Quote:
Originally Posted by Tyhm
I'd take it one step further than locking the gate:
When the playercount dips below a certain number, the flags of all but the majority guilds go down. That means if there's only 30 players online, there's only 2 guilds that could Lead a CTF - the others can certainly ally up, but if US has 7 members on and Ventrue has 5, and everyone else has 1 or 2, it's hardly fair to expect the Miscellaneous Guilds to weigh in as healthily. Never less than 2 guilds flagging, never more than 1 flag per 10 players maybe as a rule of thumb (that's 5 people who could be on either side).
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Yea, but I don't believe it should be excessively overprotective, since that generally leads to increasing disinterest. I would rather have a waning effect than a lockout.
Also, most miscellaneous guilds probably wouldn't have guild areas to defend, and thus wouldn't have an arsenal unless they hugged a single superbomb for a while.
A goal of this project is to promote the maintenance and expansion of legit guilds, in which pretty much everyone agrees that it's extremely lacking. Most people create a guild, have their friends join, and then there are a million tags per player. In this system, guild leaders will have reason to maintain loyalty, etc.
(yea, since I put the system in, there have been 292 guilds to come on Classic as of 7/25/06 9:17 PM EST, and no, this isn't good news at all.)