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  #16  
Old 11-06-2003, 05:39 AM
--Chris-- --Chris-- is offline
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More races will actually have a negative affect on 2k1:
1)More races = more content required for each (unique jobs and such)
2)Possibly unbalance both economically and fighting wise
3)Alot of bug fixing to occupy staff from completing many other things.
4)Crappier for RP as it would only work efficiently if their are seperate kingdoms with storyline backgrounds and such similar to how bomys were with "Bomy Gang." Also refer to 5.
5)Playerbase isn't large enough.
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  #17  
Old 11-06-2003, 08:34 PM
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Quote:
Originally posted by --Chris--
More races will actually have a negative affect on 2k1:
1)More races = more content required for each (unique jobs and such)
2)Possibly unbalance both economically and fighting wise
3)Alot of bug fixing to occupy staff from completing many other things.
4)Crappier for RP as it would only work efficiently if their are seperate kingdoms with storyline backgrounds and such similar to how bomys were with "Bomy Gang." Also refer to 5.
5)Playerbase isn't large enough.
Yeah i guess, but when Graal3d and the new versions of graal and stuff are out and graal has tons of more players and graal2001 has kingdoms again, i'm sure you can finish the races.
If you get more staff.
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  #18  
Old 11-30-2003, 08:30 AM
Damix2 Damix2 is offline
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Quote:
Originally posted by deman1171

Have any screenshots?
What were they like?
Plantmen(Tyhm said it was for G2k1) and that, if got completed could really help Graal2001
Don't know if this still applies but this was in the screen shot browser, a shame they were never finished.

http://www.graalonline.com/modules.p...d=439&orderby=


also I was the one that told Chris Rain about them, thats why I knew abouyt the screenshot =D
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  #19  
Old 11-30-2003, 08:40 AM
tlf288 tlf288 is offline
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i remember those things. i never really liked them.
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  #20  
Old 11-30-2003, 11:04 PM
Damix2 Damix2 is offline
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I kind of enjoyed them, Kawaii always shot me with her little fairy bow
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  #21  
Old 12-01-2003, 05:43 AM
deman1171 deman1171 is offline
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Quote:
Originally posted by Damix2


Don't know if this still applies but this was in the screen shot browser, a shame they were never finished.

http://www.graalonline.com/modules.p...d=439&orderby=


also I was the one that told Chris Rain about them, thats why I knew abouyt the screenshot =D
Uber cute!
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  #22  
Old 12-06-2003, 04:36 AM
DragonX DragonX is offline
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Quote:
Originally posted by deman1171

Graal3d
I hope you realize that Graal3D is going to be incorporated into Graal Kingdoms. It it's not it's own client, it is a part of the GK world..
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  #23  
Old 12-24-2003, 05:08 PM
Hevaricubed Hevaricubed is offline
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Quote:
Originally posted by DragonX


I hope you realize that Graal3D is going to be incorporated into Graal Kingdoms. It it's not it's own client, it is a part of the GK world..
Except graal 3d will be in a new client, it will be in v3, since v3 uses the tribes engine, i think graal 3d will be a seperate server, since gk works on v2.x and well, graal 3d wouldnt...
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  #24  
Old 12-27-2003, 08:52 AM
Luigi1 Luigi1 is offline
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If races are brought back to Graal the Adventure (although I doubt it), either:

a) Remove the Vampire race all together, or
b) Balance it out.

The Vampire race looked more like a built-in trainer... which is why I never used that race. It promoted lameness.
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  #25  
Old 01-14-2004, 12:22 PM
Tyhm Tyhm is offline
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I liked the vampires. They forced intelligence in combat. They own at swordplay, but get owned if they're anywhere near a torch or bomb. Or are outside during the day. But yeah, Com rebalanced them.
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  #26  
Old 01-14-2004, 06:44 PM
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Off topic but..

Wow, Tyhm posted :O! Havn't seen you post in a while.
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  #27  
Old 01-19-2004, 05:52 PM
Com013 Com013 is offline
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Quote:
Originally posted by Tyhm
I liked the vampires. They forced intelligence in combat. They own at swordplay, but get owned if they're anywhere near a torch or bomb. Or are outside during the day. But yeah, Com rebalanced them.
I am sure they can be balanced other than removing them.
Even the vampires can be balanced. The main reason I removed them because many things had to be done five times - when I scripted the sword magic for example I had to make five ganis since each race uses a different primary weapon.

I guess species would work fine on a pure PK server, where each species gets its own few weapons instead of a quest based server with lots of quests and weapons where each quest/weapon has to be adjusted to each species.
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  #28  
Old 01-22-2004, 02:22 PM
Tyhm Tyhm is offline
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Me, I prefer that each race be adapted to each quest. ie, the Vampires can quest, but they've gotta be hardcore to survive it, especially with the amount of explosions. Lunari can too, but they've gotta be methodical as they move slowly unless they have a wall to roll along; fortunately, as they repop wherever they died, they're the ultimate quest winnars. The Zorbi are the ultimate RP race, as they can just chat all day and if someone bugs them, bubble them away; questing is a little difficult as actually killing ones foes becomes tricky, but since they can be bubbled away, it is not ultimately that big of a deal. Boss battles will require teamwork, but it can be done. Baddies were gonna be the tricky ones, all offence with no defense, but they'd basically take on quests just like Vampires; very, very carefully.
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  #29  
Old 01-22-2004, 10:28 PM
Hevaricubed Hevaricubed is offline
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Still, i see ALOT of talk, and no doing. Bring back the races on classic, i loved them. if you need scripting help to make them tehpwn with the npc server, force the gst.

ELSE I FORCE THEM TO FIX NASTY SCRIPTING WITH NO SPACING!
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