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Hate to break it to you, but SQLite is notable for being one of the few SQL implementations that DOES use files. Also, it's not much faster (if at all), and if you're storing all data for every player in a single database, it's going to get very, very slow.
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I know that it uses files (at least one for the main database) but it gets loaded into the memory and from there it's verry fast
Also it uses many different algorithms to speed it up (like Binary Trees/Binary Search) and I let it work with integer primary keys (not comparing/searching for strings everytime for internals).
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Doubtable, by no fault of your own. Graal just isn't all that secure.
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I also know that but the point is that the main and important part of the HitPoint and Item System isn't clientside and theyre also some serverside checks for validating all actions that are done clientside. Youre right related to the movement system but there are some tricks in detecting speedhacks and other hacking tools
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You have a great start all things considered, but you really need to work on some originality, because so far I see none of any note. It's not enough to have a well made server, it needs something new to offer and to be fun to play.
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Thank you. As far as you should know, Zenox is under hard development. The base things are done and we are working on the content (what the player can see/do) now. Some things you already can see and try are nearly finished and I think theyre nice because the most of them you have never seen on other servers in this complexity and user friendly kind before. Also there is a new concept in the organisation of the items, player-/npcshops, vehicles, farming (including milking of cows
), baddies, partys, ...
I'm sorry that we are using many graphics from developers that offers their graphics for free. But some of them look really nice and the rest should be replaced in the future because theire place-holders at the moment