Switching to battle mode when you hit someone ... hmm...
Imagine you are fighting a lord using magic bullets. Someone wants to help you, attacks it with a melee weapon and gets hit by your bulllet. You are in battle mode.
I think the peacefull/battlemode system should stay the way it is.
But to stop players from using improved weapons for PKing, you could add a "blood" flag to a weapon when you hit a player with it (in battle mode). The flag disapears after one minute.
In each town there is a guard. When a guard can see you with a weapon or spell that has the flag set, he tells you to stop and takes the weapon (or spell) away from you.
If you run away before the guard can do that, you will get an "outlaw" flag, which means that the next guard seeing you would catch you and put you in prison.
You have to stay (online) in the prison for one minute each level you have. You can also pay 10 plats to get a minute less.
To avoid losing your weapon or spell you have to fight in an arena or you have to avoid the towns when you are carrying a bloody weapon or spell.
The removed weapons could fly around animated in the dungeons (but with a lot of hitpoints), the spells could be in strong elementals (the strength should depend on the value of the spell). When you kill them you get whatever was taken away.
I know this can sound quite radical, but:
Quote:
Originally posted by Stefan
I mean in real life no one wears a 10-million-dollar-hat since it could easily be stolen. Normally the skill to fight good depends more on the warrior than on the sharpness of the sword, it should be more balanced somehow?
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And my idea would hurt the killer, too, not just the victim.