Idea for health system:
I've already suggested this in another thread, but I've added on to the original idea. Anyway, the zulites' health system could consist of a meter, like the bomys. But unlike the bomys' meter, the zulite meter would be based on the hit's effectiveness, instead of the "damage factor" of each hit. Here's how it would work:
1)
How it rises/ falls Basically, the meter would indicate how "energetic" the zulite gets. The meter would start off at 50%, and if the Zulite is gathering momentum by performing activities such as fighting, rolling, or walking, the meter would increase. If a player is attacking the zulite, the meter decreases.
Oh yeah, I also think the meter could increase when the Zulite is idle, just much more slowly.
2)
How it would affect the Zulite The lower the bar gets, the weaker the Zulite gets. If the Zulite becomes weak, it's movement falters, and every blow it takes would be greatly magnified. For example, if I decide to hite a Zulite at 20% with my sword, the Zulite's health would now be at 10%. However, if I hit a Zulite at 100% with my sword, its health would only drop to 95%.
Also, if a Zulite's health is low(0 to 30%), it's hits would have little, if any, affect on other players/npcs.
3)
If the meter reaches 0, the Zulite's defenses simply cannot withstand the pain and torture of its attackers, so it collapses in a rocky heap
I think this system would be fair, since it would not only justify the more defensive fighting style of the race, but it would also give it an obvious weakness.