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  #1  
Old 01-24-2003, 09:20 PM
Kinatt Kinatt is offline
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Rotating gani possible?

Why not implement a feature so that img's in ganis can be rotated, flipped, and scaled . I don't know if that's possible.. lol I just thought it would be hot. cuz then you could have things spinning fluently and things growing or shrinking like players .. that would be cool.. again I don't know if it's even possible. it's just a thought.
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Old 01-24-2003, 11:08 PM
Goboom Goboom is offline
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Re: Rotating gani possible?

Quote:
Originally posted by Kinatt
Why not implement a feature so that img's in ganis can be rotated, flipped, and scaled . I don't know if that's possible.. lol I just thought it would be hot. cuz then you could have things spinning fluently and things growing or shrinking like players .. that would be cool.. again I don't know if it's even possible. it's just a thought.
Checking logs...the first time I requested this was 03-01-2002 12:57 AM....
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Old 01-24-2003, 11:50 PM
Jasen Jasen is offline
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lol one time my graal messed up and everyone and everything was upside down
Too bad I couldn't move like that tho
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  #4  
Old 01-25-2003, 01:27 AM
CheeToS2 CheeToS2 is offline
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Quote:
Originally posted by Jasen
lol one time my graal messed up and everyone and everything was upside down
Too bad I couldn't move like that tho
why don't I believe you? O_o.
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Old 01-25-2003, 03:27 AM
tlf288 tlf288 is offline
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Quote:
Originally posted by CheeToS2

why don't I believe you? O_o.
Becasue unless he totaly reconfigured his video card that wouldn't happen
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Old 01-25-2003, 04:39 AM
zell12 zell12 is offline
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Stefan already went over this. He cannot make diagonal images etc because it is too much to require from the graphics card to support it. Or something, not sure. :O
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Old 01-25-2003, 04:30 PM
Com013 Com013 is offline
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Re: Rotating gani possible?

Quote:
Originally posted by Kinatt
Why not implement a feature so that img's in ganis can be rotated, flipped, and scaled
Quote:
newfeatures2001.txt
- ZOOMEFFECT 20 5
-> sprite_index zoom
sets the zoom factor for the sprite
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  #8  
Old 01-25-2003, 10:14 PM
Tyhm Tyhm is offline
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*makes a gani that rotates #P1 or flips or mirrors based on #P2*
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Old 01-25-2003, 11:46 PM
Tyhm Tyhm is offline
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Today's lesson - 32 images can be drawn instantaneously, 1024 images take approximately 30 seconds to draw. As such, I would recommend you stick with the Flip and Mirror features unless you're wholly insane. Rotation doesn't work well anyway, it probably crops everything to a square...I could repair it if I cared, but I don't. If you know how to use a gani as a part of a gani, you're set in any case.
Attached Files
File Type: gani math.gani (3.0 KB, 148 views)
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"Whatever," said Bean, "I was just glad to get out of the toilet."

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Old 01-26-2003, 12:30 AM
tlf288 tlf288 is offline
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Not bad Tyhm, I like it very much. Takes alot of CPU usage though
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  #11  
Old 01-26-2003, 01:04 AM
Loriel Loriel is offline
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Quote:
Originally posted by tlf288
Becasue unless he totaly reconfigured his video card that wouldn't happen
It happened to me.
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  #12  
Old 01-26-2003, 03:21 AM
Tyhm Tyhm is offline
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Which is why I recommend sticking to flip and mirror.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
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  #13  
Old 01-27-2003, 02:34 AM
konidias konidias is offline
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It would be neat to have that type of stuff... kind of like the FX chip for Yoshi's Island on SNES. Every enemy used the graphics chip in some way. (like stretching, shrinking, etc)
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  #14  
Old 01-27-2003, 06:58 AM
Kinatt Kinatt is offline
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Yea that's what im talking about .. but if stefan says its too hard or too impossible I guess it is just that -_-
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  #15  
Old 01-27-2003, 07:05 AM
tlf288 tlf288 is offline
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Since Stefan is porting Graal to c++ I am sure a whole new range of possiblities will open up. So this probally can be possible even though it didn't used to be
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