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View Poll Results: Please vote on what you want done:
A 11 30.56%
B 6 16.67%
C 11 30.56%
D 4 11.11%
E 0 0%
F 4 11.11%
Voters: 36. You may not vote on this poll

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  #121  
Old 03-27-2009, 11:29 PM
MiniOne MiniOne is offline
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Quote:
Originally Posted by Donark View Post
Local guilds will work. No one uses global guilds because it's annoying to find links and it's just to much of a hastle. An in-game system will just be so much easier and i'm sure people will be using it.


They should add squad kills to statistics when it comes out.
Local guilds won't work if players can join more then one guild, since our playercount as you've noticed is to high.
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  #122  
Old 03-27-2009, 11:41 PM
Donark Donark is offline
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I'm pretty sure it's only 1 guild per person.
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  #123  
Old 03-28-2009, 01:12 AM
seanthien seanthien is offline
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Quote:
Originally Posted by Donark View Post
I'm pretty sure it's only 1 guild per person.
How are you sure..? I thought we all agreed that local guilds would only be good when zone has a stable playercount.
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  #124  
Old 03-28-2009, 01:29 AM
Donark Donark is offline
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Actually, I never said I was sure. I said I was pretty sure. And it probably is only going to be one guild to a person.
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  #125  
Old 03-28-2009, 01:57 AM
seanthien seanthien is offline
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Originally Posted by Donark View Post
Actually, I never said I was sure. I said I was pretty sure. And it probably is only going to be one guild to a person.
Doesn't change the fact that a local guild isn't needed yet.
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  #126  
Old 03-28-2009, 11:14 AM
MiniOne MiniOne is offline
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Local guilds will stay fail, even if its only one person per guild, since how many players does zone actually have? 40? 50? We can accomplish maybe three big guilds and five little ones, but other then that they'll get boring after a bit.
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