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  #16  
Old 11-08-2005, 03:49 AM
VulcanP2P VulcanP2P is offline
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Quote:
Originally Posted by anubis_wing
Ah cuz you see I saved it as Zone_Tiles
So you understand it now?
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  #17  
Old 11-08-2005, 03:51 AM
anubis_wing anubis_wing is offline
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More or less.
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  #18  
Old 11-08-2005, 04:26 AM
Shadox Shadox is offline
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i understand it less!...cause im just too lazy to pssibly comprihend all of those exceptionally large words...also i dont get why there is so many
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  #19  
Old 11-08-2005, 04:29 AM
hydralisk150 hydralisk150 is offline
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Talking

is there a way to get all the maps on it so i can use all the tiles?
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  #20  
Old 11-08-2005, 05:21 AM
Bl0nkt Bl0nkt is offline
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Vulcan, you're helping a dead cause. rofl.

Wait until they learn what development is first.
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  #21  
Old 11-08-2005, 02:01 PM
anubis_wing anubis_wing is offline
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How do I get a bigger map the map I want to design is much bigger than the one it supplies.
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  #22  
Old 11-08-2005, 02:38 PM
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Quote:
Originally Posted by anubis_wing
How do I get a bigger map the map I want to design is much bigger than the one it supplies.
Use a Gmap. If you don't know what that is, or how to make one; Search the forums. All your questions will have been answered in previously made threads.
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  #23  
Old 11-08-2005, 07:06 PM
Huwajux Huwajux is offline
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Poor Vulcan, explains an answer, get another question. Repeat.
Explaining to them is like trying to get a sumo wrestler to get a score of 10, performing at swan lake ballet performance.
*Edit
Could you script the doors, seats, TV's and trader areas please?
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Last edited by Huwajux; 11-08-2005 at 08:24 PM..
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  #24  
Old 11-08-2005, 11:00 PM
Bl0nkt Bl0nkt is offline
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Quote:
Originally Posted by Huwajux
Poor Vulcan, explains an answer, get another question. Repeat.
Explaining to them is like trying to get a sumo wrestler to get a score of 10, performing at swan lake ballet performance.
*Edit
Could you script the doors, seats, TV's and trader areas please?
Doors probably run on actiongrab. Here's what it would be in GS1:

NPC Code:
//#CLIENTSIDE
if (playerenters) show;

if (actiongrab) {
hide;
sleep 2;
show;
}



This is probably wrong, but it might be this in GS2 (sorry for any mistakes, I don't know too much with it yet):

NPC Code:
function onplayerenters() show;

function onactiongrab() {
hide;
sleep("2")
show;
}



God, I feel like a new scripter again. :[

Edit:

Seats are tiles for zone_dropship and the TV is an image.
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  #25  
Old 11-08-2005, 11:31 PM
Robert_H Robert_H is offline
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Quote:
Originally Posted by Bl0nkt
Let me wrap it up in a nutshell.

Copy everything you see in the PHP Code (the colorful words in the scrolling box). Go to the level editor (Easiest way is to go on graal2 and hit "Editor"). Go to Baddies, NPCs, Chests and click the thing that looks like an outline of a person. Drop it in the level and double-click it. Paste everything you copied into it. Close out of it and save your level with the correct prefix to use those tiles. By this I mean save your level with either "zone_arctic, zone_wars, zone_whatever" in the beginning of the filename (example: zone_arctic_test1.nw). Hit "Play" and then F4. You should be able to use the tiles.
Ah! wow that's easier
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  #26  
Old 01-17-2006, 11:32 AM
Harbost Harbost is offline
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umm im confused!
how can i get this on my laptop...?
and how can i get like roads with the white line?!?!?!?!?
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  #27  
Old 01-17-2006, 07:27 PM
Huwajux Huwajux is offline
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Quote:
Originally Posted by Harbost
umm im confused!
how can i get this on my laptop...?
and how can i get like roads with the white line?!?!?!?!?
Get what on your laptop?
Er...road?
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  #28  
Old 01-17-2006, 08:08 PM
Damix2 Damix2 is offline
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Quote:
Originally Posted by Harbost
umm im confused!
how can i get this on my laptop...?
and how can i get like roads with the white line?!?!?!?!?
The same way as on a desktop.


And do you mean Era's tiles?
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  #29  
Old 01-17-2006, 09:11 PM
Bl0nkt Bl0nkt is offline
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Let me try to explain prefixes a bit better.

A prefix is a character that comes before a word/sentence/etc. A prefix in files are what comes before that filename.

Example: Say the prefix is level_. Say the level name is lol.nw.

Now, take the level name, lol.nw, and put the level_ prefix on it. It becomes level_lol.nw.

Question: Who cares?
Answer: Many times, when you see random blocks or unusable tiles, it's because the wrong prefix was used.

Take a look at the tiledefs for Zone.

PHP Code:
tileset_zone-blank.png,zone,1,0,0
zone_stars
.gif,zone_start,4,320,64
zone_stars
.gif,zone_dropship_,4,512,0
tileset_zone
-dropship.png,zone_dropship_,4,1024,256
tileset_zone
-dropship2.png,zone_dropship_,4,1408,256
tileset_zone
-dropship3.png,zone_dropship_,4,1024,0
tileset_zone
-floor1.png,zone_alpha,4,1024,0
tileset_zone
-wall1up.png,zone_alpha,4,1472,256
tileset_zone
-wall1top.png,zone_alpha,4,1536,256
tileset_zone
-wall2up.png,zone_alpha,4,1504,304
tileset_zone
-earth_gray.png,zone_alpha,4,1024,32
zone_tiles1
.png,zone_alpha,4,768,48
zone_tiles2_gray
.png,zone_alpha,4,1664,256
zone_tiles3
.png,zone_alpha,4,1504,352
zone_tiles4
-tent.png,zone_alpha,4,1504,448
zone_tiles5
-paths_gray.png,zone_alpha,4,768,128
zone_tiles6
-sulfpits_gray.png,zone_alpha,4,1664,352
tileset_zone
-floor1.png,zone_ad,4,1024,0
tileset_zone
-wall1up.png,zone_ad,4,1472,256
tileset_zone
-wall1top.png,zone_ad,4,1536,256
tileset_zone
-wall2up.png,zone_ad,4,1504,304
tileset_zone
-earth.png,zone_ad,4,1024,32
zone_tiles1
.png,zone_ad,4,768,48
zone_tiles2
.png,zone_ad,4,1664,256
zone_tiles3
.png,zone_ad,4,1504,352
zone_tiles4
-tent.png,zone_ad,4,1504,448
zone_tiles5
-paths.png,zone_ad,4,768,128
zone_tiles6
-sulfpits.png,zone_ad,4,1664,352
tileset_zone
-floor1.png,zone_showdown,4,1024,0
tileset_zone
-wall1up.png,zone_showdown,4,1472,256
tileset_zone
-wall1top.png,zone_showdown,4,1536,256
tileset_zone
-wall2up.png,zone_showdown,4,1504,304
tileset_zone
-earth.png,zone_showdown,4,1024,32
zone_tiles1
.png,zone_showdown,4,768,48
zone_tiles2
.png,zone_showdown,4,1664,256
zone_tiles3
.png,zone_showdown,4,1504,352
zone_tiles4
-tent.png,zone_showdown,4,1504,448
zone_tiles5
-paths.png,zone_showdown,4,768,128
zone_tiles6
-sulfpits_water.png,zone_showdown,4,1664,352
tileset_zone
-floor1.png,zone_koth,4,1024,0
tileset_zone
-wall1up.png,zone_koth,4,1472,256
tileset_zone
-wall1top.png,zone_koth,4,1536,256
tileset_zone
-wall2up.png,zone_koth,4,1504,304
tileset_zone
-earth_brown.png,zone_koth,4,1024,32
zone_tiles1
.png,zone_koth,4,768,48
zone_tiles2_brown
.png,zone_koth,4,1664,256
zone_tiles3
.png,zone_koth,4,1504,352
zone_tiles4
-tent.png,zone_koth,4,1504,448
zone_tiles5
-paths_brown.png,zone_koth,4,768,128
zone_tiles6
-sulfpits_brown.png,zone_koth,4,1664,352
tileset_zone
-floor1.png,zone_arctic,4,1024,0
tileset_zone
-wall1up.png,zone_arctic,4,1472,256
tileset_zone
-wall1top.png,zone_arctic,4,1536,256
tileset_zone
-wall2up.png,zone_arctic,4,1504,304
tileset_zone
-earth_arctic.png,zone_arctic,4,1024,32
zone_tiles1
.png,zone_arctic,4,768,48
zone_tiles2_arctic
.png,zone_arctic,4,1664,256
zone_tiles3
.png,zone_arctic,4,1504,352
zone_tiles4
-tent.png,zone_arctic,4,1504,448
tileset_zone
-floor1.png,zone_wars,4,1024,0
tileset_zone
-wall1up.png,zone_wars,4,1472,256
tileset_zone
-wall1top.png,zone_wars,4,1536,256
tileset_zone
-wall2up.png,zone_wars,4,1504,304
tileset_zone
-earth_arctic.png,zone_wars,4,1024,32
tileset_zone
-earth.png,zone_wars,4,1424,32
zone_tiles1
.png,zone_wars,4,768,48
zone_tiles2_arctic
.png,zone_wars,4,1664,256
zone_tiles2
.png,zone_wars,4,1664,352
zone_tiles3
.png,zone_wars,4,1504,352
zone_tiles4
-tent.png,zone_wars,4,1504,448
tileset_zone
-floor1.png,zone_gwars,4,1024,0
tileset_zone
-wall1up.png,zone_gwars,4,1472,256
tileset_zone
-wall1top.png,zone_gwars,4,1536,256
tileset_zone
-wall2up.png,zone_gwars,4,1504,304
tileset_zone
-earth.png,zone_gwars,4,1024,32
zone_tiles1
.png,zone_gwars,4,768,48
zone_tiles2
.png,zone_gwars,4,1664,256
zone_tiles3
.png,zone_gwars,4,1504,352
zone_tiles4
-tent.png,zone_gwars,4,1504,448
zone_tiles5
-paths.png,zone_gwars,4,768,128
zone_tiles6
-sulfpits.png,zone_gwars,4,1664,352 
Look at the fourth, fifth and sixth lines down. You will see this:

PHP Code:
tileset_zone-dropship.png,zone_dropship_,4,1024,256
tileset_zone
-dropship2.png,zone_dropship_,4,1408,256
tileset_zone
-dropship3.png,zone_dropship_,4,1024,
There are three images listed there, one being tileset_zone-dropship.png. The image looks like this:



Question: What does that matter?
Answer: That's a group of tiles that you can use for level editing.

Question: Wow! How do I use them!?
Answer: Prefixes.

This is how we will do this. Look at the first line. Notice zone_dropship_ after the image name? Guess what? That's a prefix. Use that prefix in your level name and that image will appear on your tileset. You may have noticed this prefix is also in the other two lines listed. So guess what? Those images will be added too!

I hope this answered some questions.
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  #30  
Old 01-18-2006, 04:20 PM
Raeiphon Raeiphon is offline
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You can also achieve this by pasting the code from Bl0nkt's post into the levels/tiledefs/tiledefs_Offline.txt, and using the prefix described.
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Last edited by Darlene159; 01-19-2006 at 01:01 AM.. Reason: not needed
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