would not be a lot of benefit I see to just releasing a 3.0 when he'd have to fix certain things that would be redone in 3.1, kind of like making something you're going to replace a few months l8er x.x
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Old 06-23-2004, 06:15 PM
Kadar Kadar is offline
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you might want do add backing up of levels, like after you make a change to the level the old level is copy'd to a backup folder.. just in case..

just a suggestion
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Old 06-23-2004, 06:28 PM
matt8891 matt8891 is offline
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Quote:
Originally Posted by Kadar
you might want do add backing up of levels, like after you make a change to the level the old level is copy'd to a backup folder.. just in case..

just a suggestion
Im pretty sure someone said that "it automatically saves the level you working on" or something like that.
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  #14  
Old 06-23-2004, 09:32 PM
Dach Dach is offline
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Quote:
Originally Posted by matt8891
Im pretty sure someone said that "it automatically saves the level you working on" or something like that.
not the same thing, he means being able to revert after a save, not regaining lost work without a save
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