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  #321  
Old 01-27-2010, 07:22 AM
DustyPorViva DustyPorViva is offline
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The shading on the stairs is opposite of what it should be :P
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  #322  
Old 01-27-2010, 08:05 AM
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The shading on the stairs is opposite of what it should be :P
lol
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  #323  
Old 01-27-2010, 08:14 AM
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Quote:
Originally Posted by DustyPorViva View Post
The shading on the stairs is opposite of what it should be :P
would only be right if he defined the edges then they would have lightning from below

anyways, delicious closet
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  #324  
Old 01-27-2010, 08:17 AM
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Quote:
Originally Posted by Elk View Post
would only be right if he defined the edges then they would have lightning from below

anyways, delicious closet
It's consistent with the rest of the stuff, but it rips the stairs off the plane of the floor, pretty much detaching them(thus not looking like something the player can walk on). Not to mention it's way more distracting than the rest of the tiles lighting.
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  #325  
Old 01-27-2010, 08:42 AM
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Looks good, but tone down the floor and add more detail to it.
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  #326  
Old 01-27-2010, 08:45 AM
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Oh ya, I agree about the floor also. Not because of it's brightness, but because of the lack of contrast with things like the table. So either tone down the floor, or brighten the tables some. Need to make the blocking and non-blocking distinctive for gameplay reasons.

Personally, I think only making the floors SLIGHTLY darker, but desaturated, would help. I was going to make an edit, but it's jpg so I can't really easily edit it because the colors are a mess :P
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  #327  
Old 01-27-2010, 09:51 AM
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o.o

edit:

1 more before I goto bed XD

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  #328  
Old 01-27-2010, 03:09 PM
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heres the carpets and cracks/holes in the floor?
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  #329  
Old 01-27-2010, 03:12 PM
DustyPorViva DustyPorViva is offline
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Oh ya, the red you have chosen really doesn't match the rest of the palette. Way too strong and bold.
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  #330  
Old 01-27-2010, 04:25 PM
Dnegel Dnegel is offline
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I really love the barrels.
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  #331  
Old 01-28-2010, 04:19 AM
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Alright D: I has a problem. Trying to make the level a little more alive, I made an animation:



But, in graal, It clips in the middle frames like this:


anyone have any solution?
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  #332  
Old 01-28-2010, 05:59 AM
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Quote:
Originally Posted by Clockwork View Post
Alright D: I has a problem. Trying to make the level a little more alive, I made an animation:



But, in graal, It clips in the middle frames like this:


anyone have any solution?
Turn it into a gani, or turn it into a strip of frames and use a script like:

PHP Code:
//#CLIENTSIDE
function onPlayerEnters() {
  
//The name of your file.
  
this.imagename "animated_strip.png";
  
//The horizontal length of each frame.
  
this.stripwidth 32;
  
//The vertical length of each frame.
  
this.stripheight 32;
  
//The number of frames.
  
this.maxframes 10;
  
//The amount of time to wait before repeating in seconds.
  
this.waitlength 2;
  
setTimer(.05);
}

function 
onTimeOut() {
  
setTimer(.05);
  if (
this.wait this.waitlength) {
    
this.frame 0;
    
this.wait += 0.05;
    return;
  }
  
setImgPart(this.imagenamethis.stripwidth*this.frame0this.stripwidththis.stripheight);
  
this.frame++;
  if (
this.frame this.maxframes) {
    
this.frame 0;
    
this.wait 0;
  } 

Dunno, should work.
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  #333  
Old 01-28-2010, 10:02 AM
FaLLChiLD FaLLChiLD is offline
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Probably just sprite and gani, lol. I'm interested in seeing whatever else you got going on in that image.
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  #334  
Old 01-28-2010, 10:51 AM
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Why is the guy on the left sitting on the edge of the chair? :P
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  #335  
Old 01-28-2010, 10:57 AM
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Why is the guy on the left sitting on the edge of the chair? :P
xD

Not sure...I guess I just had it come out that way.
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  #336  
Old 01-28-2010, 12:04 PM
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aeko that is adorable
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  #337  
Old 01-28-2010, 01:11 PM
Nonepwnz Nonepwnz is offline
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Damn you are awesome, keep up the work mate
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  #338  
Old 01-28-2010, 06:37 PM
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Pretty sweet stuff there Aeko.
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  #339  
Old 01-29-2010, 03:16 AM
alarid0 alarid0 is offline
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Oh wow there is a lot of stuff in here that I hadn't looked at before. There are so many posts I wish I could give rep for...that green weapon... your spell animation... all of those icons... that whole room... I love it all
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  #340  
Old 01-29-2010, 03:18 AM
FaLLChiLD FaLLChiLD is offline
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Yeah, I haven't given any rep but this thread is full of stuff I like.

Rep incoming whenever my laziness makes it's way there, Aeko.
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  #341  
Old 01-29-2010, 10:17 AM
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Why is he pouring it onto the table
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  #342  
Old 01-29-2010, 11:03 AM
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Why is he pouring it onto the table
Its going in his mouth tho

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  #343  
Old 01-29-2010, 11:39 AM
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i liek, although the chair on the drunk aeko is too high, looks like he's sitting on nothing
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  #344  
Old 01-29-2010, 12:54 PM
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I want to see some more colors to bring some contrast to the level, nothing too fancy, but maybe a rug or anything that sticks out from all the beige floor. Overall it looks good.
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  #345  
Old 01-29-2010, 01:01 PM
smirt362 smirt362 is offline
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Looks good, I really like the clock. But yeah, a rug or some knots in the wood on the floor or something to break up the monotony would be fantastic.
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  #346  
Old 01-29-2010, 01:02 PM
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Originally Posted by Umat View Post
I want to see some more colors to bring some contrast to the level, nothing too fancy, but maybe a rug or anything that sticks out from all the beige floor. Overall it looks good.
I was going to, but I cant pick a good color

Maybe another blue? red seems liek it would be to much.
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  #347  
Old 01-29-2010, 01:08 PM
smirt362 smirt362 is offline
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Quote:
Originally Posted by Clockwork View Post
I was going to, but I cant pick a good color

Maybe another blue? red seems liek it would be to much.
You could do a carpet with a pattern and a bunch of different colors.

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  #348  
Old 01-29-2010, 01:28 PM
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Aeko & The Amazing Technicolor Dreamrug.
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  #349  
Old 01-29-2010, 03:52 PM
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I <3 it, looks really good imo.
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  #350  
Old 01-29-2010, 04:49 PM
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Oh, the floor looks so clean! Add a little detail to the floor-tiles. :>
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  #351  
Old 01-29-2010, 09:27 PM
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Its going in his mouth tho
ooh i see now
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  #352  
Old 01-30-2010, 09:06 AM
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avatar for somebody ~.~



wierd looking carpet
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  #353  
Old 01-30-2010, 09:32 AM
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See through carpet? :o

The room looks nice so far aeko. ^_^

I love the chains :3
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  #354  
Old 01-30-2010, 10:06 AM
DustyPorViva DustyPorViva is offline
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Need to tone down the blacks on the tables and stuff. 100% black is never very appealing, and especially so when it's not widely used throughout the tileset.
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  #355  
Old 01-30-2010, 03:48 PM
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Need to tone down the blacks on the tables and stuff. 100% black is never very appealing, and especially so when it's not widely used throughout the tileset.
Yeh, you should maybe try like 95 % black or even 90 %.
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  #356  
Old 01-30-2010, 10:00 PM
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carpet shouldnt be see through :/
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  #357  
Old 01-30-2010, 10:09 PM
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carpet shouldnt be see through :/
Yea, I would guess he wanted to make it seem formed to the shape of the floor beneath but it only looks see-through atm. Should try reducing the contrast and selectively choosing which cracks and other floor details to show in the carpet.
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  #358  
Old 02-01-2010, 09:55 AM
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a little dark, but! a killzone 2 helmet.


too lazy to finish the rest of the sprites to make a head that would look awkward without a matching body XD
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  #359  
Old 02-11-2010, 11:29 AM
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Saw one like this before and decided to make my own



didnt spend much time on this guy, but he/she resides in the level I haven't played with much lately.
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  #360  
Old 02-11-2010, 03:36 PM
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I suggest a slower spin and motion blur. Would look nice.
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