Quote:
Originally Posted by alexandralove
ffs I'm out, people can't understand what I'm saying.
Oh well let's give it a try.
NOT ALL SERVERS ARE EUROPEAN NOW AND MOST OF THEM MOVED FROM EUROPE BUT EUROPEANS NEVER COMPLAIN ABOUT IT SO DONT COMPLAIN BECAUSE THE CLASSIC SERVER IS IN EUROPE OR ILL START COMPLAINING ABOUT GK/ZONE/UN/NP AND MANY OTHERS THANKS.
^ this was for people that want to complain about servers location.
And now
If it's about his CPU then dont start talking about servers location.
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BECAUSE TALKING IN CAPS WILL MAKE US LISTEN TO YOU.
There are two factors involved here -- CPU and latency. Increase players in the level does not increase lag(at least not on Classic, since there are never enough players to have that effect), but taxes the hell out of the custom systems Classic uses. Go into a level by yourself and do 'showscriptstats' in your chatbar(without the quotes). Press F2 and go to the script tab, it'll list the highest CPU using scripts.
Quote:
1. 7.050485466 [percent] Weapon -system_moving
2. 4.962854217 [percent] Weapon -system_gui_state
3. 2.163177163 [percent] Weapon -system_bypass
4. 1.352071282 [percent] Weapon -system
5. 0.987321014 [percent] Weapon -Serverlist
6. 0.946989072 [percent] Gani Player DustyPorViva
7. 0.452529581 [percent] Weapon -IRC_Installer
8. 0.422221259 [percent] Weapon -system_drowning
9. 0.395298843 [percent] Weapon -F2LogWindow
10. 0.363227728 [percent] Weapon -dropitems
11. 0.288575782 [percent] Weapon -system_action
12. 0.272657558 [percent] Weapon -system_damage
13. 0.249682571 [percent] Gani Player ffcmike
14. 0.216745424 [percent] Weapon -system_keys
15. 0.187230499 [percent] Weapon -Serverlist_Observer
16. 0.1517204 [percent] Weapon *Lantern
17. 0.107474553 [percent] Weapon -system_gani
18. 0.075917469 [percent] Weapon -Playerlist
19. 0.01151543 [percent] Weapon -system_vulgar
20. 0.005821968 [percent] Weapon -Serverlist_Chat
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Enter a level with a lot of players and the CPU usage on -system_moving will increase. This makes the game seem more
sluggish. It's just the way the script works, apparently. You'll notice if you enter level14 with no players, it's quite easy to walk through. Go through it with a lot of players and it slows down. That's not lag, that's CPU.
Now lag is the time between server and client communication. 500ms = bad ping = bad lag.
Quote:
Originally Posted by alexandralove
If it's about his CPU then dont start talking about servers location.
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Tell me, when did I
ever mention the server location? I'm just trying to help you understand the difference between what is CPU usage and latency.