The playercount, and player morale is pretty low at the moment, i and many other long-serving members have very low motivation when it comes to Graal/GK.
I got a suggestion, the concept is borrowed from other games and im only suggesting it because i can see that addition of content to ease the availability of items problem isn't a realistic thought, so here's option two, one that can survive the test of time if managed right.
We, the events team, could schedule and host weekly and monthly pvp (bmode) tournaments in a whole new setting (We could use forest island or scrap and remake Kaimetsu isle). These would be solo events and so players would fight for their own glory, but can team up if they wish to (players are often reluctant to go for their friends initially). All spells/melee weapons/tactics would be allowed, everything apart from mana crystals, mana leaves, restoration/heal scrolls would be legal (scripts to stop these). Winners and runners up (2nd and 3rd) of weekly/monthly tournaments would earn prizes and tokens (non-tradeable). Prizes include ec's, brutals, ea's, iwd's and diamonds aswell as gk's. Tokens can be used to buy very exclusive and elite gear ranging from pmop to GPA. Only once someone has amassed enough tokens can they buy an item they desire.
I know the initial thought is omg there wud be too many rare items running around, but it would take months for someone to get enough tokens to get the big ones, and that would include consecutive weekly and monthly wins, but consistency also pays off, enough 2nd/3rd placings can also get someone a cool item. Tokens in a sense would act in the same way as Kingdom points, but for individual players.
In time (player count picking up therefore more em's to manage all the events) there could be level groupings e.g. Novice, Beginner, Experienced, Professional, Legendary. Tokens would be named after the level grouping e.g. Heroic Token etc. Token item rewards would also be grouped in these levels. So a RoT may be avaliable to buy from using Novice/Beginner tokens, a RoS avaliable for Exp/Prof tokens and a RoW for Exp/Legend tokens. In the same way, Havoks (regular) for nov/beg all the way up to giants/shinings for legendary tokens.
This would provide a way to soften the availability of items problem w/o the need for much content, aswell as create a platform for new items to be added onto. I bring this idea to you because i understand your staff team is low, and so wishing for tons of new dungeons, races etc wouldn't be realistic. But slowly upping the playercount through ways like this could eventually ease your own staffing problem.
I think it should be considered that any high level (exp/legend) token purchases should be account locked, GK is the type of server, unlike zodiac and maloria was, that doesn't require multiple accounts each being a different class and so there's no need to trade such powerful gear. Now what to do if you've been dominant, won enough tokens, got all your gear etc? Well i think there should be the option to trade tokens in for Kingdom points, so that the most dominant players are able to strengthen their kingdoms after completing their gear sets. It's ofcourse possible that one kingdom will become far superior, but loyalty in GK isn't built to suit that theory - my experience.
I hope you read this all, i've put a little time into it and bounced ideas off fellow players and other successful games. |