This is a pretty huge update in terms of level design and 100% should be posted here, but Dusty doesn't visit the site anymore. Go rep one of his old posts, it's the thought that counts!
Quote:
Originally Posted by Dusty
Hard to think of a name for this... but to simply put, click your mouse, generate trees!
Here, have a video:It's kind of hard to look at levels and see people struggle to properly tile trees. Either they avoid it and don't tile them at all(and just place them randomly) or they compensate with tons of NPCs. I don't find either of those very suitable for solutions and would rather help new level designers out with a tool that will do all the hard work for them. All you have to do is click and drag. If you click on an already placed tree it will even "continue" to work off of that. It won't(hopefully) overwrite other trees that aren't in alignment, and will only attempt to place trees on proper grass. I tried to make it so the camera would follow as you placed(useful for gmaps) but since it's dependent on your mouse position, as the camera moved it kind of spazzed out and was a bit hard to control.
Instructions:
Download the attachment
Save it to: <Graal Folder>/levels/npcs/
Go back to your <Graal Folder>. Find and delete filenamecache.txt. This is important.
Open GraalEditor.exe, it might take a while to open as it generates a new cache.
Click on the 'Predefined NPCs' tab and at the bottom navigate the Control-NPC dropdown and click TreeLayer.
As always, enjoy!
__________________
Quote:
Originally Posted by Loriel
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.