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  #106  
Old 06-11-2014, 02:47 AM
Supaman771 Supaman771 is offline
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Originally Posted by shrimps View Post
HEY! Pull a page from Graal Kingdoms and add an item betflip table!
We said this tons of times
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  #107  
Old 06-11-2014, 02:48 AM
shrimps shrimps is offline
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I mean get rid of betflipping!
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  #108  
Old 06-11-2014, 06:30 AM
Demisis_P2P Demisis_P2P is offline
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Originally Posted by Supaman771 View Post
I like the idea of scaling down, but it wouldn't work by just /10ing everything. You can't have .# of a dollar, and most base items/job payouts are like $2, 3, 5, 6, 11, someone would have to re-balance all the jobs. I'd do it cause it actually sounds like fun, but I'm not a staffer.
You can have .# of a dollar. You cant have .# of a gelat. All it would take is an interface change to make 105 gelats display as $10.50.
Jobs could stay the way they are. But this doesnt actually fix anything.

Another solution would be to bring back the supply/demand pricing in NPC shops. Not sure why it was ever removed, but it helped the NPC shop keep up with the ammo sales at Gun Point and Ammo Mart back in the day.
How it works, is if nobody buys an item from the NPC shop for a while the price slowly starts falling in the shop. Eventually shop prices should equalise with the real trading value of items and when people buy from the shop instead of a player the money is actually removed from circulation.
So MP5 is 900k in the shop atm, it trades among players for 750k. After nobody buying an MP5 for a few hours in the shop it drops in price by 1%, rinse and repeat. After a while it's <749k in the shop, so somebody buys it from there instead of from a player, and 749k is destroyed, then the price goes back up to 900k and the process starts again.
Ammo was slightly different because it was based on hourly sales I think, if it didnt sell more than a certain number of boxes of ammo in an hour the price dropped by $1 for the next whole hour.
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  #109  
Old 06-11-2014, 02:52 PM
Stephen Stephen is offline
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When I was trying to identify the problem last year, what I observed was that jobs paid way more than they should. The rationalization was that you should be able to buy something nice with one day of hard work.

I mentioned "balance" earlier. If you want to decrease the bloat at the top you have to reduce the trickle in at the bottom - like jobs. This won't have the same over night effect of intentionally manipulating the value of items by knocking off a few decimal places from the value but the long term effect is much more healthy and sustainable.

Era is like the proverbial horse; you can take it to water but you can't make it drink.
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  #110  
Old 06-12-2014, 04:51 AM
lTBSl lTBSl is offline
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Quote:
Originally Posted by Demisis_P2P View Post
You can have .# of a dollar. You cant have .# of a gelat. All it would take is an interface change to make 105 gelats display as $10.50.
Jobs could stay the way they are. But this doesnt actually fix anything.

Another solution would be to bring back the supply/demand pricing in NPC shops. Not sure why it was ever removed, but it helped the NPC shop keep up with the ammo sales at Gun Point and Ammo Mart back in the day.
How it works, is if nobody buys an item from the NPC shop for a while the price slowly starts falling in the shop. Eventually shop prices should equalise with the real trading value of items and when people buy from the shop instead of a player the money is actually removed from circulation.
So MP5 is 900k in the shop atm, it trades among players for 750k. After nobody buying an MP5 for a few hours in the shop it drops in price by 1%, rinse and repeat. After a while it's <749k in the shop, so somebody buys it from there instead of from a player, and 749k is destroyed, then the price goes back up to 900k and the process starts again.
Ammo was slightly different because it was based on hourly sales I think, if it didnt sell more than a certain number of boxes of ammo in an hour the price dropped by $1 for the next whole hour.
I really, really like the idea of bringing this back..I do remember this years and years ago.
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  #111  
Old 06-12-2014, 05:49 AM
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I really, really like the idea of bringing this back..I do remember this years and years ago.
I need to stop talking to my brother about what I think should happen, he always posts them on the forums and gets love
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  #112  
Old 06-12-2014, 12:22 PM
WillaWonka WillaWonka is offline
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Lost a mil.

This game is boring anyways especially after owning all the guns ever available for purchase... whatevs.
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  #113  
Old 06-12-2014, 05:42 PM
Supaman771 Supaman771 is offline
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Lost a mil.

This game is boring anyways especially after owning all the guns ever available for purchase... whatevs.
Lost a 1m betflip like a month ago.

But I won it all from betflipping anyway, save for the first 50k I got from pawning quest items.
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  #114  
Old 06-12-2014, 06:42 PM
shrimps shrimps is offline
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So....We keeping or removing bet flipping?
Lets put an end to this.
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  #115  
Old 06-12-2014, 09:48 PM
Spikedude Spikedude is offline
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Originally Posted by shrimps View Post
So....We keeping or removing bet flipping?
Lets put an end to this.
I don't see any reason to remove betflipping :o nobody is forcing players to participate, and I don't buy in to the premise that people are quitting over betflip. Everyone who I've heard say "I'm quitting Era because I lost everything in betflip" has been back online (and usually at the betflip table) within 24 hours.

I like a lot of the ideas that have come out in this thread. I see a "sword in the stone" type thing being very possible, and I will open some discussion about the possibility of having a demand-based npc shop again.
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  #116  
Old 06-12-2014, 10:09 PM
k_killar k_killar is offline
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if u dont got luck den u not gonna win noobs me and tre made 20m+ off bet flipping but we got perma banned for being too rich , broke admins love banning young rich nqqas
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  #117  
Old 06-12-2014, 11:49 PM
Tim_Rocks Tim_Rocks is offline
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if u dont got luck den u not gonna win noobs me and tre made 20m+ off bet flipping but we got perma banned for being too rich , broke admins love banning young rich nqqas
Darlene, this is racist.
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  #118  
Old 06-13-2014, 03:30 AM
GanNing GanNing is offline
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I tried it once. Did the 5k one. I won. Then I gave 5k back to the player that I beat. I just wanted to try it.
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  #119  
Old 06-14-2014, 11:33 AM
bloodykiller bloodykiller is offline
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Quote:
Originally Posted by k_killar View Post
if u dont got luck den u not gonna win noobs me and tre made 20m+ off bet flipping but we got perma banned for being too rich , broke admins love banning young rich nqqas
I never got banned for that, maybe they cross-checked IQ and wealth
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