@Frankie
Events:
Honestly 750 EC is not that hard of a challenge. You said you wanted the 'awardguild' put in place but this is how 750 EC and why EC's are so easy to obtain and makes them worthless. 750 EC is not hard to reach with this system in place. You can almost earn an EC every event you play without winning the actual event.
Also pretty sure the EC shop does not include rare weapons. The items in the EC shop are not rare, bow, flak etc. Plenty of these weapons knocking about era because of how easy EC's are to obtain.
Prizes that are only worth 1-10 EC have to be consumables. What else could you give them? Anything worth that amount can not be 'showing off' also. As everybody could afford them, so it's like not you are the only person to own this item.
However, i do believe change is needed. The EC does need an overhaul. It needs new items put in there. I don't like this 'awardguild' simply because it makes EC's to easy to earn. I like the idea behind it to give everybody a chance at getting them but it's hurting the value of EC's more than anything.
Also, there is to many events that aren't PK events. There is around 10-15 PK events compared to 50 or so races/other events. Is it any wonder people don't PK? They play the game and are to busy racing or cracking puzzles. You need to create more PK events, get more people involved in PKing and maybe just maybe people will raid more often!
Also, i agree that the eventbot needs to come back and it needs updated, more events needs added to them. Also, what happened to the special events? Ironman, battle of the bands to name a few.
We also need events that last longer than usual, the events we play only last around a minute or 2 at the most. Create events that last longer than usual, this gives people more fun and more time to win the event and it keeps people online longer.
I could share my opinions on how to really get the events back in gear but will leave that to another time.
Sparing:
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losing shouldn't affect your death count. this is up for debate but I feel like players will be more likely to participate in sparring if they don't run the risk of damaging their k/d ratio. losing will still affect your spar losses stat.
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I agree.
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buying revives should be eliminated and it should be standard to respawn outside of the spar level. I was actually the one who created the revive system, and at the time it was a pretty good idea. I feel like now it's unnecessary. this will definitely give people more of an incentive to spar. nobody wants to get warped to the hospital if they lose, and nobody wants to waste money on revives.
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I agree.
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remove the $500 fee to reset your spar stats. this is an unnecessary money sink in my opinion. allow players to freely reset their spar stats at no cost at any time.
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I agree.
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this is also debatable, but allow for unlimited ammo in spars, or at the very most have it deduct x% slower. so for example, if you have a clip of 16 bullets with a 25% return, when you deplete your clip and reload it will only deduct 12 bullets from your full ammo pool instead of 16. just an idea.
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It would be good but then how do ammo businesses make money? (I believe they should be npc owned anyway). Though this would be an issue you would face. I believe ammo should be unlimited in spars though and 1.13 speed which i think melon has added.
We already have an achievement system they started and never finished, i'd hate for them to touch the spar system as that would be left unfinished to.
However, it needs badly updated and we need new achievements and rewards for sparing.
About moving the spar complex, i totally agree with that also. I was the one who got it moved to where it is now but i would have liked it closer! I've been going on about it for months but they can't bring themselves to moving the ET building for whatever reason? You don't even need to remove it, you can either add the sparing complex to it or move the ET building where the gang gun building is and move the spar complex where the ET building is and move the gang shop building to where the current spar complex is. Job done.
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redesign the spar complex. have the main sparring floor in the main level. place it in the center of the level so players can freely walk around and enter other rooms with different sparring options. this idea is influenced by how unholy nation's town spar is set up. it may seem like a good idea in theory but I will admit it may look bad when actually done. it's worth a try I think.
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I agree that it's worth a try but also not sure how it would turn out.