Quote:
Originally posted by konidias
For the level in the first post, I don't like it. I'm not even looking at it aesthetically either. I'm talking about gameplay. The way you have tiled is absolutely awful for players to walk around on the level. I dislike the trees running down the middle, creating the illusion that it's easy to get from one side to the other, when it's quite difficult. Plus you're using those 1 tile dirt spots that are BLOCKING TILES. Meaning people will get stuck on them while trying to walk.
Levels shouldn't be so obtrusive. Make them easy to walk around on. Yes, I do think that this stuff counts in grading a level. What good is a level if you can't play on it? Sometimes you have to put looks aside and focus on how the level will play.
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But we aren't grading the level on how you can walk through it and play it, we are grading it on the quality of the level. Positing one level doesn't need to have some sort of plot to walk around through, it may be added, but just because you can walk through it doesnt mean it makes it any better or worse.