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  #31  
Old 02-26-2011, 02:37 AM
MattKan MattKan is offline
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If the iPhone staff really didn't want bigger screen sizes on the server, than they would not have released the iPad app.

There really isn't that big of an issue with playing on PC, on the other hand, and I cannot say why it isn't done. The better movement is NOT that big of a deal.
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On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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  #32  
Old 02-26-2011, 03:37 AM
skillmaster19 skillmaster19 is offline
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Originally Posted by MattKan View Post
If the iPhone staff really didn't want bigger screen sizes on the server, than they would not have released the iPad app.

There really isn't that big of an issue with playing on PC, on the other hand, and I cannot say why it isn't done. The better movement is NOT that big of a deal.
Why would anyone want to play classic iPhone on PC anyway? Its a terrible server and if you already have a gold subscription why not just play a better server?
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  #33  
Old 02-26-2011, 05:10 AM
MattKan MattKan is offline
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Originally Posted by skillmaster19 View Post
Why would anyone want to play classic iPhone on PC anyway? Its a terrible server and if you already have a gold subscription why not just play a better server?
go away
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Originally Posted by Satoru Iwata
On the other hand, free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion. In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable.
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Eurocenter Games remains attached to the values of indies game developer and to the service our playerbase community.
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  #34  
Old 02-26-2011, 05:10 AM
fowlplay4 fowlplay4 is offline
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Why would anyone want to play classic iPhone on PC anyway? Its a terrible server and if you already have a gold subscription why not just play a better server?
Player count makes people do crazy things.
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  #35  
Old 02-26-2011, 07:07 AM
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Originally Posted by ffcmike View Post
The lag issue is not so much down to latency, it's down to computer speed.
Yes, the real advantage is computer speed.
iPhone 4g clocks at 1GHz and has 512MB onboard RAM
The iPod Touch 4g, while having the same A4 chip, has a mere 256MB RAM
I have an iPod Touch 3g, and the gameplay makes these limitations apparent.

Let's compare those specs to any computer produced after, let's say, 2003?
Now, I don't know if mobile specs are the same as PC specs, but there certainly is an advantage on the computer's part. A computer's hardware capabilities can easily dwarf that of an iPhone, even for years to come. They have to compromise for such things as battery life, size, etc. that computers are careless to consider.

I would love to see the PC and iPhone communities intermingling, but there are advantages to consider.
The same could be said about people with bad, laggy PC's versus those with good, fast PC's but the fact that it is based(and optimized) with the iPod/iPhone players in mind would be a disservice to put them at such a disadvantage.

I believe that's what Thor was saying.

Screen size is an advantage as well, which is why I wouldn't play Era iPhone on anything other than an iPad(or computer).
Not only are there the advantages as Papajchris stated, with base raiding, but also being able to see the bullets coming at you from across the level, you have much more time to respond than someone viewing from an iPhone screen.

I am game for the keyboard compatibility. Now that is one sweet idea.
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  #36  
Old 02-26-2011, 09:03 AM
ffcmike ffcmike is offline
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Originally Posted by MattKan View Post
go away
skillmaster19 raises a legitimate point, obviously the main reason it would seem so appealing is down to the sheer huge playercount not any other server even comes close to, but you do have to consider whether this truly would be enough to keep PC players entertained or if they'd feel that at best they'd only be doing the exact same things they're doing on PC servers anyway, or perhaps whether they would even like mingling with a community that has a much lower average age where you hear from people claiming to have been jailed for calling Xor a jerk on facebook or something.

What I was hinting at before however was that any decision Stefan makes regarding this will most likely revolve around the possible effects it would have on iPhone players, who are not only the vast majority and so the main thing that seems appealing to PC players in the first place, but seem to be a quick and easy method of income.

If the 2 communities merged would there not be a possibility that it will become common knowledge among most iPhone players that the items they are buying are largely things that are obtainable on PC servers without having to pay?

Likewise if more iPhone players were to discover that there was a larger range of content on PC servers would they continue to find the concept of character customisation as appealing?
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  #37  
Old 02-26-2011, 09:07 AM
DustyPorViva DustyPorViva is offline
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Has Graal ever been anything other than a social game?
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  #38  
Old 02-26-2011, 09:14 AM
ffcmike ffcmike is offline
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Originally Posted by DustyPorViva View Post
Has Graal ever been anything other than a social game?
Has there ever been a unanimous positive feeling that Graal is a decent fun game that anybody can genuinely enjoy which is moving forward and not going downhill?

Ofcourse Graal has predominantly been a social game throughout its existance, and albeit while there are many contributing factors, how many people are satisfied with the end product?
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  #39  
Old 02-26-2011, 09:17 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by ffcmike View Post
how many people are satisfied with the end product?
A lot of iPhone players?
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  #40  
Old 02-26-2011, 09:24 AM
ffcmike ffcmike is offline
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Originally Posted by DustyPorViva View Post
A lot of iPhone players?
I wasn't referring to iPhone as it's an entirely different environment to PC Graal that is yet to experience the same factors PC Graal has over the last decade, but there does seem to be alot of iPhone players that have completely migrated to PC Graal and happen to feel the way about it I am suggesting.
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  #41  
Old 02-26-2011, 10:53 AM
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its funny that the #1 performance killer on graal is text

seriously...
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  #42  
Old 02-26-2011, 02:38 PM
nullify nullify is offline
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It's pretty complex man. All those shapes and colors.
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  #43  
Old 02-27-2011, 03:38 AM
Fulg0reSama Fulg0reSama is offline
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its funny that the #1 performance killer on graal is text

seriously...
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It's pretty complex man. All those shapes and colors.
Nothing fixes that like limiting it to where they'll shut the **** up at like 80 characters maybe by force.
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  #44  
Old 02-27-2011, 03:50 AM
Demisis_P2P Demisis_P2P is offline
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Nothing fixes that like limiting it to where they'll shut the **** up at like 80 characters maybe by force.
Half an SMS? i dnt wan ppl 2 tlk lyk dis all ova graal.

Wouldn't hiding text outside of a 16 tile radius of the player be a better way to do it?

And then just show the little "typing..." icon from iPhone Graal above players with chat text outside that radius, and maybe color the bubble red if their text includes your character's nick or community name?
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  #45  
Old 02-27-2011, 04:01 AM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by Demisis_P2P View Post
Half an SMS? i dnt wan ppl 2 tlk lyk dis all ova graal.

Wouldn't hiding text outside of a 16 tile radius of the player be a better way to do it?

And then just show the little "typing..." icon from iPhone Graal above players with chat text outside that radius, and maybe color the bubble red if their text includes your character's nick or community name?
I kind of like the idea of taking the concept of your idea; use that idea and add upon that towards the chat system itself to where the text fades by distance that way it isn't such a distraction at all.
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