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  #16  
Old 08-08-2007, 08:44 PM
Chompy Chompy is offline
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Quote:
Originally Posted by DustyPorViva View Post
Quick health GUI mock-up. Please ignore the ugly face graphics, I put all the work into the skull then got tired of pixeling by the time I got to doing the face. It fades into a skull depending on your health(I'll probably include a bar under it for accuracy).
Really nice :O could happen when you dies etc.. :o
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  #17  
Old 08-08-2007, 11:50 PM
zokemon zokemon is offline
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Quote:
Originally Posted by DustyPorViva View Post
As for the purpose of the game, it's solely to survive. There is no 'beating' it. All you can do is simply roam around doing whatever you can. Explore abandoned buildings and perhaps find a nice weapon hidden in there, or some other rare item. Find underground hidden areas where you can fight against others(much like spars), find hidden shops. Everything will be hidden because just like you, other people(like shopowners), need to hide and survive. Inside buildings, gameplay will be a lot different. Gameplay indoors will be a lot different than outside. Indoors, it will be more sneaky, one on one/two/three. Also, the stronger monsters will most likely be found inside. The insides will be where most quest-like objectives will be found, mazes and such. Outdoor however, there will be lots of zombies and monsters, and it'll be more like a free-for-all match. Just run and gun.
The game of life!

This whole idea is a pretty nice concept and I like that fear factor idea of yours. The light might be tricky like we discussed but I still think it's possible.

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Really nice :O could happen when you dies etc.. :o
The skull crumbles when you die! ^_^
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  #18  
Old 08-09-2007, 06:38 AM
DustyPorViva DustyPorViva is offline
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A little mock-up of the starting screen. I'm not really that good or experienced with photoshop that much, so excuse the crappyness of it. But you get the idea I'm going with, but in Graal, it would be flickering as the streetlights go on and off, as well as the presence of snow-like fallout falling down.

I also had the idea of the front of a club or other district-like area, with neon lights on the front of a run-down building with big red letters District 9, flickering on and off.
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  #19  
Old 08-09-2007, 06:43 AM
Luda Luda is offline
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neato, keep it up
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  #20  
Old 08-09-2007, 01:55 PM
ChrisNolan ChrisNolan is offline
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For you or anyone else looking to create a 2d horror server please check out Clock Tower for SNES.
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  #21  
Old 08-09-2007, 02:17 PM
DustyPorViva DustyPorViva is offline
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Played it, but it doesn't help overcome any problems we might have trying this on Graal. The way they did the game was designed perfectly for horror, especially the perspective. Graal isn't quite the same.
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  #22  
Old 08-22-2007, 08:50 AM
DustyPorViva DustyPorViva is offline
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Bumping this 'cause...

This is an actual script and it works in real-time and doesn't lag that much(500MHz with 8mb video RAM). All I need to do is invert the polygon(and work in the light climbing up the wall bit).


I'd actually be able to add an option that would let you change the accuracy of the check. That way people with slower computers would be able to sacrifice the accuracy of it and still have gameplay, while people with faster computers will be able to have more accurate checks.
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  #23  
Old 08-22-2007, 02:11 PM
Tom Tom is offline
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I actually tried to make a server like this, in the dark :O One of my fast failing projects, but you actually did it lol.

Didnt think that whole light stuff was possible :P sweeeet
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  #24  
Old 08-22-2007, 08:57 PM
Lao_Su2 Lao_Su2 is offline
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Really great job on the script. I really like the idea, keep up the hard work!
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  #25  
Old 08-22-2007, 09:55 PM
Tyrial Tyrial is offline
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Nice.
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  #26  
Old 08-22-2007, 10:16 PM
DustyPorViva DustyPorViva is offline
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Thanks to Zero for helping me invert it!
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  #27  
Old 08-22-2007, 10:22 PM
Chompy Chompy is offline
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Really nice
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  #28  
Old 08-22-2007, 10:24 PM
Tyrial Tyrial is offline
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Quote:
Originally Posted by DustyPorViva View Post
Thanks to Zero for helping me invert it!
Sweet, is it possible to make the npcs darker too?
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  #29  
Old 08-22-2007, 10:55 PM
Tom Tom is offline
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ive been playing with this earlier, its so much fun xD Seriously shows the power of the graal engine sorta
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  #30  
Old 08-22-2007, 11:42 PM
Lao_Su2 Lao_Su2 is offline
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Shouldn't the light shine a little on the pots?
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