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  #31  
Old 01-07-2010, 11:15 PM
Sam Sam is offline
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Originally Posted by MajinDragon View Post
Well nowadays everyone is 100% equal, and only gods, gear, levels and skill separate players.
I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops.
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  #32  
Old 01-07-2010, 11:19 PM
seanthien seanthien is offline
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Please stay on topic.
Sadly nothing has changed. The community do not get answers when they have a suggestion.
What's new.
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Long time ago when you started. Just ask a warrior trial if he is able to pray or to do alchemy.
Maybe you're not quite up to date with graal kigndoms status.
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I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops.
They're entirely useless, most everyone is 100% equal because they have all succeeded in passing these scrolls and learning them.
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  #33  
Old 01-07-2010, 11:51 PM
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My +3 cauldron got burnt and thats how I lost it =(
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  #34  
Old 01-08-2010, 12:49 AM
Stephen Stephen is offline
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I'd love to experiment with some very simple class advantages - a single, very simple, advantage to each class to get the ball rolling. I'm not sure how effective it would be - but in theory it could be pretty great, especially in helping people work together.

An example of some such simple advantage might be that warriors have a 20% increase in their weapon speed, and wizards have a 20% increase in their casting speed. I don't want to design some profoundly complex system... I don't even want to begin to suggest such a system. A successful system would evolve over years through careful observation... not in a week at an individuals (or even a group of individuals) whim.

There should probably be some more +3 cauldron's in the game, but I don't think they should be craftable in any way. I'm hoping to begin phasing alchemy recipes out of shops to improve the economy for alchemy items. Additionally, god based blessing should be more time consuming to improve the value - the long term goal is to slowly transition the game mechanics so they reside in a more normal range of the existing game mechanics.
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I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops.
Has always been like that.
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  #35  
Old 01-08-2010, 01:21 AM
seanthien seanthien is offline
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How about we finally get rid of the whole mental leveling with DoV. It's really the only serious alchemy aspect most players adore.
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  #36  
Old 01-08-2010, 01:56 AM
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Has always been like that.
I just tested it with a trial account. A thief cannot pray or cast when he has finished his tasks on start island. He need to learn these skills with the scrolls. So it is as I said in my post above.

I don't want cauldrons be craftable, they should be improved by doing sophisticated recipes.

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How about we finally get rid of the whole mental leveling with DoV.
100% agreed.
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  #37  
Old 01-08-2010, 01:58 AM
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I just tested it with a trial account. A thief cannot pray or cast when he has finished his tasks on start island. He need to learn these skills with the scrolls. So it is as I said in my post above.
Yea, and as clearly stated in previous posts by other users in this very same thread - any class can learn any and every skill... like it has always been.


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  #38  
Old 01-08-2010, 02:11 AM
Craigus Craigus is offline
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I just tested it with a trial account. A thief cannot pray or cast when he has finished his tasks on start island. He need to learn these skills with the scrolls. So it is as I said in my post above.
Yeah your right all the classes are different for the first 10 hours of game play - then everyone's the same, point is everyone's the same eventually.
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  #39  
Old 01-08-2010, 06:25 AM
Tigairius Tigairius is offline
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Originally Posted by MajinDragon View Post
Making them act in the same way as a cube is a good idea, simple and very effective. It would solve the problem alchemists face when working.
Cauldrons now behave like cubes (only owners can pick them up unless they're left alone for a while). You can also not open a cauldron that does not belong to you. Hopefully this solves some problems with cauldrons being stolen.

Report bugs to me privately.
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  #40  
Old 01-08-2010, 09:50 AM
MajinDragon MajinDragon is offline
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Cauldrons now behave like cubes (only owners can pick them up unless they're left alone for a while). You can also not open a cauldron that does not belong to you. Hopefully this solves some problems with cauldrons being stolen.

Report bugs to me privately.
Woo *claps for craigus*

The cauldron thing wasn't a bug, just an annoying aspect of game-play requiring alteration to improve things.
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  #41  
Old 01-08-2010, 09:54 AM
Tigairius Tigairius is offline
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Woo *claps for craigus*

The cauldron thing wasn't a bug, just an annoying aspect of game-play requiring alteration to improve things.
I mean bugs with this new cauldron change.
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  #42  
Old 01-08-2010, 10:06 AM
MajinDragon MajinDragon is offline
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I mean bugs with this new cauldron change.
Ah.
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  #43  
Old 01-08-2010, 10:13 AM
Sam Sam is offline
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Yea, and as clearly stated in previous posts by other users in this very same thread - any class can learn any and every skill... like it has always been.
Sorry I don't see where it was stated.
Craigus aswered to my post #21:
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Dunno which game your playing but in the one i play everyone is equal in everything regardless which class they are. The only thing that separates people is god choice
and I was unsure if I be mistaken, also because of:
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Originally Posted by MajinDragon View Post
Well nowadays everyone is 100% equal, and only gods, gear, levels and skill separate players.
Don't try to let my look as I don't know how I am talking about. Everyone can learn any skill, it's just the question how long it takes to get the scrolls and how much they fail.

Thank you Tigairus for completely ignoring my main suggestion.
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  #44  
Old 01-08-2010, 03:41 PM
Stephen Stephen is offline
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Thank you Tigairus for completely ignoring my main suggestion.
Not every suggestion gets implemented; some are bad.

Some are not.
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Making them act in the same way as a cube is a good idea, simple and very effective. It would solve the problem alchemists face when working.
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Cauldrons now behave like cubes (only owners can pick them up unless they're left alone for a while).
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  #45  
Old 01-08-2010, 03:50 PM
Sam Sam is offline
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Not every suggestion gets implemented; some are bad.

Some are not.
It doesn't matter how they were sensed, it matters how he treat someone. And to ignore a thread starter completely and reply to another suggestion instead is bad.
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