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  #46  
Old 01-19-2005, 07:27 PM
Skyld Skyld is offline
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Graal3D is really laggy for me in Graal 3.13, but Graal 3.12 is fine. I can't work out why. There should possibly be a way to disable the outline, too.
Good job with Graal 2.3, though.
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  #47  
Old 01-19-2005, 08:04 PM
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Quote:
Originally Posted by Skyld
Graal3D is really laggy for me in Graal 3.13, but Graal 3.12 is fine. I can't work out why. There should possibly be a way to disable the outline, too.
Good job with Graal 2.3, though.
I don't know why the outlines are enabled for you, but you can turn them off by editing scripts/clientprefs.cs, the value for $Pref::renderOutline must be 0. The outlines are beta and make the game slower
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  #48  
Old 01-19-2005, 08:22 PM
Skyld Skyld is offline
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Thanks Stefan.

$pref::renderOutline = "0";
Eliminated all the lag, and the client is actually alot faster.
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  #49  
Old 01-19-2005, 08:35 PM
Snakeandy7 Snakeandy7 is offline
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The Map bug, still happens for me o-O!
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  #50  
Old 01-19-2005, 08:49 PM
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The Map bug, still happens for me o-O!
Download the new editor x-x
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  #51  
Old 01-19-2005, 08:51 PM
Snakeandy7 Snakeandy7 is offline
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I downloaded it this morning, when you said it was fixed. I had to generate a gmap to see the map, but it didn't work it said an error. I will download it again tomorrow.
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  #52  
Old 01-19-2005, 09:24 PM
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Quote:
Originally Posted by Stefan
- ATI 32 bit mode has been fixed - Problems with the 32bit
color resolution where some images were not drawn with
correct transparency were fixed
Yay! Does this mean you saw the thread I made about transparency problems in 32bit? Thank you very much!! I like high quality icons and stuff, and always being in 16bit made the icons look bad. Hopefully with the 32bit update, Graal won't be as laggy when many lights are on the level also!
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  #53  
Old 01-20-2005, 01:12 AM
Lance Lance is offline
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Quote:
Originally Posted by oinknessx
Yay! Does this mean you saw the thread I made about transparency problems in 32bit?
There were many people with this issue.
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  #54  
Old 01-20-2005, 02:20 AM
Benm00t Benm00t is offline
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Quote:
Originally Posted by Stefan
I don't know why the outlines are enabled for you
It was enabled for me also... maybe you left it set when you packaged it all up?

Also, i don't seem to have a clientprefs.cs, i have a clientprefs3D.cs

The line you said to change isn;t in that. The closest i could find was $pref::Player::renderMyPlayer = "1"; but changing that to 0 didn't help.
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  #55  
Old 01-20-2005, 03:14 AM
Python523 Python523 is offline
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Quote:
Originally Posted by xManiamaNx
You should enable saveinfo for all servers. That would work very nice with this. [saveinfo+graal://=woot.]
That command has been disabled for years...
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  #56  
Old 01-20-2005, 03:20 AM
LordMatt LordMatt is offline
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Quote:
Originally Posted by Stefan
Download the new editor x-x
Thanks Stefan, it is working.
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  #57  
Old 01-20-2005, 04:23 AM
pacMASTA pacMASTA is offline
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Ok this new version is about to be thrown out the window for me I keep geting -203ms System Clock and it says to contact you so i am lol... And the weird thing is i havea good computer...and i only have my RC runing is their a fix for this -203ms system clock thing it keeps auto shuting down
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  #58  
Old 01-20-2005, 04:28 AM
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Quote:
Originally Posted by pacMASTA
Ok this new version is about to be thrown out the window for me I keep geting -203ms System Clock and it says to contact you so i am lol... And the weird thing is i havea good computer...and i only have my RC runing is their a fix for this -203ms system clock thing it keeps auto shuting down
The new Graal version is giving me problems also. It recently got VERY laggy and my character constantly disappears. Loading a npc in a level is taking minutes, and I already have the image. I'm not having this problem in v3.
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  #59  
Old 01-20-2005, 04:33 AM
pacMASTA pacMASTA is offline
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Ya well it seems its thinking im hacking can i help it if my Computer Owns? could you maybe add support for high detailed / fast computers?
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  #60  
Old 01-20-2005, 05:12 AM
Lance Lance is offline
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Quote:
Originally Posted by Stefan
They work fine for me, they are added by the serverside anyway so the new client cannot really bug it. "Classic" has switched to npcserver and is testing the droppable items right now i guess.
Well, I'm suffering from the behavior I described. I touch the bombs/arrows that appear when someone dies, I hear the sound of touching them and they disappear, but my bombs/arrows do not increase. If I manually drop bombs/arrows then people including me can pick them up. The problem is when they are dropped from me dying or someone else dying.

Edit: I just tested this again on 2 servers with another player, both of us using 2.3. It did not add the ones dropped in death for either of us.
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