Quote:
Originally Posted by Inverness
I told you on Valikorlia RC that you should have a separate emitter do splash ganis/images randomly or so.
Having an event for every particle destroyed, which could be many particles a frame, would lag more than a 0.05 timeout loop.
And for the sub-emitter, is it not possible to find the location of a TParticle and just have another emitter emit relative to it?
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Alas, I suppose that will be efficient enough. I was hoping for something a bit more accurate i.e. at the exact drop point, but alrighty then.
Quote:
Originally Posted by DrakilorP2P
Try this:
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I will make sure to do so.