Quote:
Originally Posted by Mafukie
I am basically looking for a server that has a strong crafting system where the players are in charge of crafting items, and supplying them to other players. ...
better products, and depending if they use high quality resources, to poor quality change the actual final products quality such as damage, speed, and durability. Maybe allowing people who craft these items to use points into different parts ...
|
that's a hint of what i am working to develop on my argos server, something sort of along those lines. I'm basing it off a game that had that involved a single player, but porting it to multiplayer and letting those items be traded as part of the economy is what I am looking for.
And as I have stated before, the big three things in a server for mmorpg is
community
quests
competition
and how those three interact in as many fun ways as possible
also some story to it as a backdrop setting gives a theme and can be helpful.