Quote:
Originally Posted by salesman
A good way to increase activity would be to actually release content that makes players want to log on.
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Which is easier said than done, judging by the fact that you never did it either.
Quote:
Originally Posted by salesman
If someone didn't want to log on last week, what are you bringing to the table that will make them want to log on now? You're basically threatening them with "if you don't play enough you can't be in a gang". Great strategy.
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That's how it should be... if a player is inactive and doesn't participate they shouldn't be allowed to log-in once a week and receive the benefits from that gang or have the privilege of playing in the events.
Quote:
Originally Posted by salesman
The server pretty much revolves around gangs. There's what, 3 gangs now? You've just limited your player count to 75 players.
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As correct as your simple math is, this is hardly true. Even before the gang limits... only a fraction of the usual player count was in gangs. And I've never seen every member from every gang online at once. That argument hardly makes sense.
Quote:
Originally Posted by salesman
edit: new players are getting totally shafted. "new players will have to work hard to join gangs!!!" It shouldn't take months of training (not to mention earning money to buy a decent weapon) for new players to be able to participate.
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Not just new players,
everyone will have to try their hardest to make that spot in their favorite gang. Earning money for a gun has nothing to do with it, that's an economic problem we've addressed in multiple other threads. And player's guns rarely ever match their ability/performance levels.
Quote:
Originally Posted by fowlplay4
The problems with Era's gangs are the same ones I see with Zodiac's nations.
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/Agree
Quote:
Originally Posted by fowlplay4
If gangs/nations were dynamic in the sense that players could create them without staff intervention the system wouldn't need this much moderation.
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/Agree
Quote:
Originally Posted by fowlplay4
Capping and preventing players from participating in a certain aspect of the server isn't an incentive to get better (considering it's player controlled skill will probably have very little to do with it and instead rely more on social connections), it's a deterrent from actually getting to play the game.
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/Disagree
Like with what sales said 'server revolves around gangs'... the sorry fact is that this isn't true. Gangs are just another part of the server, some people would prefer to not join gangs and just be parties or play instruments or merchant. It is an incentive to some people, not to others; but that's how it was regardless of this update.
(Again that's how it was before as well, personal connections will be above skill on every server.. and just about every game for that matter.)
Again (x2), the deterrent was prior to this update as well, trying to control gangs and promote player activity amongst gangs didn't magically create all the deterrent of playing the game.
At least they're trying something... and it was decided upon by popular choice (in the gang council meeting), if it doesn't work then they can just get rid of it right?