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  #76  
Old 09-15-2009, 07:08 PM
Leoxx Leoxx is offline
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I like the explosion part better. Jetpacks can give the edge when someone needs to sneak around if bikes are unavailable or just too risky. If you up the energy, chances are you will lower the flight to just a jump .
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  #77  
Old 10-13-2009, 01:52 AM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by darksage15 View Post
I like it, it might run Dutchies out of Zone =]
Great idea, because making the players leave is totally what they're aiming for.

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Originally Posted by Liberated View Post
You think about Zone in the shower?
Don't judge me.

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Originally Posted by Crono View Post
Zone was fine when jetpacks came out and continued to be fine months after as well, the jetpack is not a part of the problem.
I believe having Jetpacks as a hotkeyable item is the problem.

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Originally Posted by Jcs1919 View Post
just remove it
I tried, but Stefan didn't want to.

Or was that something else? Good Ideas That Stefan Didn't Like is a really broad category.
  #78  
Old 10-13-2009, 09:42 PM
Shadow5596321 Shadow5596321 is offline
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You don't have to remove the jetpack, just make it cost more energy.
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  #79  
Old 10-13-2009, 10:44 PM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by Shadow5596321 View Post
You don't have to remove the jetpack, just make it cost more energy.
I meant removing jetpack as a hotkeyable item, not removing jetpack entirely from the game.
  #80  
Old 10-14-2009, 12:57 AM
Shadow5596321 Shadow5596321 is offline
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Quote:
Originally Posted by Dante55555 View Post
I meant removing jetpack as a hotkeyable item, not removing jetpack entirely from the game.
My mistake then.
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  #81  
Old 10-14-2009, 12:35 PM
Dante396 Dante396 is offline
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Quote:
Originally Posted by Shadow5596321 View Post
just make it cost more energy.
I think this will solve the running problem =o
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  #82  
Old 10-14-2009, 01:20 PM
bhavin bhavin is offline
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leave it how it is
>:|

Last edited by pooper200000; 10-14-2009 at 05:33 PM.. Reason: Watch your language.
  #83  
Old 10-14-2009, 03:12 PM
MajinDragon MajinDragon is offline
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If jetpacks were to take a great amount of energy to use. That would solve the running problem, but then it would create another. Jetpacks will still be useful (to take shortcuts to bases instead of running around looking for the access point...
But i'm still sour about jetpacks being made a gelat item -_-

Zone's dead because you've maintained p2p but expect people to still pay MONTHLY to use weapons which give an obvious advantage (if they didn't buy them they'd be at a disadvantage, duh) or they can pray they'll win one of these mythic 70+ playercount events to use an event weapon for unlimited time. They are suprisingly just as good as these gelat weapons. Anything where you make people p2p, then pay for NECCESSARY benefits will fail. Either make it f2p and pay for the extra guns (with unlimited options) or p2p and everything free, with pay extra for non-benefitial extra's. There's a model GK and Zone need to follow.
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  #84  
Old 10-14-2009, 11:19 PM
jkool666 jkool666 is offline
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Jetpack cannot be hotkey'd, just throwing that out there...

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Originally Posted by MajinDragon View Post
or they can pray they'll win one of these mythic 70+ playercount events to use an event weapon for unlimited time.
To aid your point, event weapons only last 30 days ;P.

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Originally Posted by MajinDragon View Post
They are suprisingly just as good as these gelat weapons.
And to further aid your point, there is no event weapon more powerful then certain gelat weapons.
  #85  
Old 10-17-2009, 01:25 AM
Dante55555 Dante55555 is offline
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Quote:
Originally Posted by jkool666 View Post
Jetpack cannot be hotkey'd, just throwing that out there...
Ah, I see.
  #86  
Old 10-20-2009, 12:11 PM
RevolutionJS RevolutionJS is offline
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Quote:
Originally Posted by darksage15 View Post
I like it, it might run Dutchies out of Zone =]
nub
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  #87  
Old 11-04-2009, 02:29 PM
zorinkelpekem zorinkelpekem is offline
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haha xD
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