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  #16  
Old 08-08-2010, 03:45 PM
HerrChris HerrChris is offline
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I had drawn a jeep long time ago for Zone at 45° in the diagonal sprites - and it sucks pretty much because it looks compressed and unproportional.

Actually we had to draw the baselines at a 33.75°-angle in the diagonal sprites. That would best fit with Graals orthographic parallel projection.
But its much easier to draw the one line at 45° and the other at 27.5° especially when having curves

Edit: And because of that there are no longer big questions of what direction of the player should be chosen in the gani since we had no diagonal chars
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  #17  
Old 08-08-2010, 04:35 PM
Crow Crow is offline
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You've got a pretty decent point there, but I thought it might look strange when actually driving around with this.
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  #18  
Old 08-08-2010, 05:34 PM
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Originally Posted by HerrChris View Post
I had drawn a jeep long time ago for Zone at 45° in the diagonal sprites - and it sucks pretty much because it looks compressed and unproportional.

Actually we had to draw the baselines at a 33.75°-angle in the diagonal sprites. That would best fit with Graals orthographic parallel projection.
But its much easier to draw the one line at 45° and the other at 27.5° especially when having curves
Mind = Blown
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  #19  
Old 08-08-2010, 08:10 PM
Fulg0reSama Fulg0reSama is offline
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Originally Posted by HerrChris View Post
I had drawn a jeep long time ago for Zone at 45° in the diagonal sprites - and it sucks pretty much because it looks compressed and unproportional.

Actually we had to draw the baselines at a 33.75°-angle in the diagonal sprites. That would best fit with Graals orthographic parallel projection.
But its much easier to draw the one line at 45° and the other at 27.5° especially when having curves

Edit: And because of that there are no longer big questions of what direction of the player should be chosen in the gani since we had no diagonal chars
You guys definitely seem to know what you are planning, Best of luck to you guys.

P.S: Thanks for the song title. I am happy now since I couldn't figure it out when myself heard it on the radio going down the highway haha.
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  #20  
Old 08-08-2010, 08:19 PM
Liberated Liberated is offline
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Quote:
Originally Posted by HerrChris View Post
I had drawn a jeep long time ago for Zone at 45° in the diagonal sprites - and it sucks pretty much because it looks compressed and unproportional.

Actually we had to draw the baselines at a 33.75°-angle in the diagonal sprites. That would best fit with Graals orthographic parallel projection.
But its much easier to draw the one line at 45° and the other at 27.5° especially when having curves

Edit: And because of that there are no longer big questions of what direction of the player should be chosen in the gani since we had no diagonal chars
I've encountered the same problems when working on diagonal car sprites of my own. Although i haven't really done the math, i also came to the conclusion of keeping one line 45 degrees, and changing the other, because it looks wrong and "compressed" like you said.

Thanks for the angle though, i hope you don't mind it if i use it in the future.
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  #21  
Old 08-13-2010, 03:20 AM
HerrChris HerrChris is offline
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Quote:
Originally Posted by Fulg0reSama View Post
P.S: Thanks for the song title. I am happy now since I couldn't figure it out when myself heard it on the radio going down the highway haha.
you lucky things! wish to had radio stations with just that music style

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Thanks for the angle though, i hope you don't mind it if i use it in the future.
have fun with it

And I am proud to announce Downsider aka 12171217 will script the carsystem
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  #22  
Old 08-13-2010, 03:45 AM
Fulg0reSama Fulg0reSama is offline
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you lucky things! wish to had radio stations with just that music style


have fun with it

And I am proud to announce Downsider aka 12171217 will script the carsystem
Good choice scripter, a lil silly at times but good choice.
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  #23  
Old 08-24-2010, 07:23 PM
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Please take a look on my server: Fusion. I already scripted a car class that works (but at the moment only with 4 directions - 8 directions and more shouldn't be a problem) with fluent movement. Example cars are on the overworld.

Also multiple players can go by one and the same car (but the first player that enters/or the owner - if set - is the driver).

At the moment I try to rotate a (single direction) car image by setting its angle Clientside so that it isn't rotating jerkily anymore. The rest like movement and triggering an event to the specific car - e.g. if a direction key and/or acelerate/decelerate-key was pressed by the driver - is serverside (for security reasons).
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  #24  
Old 09-08-2010, 10:06 PM
TheJames TheJames is offline
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DUDE! This server looks badass! Keep up the work!
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  #25  
Old 10-24-2010, 02:36 PM
HerrChris HerrChris is offline
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thanks a lot

now... eeerm we have a serious problem - or to put it another way: We are looking for NATs once again, who are able to finish Zerons car system.

We have already an unfinished car system, so its up to you if you want to start at the bottom or not

edit: http://www.youtube.com/watch?v=mwT3_BzqQxc
Who has the balls to script that? hehe

Last edited by HerrChris; 10-24-2010 at 03:01 PM..
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  #26  
Old 10-24-2010, 03:17 PM
Soala Soala is offline
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thanks a lot

now... eeerm we have a serious problem - or to put it another way: We are looking for NATs once again, who are able to finish Zerons car system.

We have already an unfinished car system, so its up to you if you want to start at the bottom or not

edit: http://www.youtube.com/watch?v=mwT3_BzqQxc
Who has the balls to script that? hehe


Very nice lol
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  #27  
Old 10-24-2010, 03:20 PM
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  #28  
Old 10-24-2010, 06:48 PM
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  #29  
Old 10-24-2010, 07:06 PM
kia345 kia345 is offline
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Why am I so intrigued by something as base as killing a man with a car?
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  #30  
Old 10-25-2010, 01:42 AM
Cloven Cloven is offline
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Why am I so intrigued by something as base as killing a man with a car?
It's like a classic song, or movie... some things just make us happy.
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