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  #1  
Old 10-01-2003, 07:23 AM
Zethar Zethar is offline
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Talking New level FINALLY

Well..This took me about 4 hours of fiddling with tile for cliffs ect and I think i've almost got it. I read some tutorials ect so this is the product plz rate.
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  #2  
Old 10-01-2003, 02:11 PM
ShadowStrike2k1 ShadowStrike2k1 is offline
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Jesus told me that multicolor trees are stupid.
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  #3  
Old 10-01-2003, 04:56 PM
draygin draygin is offline
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The half and half trees do look bad. I recommend keeping those solid. Good job on the cliffs the backside still has tile errors but it definatly looks alot better than your previous level. I recommend taking out some bushes and swamp tiles right now your level just looks cluttered. Its ok to have open green grass tiles as long as the whole level isnt that. Overall much betterthan before. I'd say about a 5 maybe a 6 but the level could use some work definatly much better though.
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Old 10-02-2003, 01:51 AM
LegendaryAzreil LegendaryAzreil is offline
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Red face

Not to good of a level for taking 4 hours on it.
5/10
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  #5  
Old 10-02-2003, 02:16 AM
DenoriZakarum DenoriZakarum is offline
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7/10 you need to take those split trees out, they...scare me
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  #6  
Old 10-02-2003, 02:40 AM
Zethar Zethar is offline
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ok lol
I'm working on it now. I'm setting dusk2 as a backpal and adding lamps and taking a fair amount of the swamp out and fixing my scary trees
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Old 10-02-2003, 02:49 AM
Nick1988 Nick1988 is offline
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5.5/10, much better than your old one.
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  #8  
Old 10-02-2003, 03:19 AM
Zethar Zethar is offline
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kk try this now ;o
Took draygins advice but I cant find the tile errors
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  #9  
Old 10-02-2003, 05:22 AM
Judge_S Judge_S is offline
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I don't like the path. It feels to blocky and square.
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Old 10-02-2003, 05:38 AM
Zethar Zethar is offline
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Quote:
Originally posted by Judge_S
I don't like the path. It feels to blocky and square.
Yah it is. Now that you pointed it out.... I'll change it.
Give it a rating don't just point out flaws...
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Old 10-02-2003, 05:10 PM
draygin draygin is offline
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Lighting effects are far supperior to backpals which are crap. I recommend taking out the backpack and maybe if you want it to be darker use seteffect #,#,#,#; replace the # with numbers between .0 to 1 nothing higher than 1. But dont make it super dark so we cant see. The tile errors are on the back side of the cliffs. If you look the tiles dont line up properly.
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  #12  
Old 10-02-2003, 10:14 PM
Qwert616 Qwert616 is offline
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Quote:
Originally posted by Zethar

Give it a rating don't just point out flaws...
heh, usually it is the other way around.

I really don't see what the big deal is with ratings. I'd rather recieve tips on how to improve rather than an unofficial number value. ;/
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  #13  
Old 10-03-2003, 02:21 AM
Zethar Zethar is offline
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heh, usually it is the other way around.
I think draygin pointed everything out hehe.
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Old 10-03-2003, 02:57 AM
Judge_S Judge_S is offline
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Quote:
Originally posted by Zethar
Give it a rating don't just point out flaws...
I'm the quiet person who doesn't give ratings.
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  #15  
Old 10-03-2003, 03:35 AM
Azrael528 Azrael528 is offline
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That took you 4 hours? Seems a bit long for something like that. The grass detail needs some work, there are around 12 different ground tiles that are walkable, try to use a lot of them but make the placement good. Take your time with the path, make the sides more zig-zaggy and use both types of dirt borders. Don't use backpals.


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Jesus told me that multicolor trees are stupid.
jesus is incredibly wise.

Quote:
Lighting effects are far supperior to backpals which are crap. I recommend taking out the backpack and maybe if you want it to be darker use seteffect #,#,#,#; replace the # with numbers between .0 to 1 nothing higher than 1. But dont make it super dark so we cant see.
<3 for seteffect
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