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  #16  
Old 03-23-2012, 08:54 PM
Fiberwyre_P2P Fiberwyre_P2P is offline
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Originally Posted by defaultaccount View Post
How much of a buff is it? Vs. mining

I'm also confused if its levels, or just how many you made in total that time. Instead of always getting a bonus make it per time they use it, just with smaller numbers to get a higher bonus
It's a level system, just they aren't called levels XD
the text calls it a "pay increase" when you do /bouquetcount
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  #17  
Old 03-23-2012, 09:26 PM
Supaman771 Supaman771 is offline
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once someone starts earning 100$ per bouquet, hit me up.
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  #18  
Old 03-23-2012, 10:29 PM
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Quote:
Originally Posted by Supaman771 View Post
once someone starts earning 100$ per bouquet, hit me up.
A bluebird told me that the maximum increase is $22 per bouquet.
Add that to what..15$ or so? You only have 37$ per bouquet, and that's after an insaaaane amount of work.

broken and not worth it.
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  #19  
Old 03-23-2012, 10:36 PM
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sorry guys but that gotto be the sissiest **** ever... like add a bounty or stealing system instead or something :P
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  #20  
Old 03-24-2012, 01:04 AM
BlueMelon BlueMelon is offline
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Originally Posted by Scoper View Post
A bluebird told me that the maximum increase is $22 per bouquet.
Add that to what..15$ or so? You only have 37$ per bouquet, and that's after an insaaaane amount of work.

broken and not worth it.
No. Max you can get for a bouquet is 13+9 = $22.
And that's after 10 400 bouquets. Which is honestly not much if you have the flowers to do it. (Some active players have over 8k of each flower needed for the $13 bouquet)

Remember, the highest bouquet is $13 a pop.
100 bouquets = 1.3k (default)

In all honesty, I did make this update to compete with mining, I made it so players could still use the flower making to gain a fair bit of money. Flower making hasn't been used very much so hopefully this will give it a little kick.

And Scoper there is no algorithm for it.
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  #21  
Old 03-24-2012, 01:15 AM
Supaman771 Supaman771 is offline
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Originally Posted by BlueMelon View Post
Flower making hasn't been used very much so hopefully this will give it a little kick.
Gangsters walking around a city picking flowers for money.

I wonder why it's never used?... none of the other jobs require moving much at all.
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  #22  
Old 03-24-2012, 04:44 AM
WillaWonka WillaWonka is offline
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  #23  
Old 03-24-2012, 04:48 AM
Fulg0reSama Fulg0reSama is offline
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I enjoy tiptoeing threw the tulips, like a boss.
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  #24  
Old 03-24-2012, 05:43 PM
bloodykiller bloodykiller is offline
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flower picking is and has always been better than mining unless ur over miniong level 30 or something (it is also quite effective without a workers pot, unlike the other jobs)
2x yellow something (the common ones)
1x sunflower
1x red/dark purple aster
easy 11$
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  #25  
Old 03-24-2012, 06:36 PM
taylor taylor is offline
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  #26  
Old 03-25-2012, 07:06 AM
ArushenP2P ArushenP2P is offline
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I would have thought that we had a bouquet count string from the previous years and/or whether this new Flower System is using a fresh count or the former. I would have had a good paying job. Now I must start again lol :X
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  #27  
Old 03-25-2012, 07:27 AM
Demisis_P2P Demisis_P2P is offline
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Difference between this and mining levels is that mining levels speed up doing the work yourself. Whereas with this you can buy other peoples flowers and profit from it.
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  #28  
Old 03-25-2012, 07:28 AM
BlueMelon BlueMelon is offline
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Quote:
Originally Posted by bloodykiller View Post
flower picking is and has always been better than mining unless ur over miniong level 30 or something (it is also quite effective without a workers pot, unlike the other jobs)
2x yellow something (the common ones)
1x sunflower
1x red/dark purple aster
easy 11$
Easy *$13 (after 100 its $14)

Quote:
Originally Posted by ArushenP2P View Post
I would have thought that we had a bouquet count string from the previous years and/or whether this new Flower System is using a fresh count or the former. I would have had a good paying job. Now I must start again lol :X
To bad no one thought of keeping track.
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  #29  
Old 03-25-2012, 07:33 AM
ArushenP2P ArushenP2P is offline
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Originally Posted by BlueMelon View Post
To bad no one thought of keeping track.
I know right?

What do you think of reducing the chances of bouquets breaking each time you get a pay increase or similar by a small percent?
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  #30  
Old 03-25-2012, 04:17 PM
BlueMelon BlueMelon is offline
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Quote:
Originally Posted by ArushenP2P View Post
I know right?

What do you think of reducing the chances of bouquets breaking each time you get a pay increase or similar by a small percent?
Right now they are all at 80%.
I'll make it rise as your levels rise.

Your chances for a good bouquet are now: 80% + (bonus pay)
80+(bonus pay) / 100

For a maximum of 90/100
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