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  #16  
Old 09-16-2013, 02:07 AM
BigBear3 BigBear3 is offline
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Originally Posted by Cubical View Post
Attack Types[/B]
* Poison - No stat reduction but applies a burst DoT
What happened to this?
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  #17  
Old 09-16-2013, 11:03 AM
Cubical Cubical is offline
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it was removed...
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  #18  
Old 09-16-2013, 12:26 PM
NicoX NicoX is offline
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Originally Posted by BigBear3 View Post
What happened to this?
The resist_posion stats was not affecting the new poison attacktype, so it got disabled. We might add it back in the future.
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  #19  
Old 09-16-2013, 03:52 PM
BigBear3 BigBear3 is offline
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Originally Posted by NicoX View Post
The resist_posion stats was not affecting the new poison attacktype, so it got disabled. We might add it back in the future.
That's better than it is now though, no? We'd probably all agree.
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  #20  
Old 09-16-2013, 04:17 PM
NicoX NicoX is offline
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Quote:
Originally Posted by BigBear3 View Post
That's better than it is now though, no? We'd probably all agree.
Not really. It made the resist posion totally useless, infact all items with poison resist would be useless too.
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  #21  
Old 09-16-2013, 06:46 PM
Torankusu Torankusu is offline
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Quote:
Originally Posted by NicoX View Post
Not really. It made the resist posion totally useless, infact all items with poison resist would be useless too.
96 + poison resist and I am still poisoned just as easily and take as much of a stat hit as people without anywhere near that much. Not trying to be a smartass, but do we know if the poison resist actually works..?
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  #22  
Old 09-16-2013, 07:27 PM
BigBear3 BigBear3 is offline
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Quote:
Originally Posted by NicoX View Post
Not really. It made the resist posion totally useless, infact all items with poison resist would be useless too.
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Originally Posted by Torankusu View Post
96 + poison resist and I am still poisoned just as easily and take as much of a stat hit as people without anywhere near that much. Not trying to be a smartass, but do we know if the poison resist actually works..?
Decided quoting both was apt.

I think we'd all trade poison resist as a stat even temporarily to have poison back to the way it was changed.

There are a lot of statistics that don't work properly. The point is that it was worth it
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  #23  
Old 09-16-2013, 07:47 PM
Torankusu Torankusu is offline
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I just stop fighting when I go from 30/30/30 to 22/23/22 in a spar with 96+ poison resist. Just can't compete.
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  #24  
Old 09-16-2013, 08:12 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by Torankusu View Post
I just stop fighting when I go from 30/30/30 to 22/23/22 in a spar with 96+ poison resist. Just can't compete.
Yeah, I tend to ski out of the spar once I get poisoned.

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  #25  
Old 09-16-2013, 09:14 PM
Cubical Cubical is offline
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resist in pvp are lame. should only be used in pve to prevent making certain gods/items op and stackable.
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  #26  
Old 09-16-2013, 09:53 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Cubical View Post
resist in pvp are lame. should only be used in pve to prevent making certain gods/items op and stackable.
They're useful in PvE though. Brigid's Shield of the Earth blocks out a decent amount of spell damage from monsters. Especially if scrolls are used as well. (Roughly +60 Resist Fire / Cold / Electricity.)

But yeah, the way resistances work in PvP is definitely lame.


Also, on an unrelated note, I fully support going to the new poison type instead of the old. It's just too game-breaking. Best of luck to you all on getting that problem fixed.
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  #27  
Old 09-16-2013, 10:52 PM
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I wondered why i got poisoned so fast in event spars recently even after using holy pos, now i know why, perhaps tie in revamping gods along with the actual attack types? Ogma followers have a double edged sword with their blessings, they are very powerful but now they do not really have a way to resist that same attack type.
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  #28  
Old 09-16-2013, 11:51 PM
DripZ DripZ is offline
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General
* Make food deplete slower and reduce players feeling like they need to stay bile. - Hopefully this will help diversify what gods are being used among the playerbase.

Does this mean Bile holy possession will have poison resist again? I've heard this is one of two factors that makes bile an ''OP GOD'' the factor not included is our resistance to fear being 100 and the fact that we don't have to worry about food. Balancing the deplete and removing fear from 100(fear lower then 100 has already been inputted I've heard has happened to new players who went bile) and not having poison resistance from our current holy possession makes us simply a PVE god. In spar its complete domination without poison resistance i'd hate to miss out on the next monthly spar.
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  #29  
Old 09-17-2013, 12:58 AM
Cubical Cubical is offline
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it would take 30 seconds to reenable
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  #30  
Old 09-17-2013, 02:16 AM
DripZ DripZ is offline
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That'd be cool.
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