I'd love to experiment with some very simple class advantages - a single, very simple, advantage to each class to get the ball rolling. I'm not sure how effective it would be - but in theory it could be pretty great, especially in helping people work together.
An example of some such simple advantage might be that warriors have a 20% increase in their weapon speed, and wizards have a 20% increase in their casting speed. I don't want to design some profoundly complex system... I don't even want to begin to suggest such a system. A successful system would evolve over years through careful observation... not in a week at an individuals (or even a group of individuals) whim.
There should probably be some more +3 cauldron's in the game, but I don't think they should be craftable in any way. I'm hoping to begin phasing alchemy recipes out of shops to improve the economy for alchemy items. Additionally, god based blessing should be more time consuming to improve the value - the long term goal is to slowly transition the game mechanics so they reside in a more normal range of the existing game mechanics.
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Originally Posted by Sam
I didn't know that. So all the scrolls you have to learn to be able casting, praying etc. are useless now. So they should not still be available in the shops.
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Has always been like that.