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  #121  
Old 05-13-2001, 02:51 PM
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The shading is awsome. Create some holding above head ones too i guess for throwing
hmm
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  #122  
Old 05-13-2001, 03:07 PM
Zulithe Zulithe is offline
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Quote:
Originally posted by TrueHeaT
The shading is awsome. Create some holding above head ones too i guess for throwing
hmm
Thanks a lot THT, coming from you that really means something.

Also I was thinking... with the new lighting effects in G2K1 I wonder if it would be possible to make the Zulite's eyes glow when in dark rooms? They are very 'earthy' and probably have dark-vision so it would make sense (plus look cool) Of course they wouldn't glow while rolling but while walking...
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  #123  
Old 05-13-2001, 04:13 PM
Zulithe Zulithe is offline
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NPC SCRIPTER whoever is helping... FXChip? Tyhm? Anyway... listen

About the crouching. If you see the graphic I posted a few posts back (btw I will upload new ones to replace it as I progress so just check back to that post to see updated versions)... you'll notice it goes from standing, to mid-crouching, then to full-crouch. I kinda felt it wouldn't look right, like there aren't enough frames in that step. So what if I did something like this...


I just make the body (column 3 row 4 only picture it without legs) and then I make the legs seperate graphics. Then we could script a gani that would show it going from Stand -->mid-crouch #1 -->mid-crouch #2 --> full crouch the gani could move the legs to make them appear to be folding inside. It would make it look smoother. Anyway, I just want to know what you think before I rearange my graphics.

Or let me know if you have an idea that would work better

**EDIT**
Also about throwing, grabbing, attacking, etc, this is going to add up to become a very large template... maybe I should make it more like a human body template where many of the body parts are seperate... this might take longer than I expected.
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  #124  
Old 05-13-2001, 08:25 PM
Fai Fai is offline
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I don't think Zulites should use the bomy health meter and rocks instead of bombs. They should have something different.
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  #125  
Old 05-13-2001, 08:35 PM
Zulithe Zulithe is offline
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Quote:
Originally posted by Fai
I don't think Zulites should use the bomy health meter and rocks instead of bombs. They should have something different.
I agree with the health meter thing and hopefully we will change it to a new kind of meter.

Zulites do eat rocks and maybe we will remove the rock thing that goes next to the health meter and put something else there, or think up something very different and cool. But since nobody is giving ideas... I can't think this all on my own!
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  #126  
Old 05-14-2001, 10:57 PM
Zulithe Zulithe is offline
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The template still isn't finished, mostly because I have been working on a way to get the zulite to fold so that it looks cool. Here is a gani (w/ template included)

Please evaluate the gani and tell me what you think!
Attached Files
File Type: zip fold.zip (4.5 KB, 217 views)
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  #127  
Old 05-15-2001, 07:44 PM
toad1413 toad1413 is offline
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Smile loooooooooong thread

Hi. I downloaded all the zips, etc, and they are pretty cool.

I'm pretty crap at this, so I'll make it short.
anyway, I read all the posts and I'm willing to help in any way I can.


Zulithe, I'm not saying your Zulite images are bad, 'cause they're not, but I kinda like TrueHeaT's ones a bit more. Although you could use both of 'em if you wanted... give players a bit of choice, that kinda thing.

If you want me to do anything just make sure it isn't ganis. I'm really crap at them. I can't even make the body in the same place on the different directions!

I have a couple of other things to say, but I've forgotten them, so I'll say it later.

Bye!
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  #128  
Old 05-15-2001, 08:13 PM
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I don't like the idea of them just being able to walk on hands. Hands woul dhave to come from the sides, and if they came from the bottom they would be considered feet. They should be able to be just rock creatures with certain things like attacking and rolling and whatever. It would make it easier for people to come up with Zulite ideas.
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  #129  
Old 05-15-2001, 08:16 PM
Zulithe Zulithe is offline
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Updates and replies to comments

Quote:
Originally posted by toad1413
Hi. I downloaded all the zips, etc, and they are pretty cool.

I'm pretty crap at this, so I'll make it short.
anyway, I read all the posts and I'm willing to help in any way I can.


Zulithe, I'm not saying your Zulite images are bad, 'cause they're not, but I kinda like TrueHeaT's ones a bit more. Although you could use both of 'em if you wanted... give players a bit of choice, that kinda thing.

If you want me to do anything just make sure it isn't ganis. I'm really crap at them. I can't even make the body in the same place on the different directions!

I have a couple of other things to say, but I've forgotten them, so I'll say it later.

Bye!
First of all, the latest Zulite has been uploaded. All of the walking graphics are finally done. There are a few legs on there that I need to delete so don't pay any attention to them


Secondly thank you toad for your opinions. You made your first post ever in this thread, yay!

I understand that some people like THTs better, everyone has different tastes. There are several reasons why I started my own...

1) THT didn't ever finish his
2) I didn't feel that I could complete it because I can't emulate his style close enough
3) I didn't care for his design very much

If someone wants to complete his, then go ahead. We are gonna need many many different Zulite bodies, so the more the marrier. If you don't like my design as much, that is cool. But I hope you don't think it sucks because I have worked very hard on it.

If you want to help, here is what I need:

I need ideas for a new health system, different than both bomies AND humans. I need something original but not too complicated, it is best to keep things relatively simple.

And like I mentioned we need MANY MANY more templates. I know that people can't really get started on making any until the first one is done though, so I'm working as fast as I can.

Thanks, see ya
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  #130  
Old 05-15-2001, 08:19 PM
Fai Fai is offline
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Your version looks Graalier.

Added:
Except, I think it's a little too dark.
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  #131  
Old 05-15-2001, 08:27 PM
Zulithe Zulithe is offline
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Quote:
Originally posted by Fai
Your version looks Graalier.

Added:
Except, I think it's a little too dark.
Yeah I know it is a little on the dark side, but it's okay. I mean, rocks come in any combination of colors you could possibly imagine. The zulite I made (which by the way is called zphere, it's a play on the word 'sphere') just happens to be that way, but that doesn't mean all zulites will be dark.
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  #132  
Old 05-15-2001, 08:47 PM
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Well Graal is a cartoony game, with bright festive colors and stuff.
You should use the light gray on there for the whole thing, then just shade some areas.
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  #133  
Old 05-15-2001, 08:51 PM
Zulithe Zulithe is offline
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Quote:
Originally posted by Fai
Well Graal is a cartoony game, with bright festive colors and stuff.
You should use the light gray on there for the whole thing, then just shade some areas.
If you dislike the coloring so much you are welcome to do a recolor
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  #134  
Old 05-15-2001, 08:53 PM
Fai Fai is offline
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No i don't like recolorings
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  #135  
Old 05-16-2001, 04:28 AM
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Idea for health system:

I've already suggested this in another thread, but I've added on to the original idea. Anyway, the zulites' health system could consist of a meter, like the bomys. But unlike the bomys' meter, the zulite meter would be based on the hit's effectiveness, instead of the "damage factor" of each hit. Here's how it would work:

1) How it rises/ falls Basically, the meter would indicate how "energetic" the zulite gets. The meter would start off at 50%, and if the Zulite is gathering momentum by performing activities such as fighting, rolling, or walking, the meter would increase. If a player is attacking the zulite, the meter decreases.

Oh yeah, I also think the meter could increase when the Zulite is idle, just much more slowly.

2) How it would affect the Zulite The lower the bar gets, the weaker the Zulite gets. If the Zulite becomes weak, it's movement falters, and every blow it takes would be greatly magnified. For example, if I decide to hite a Zulite at 20% with my sword, the Zulite's health would now be at 10%. However, if I hit a Zulite at 100% with my sword, its health would only drop to 95%.

Also, if a Zulite's health is low(0 to 30%), it's hits would have little, if any, affect on other players/npcs.

3) If the meter reaches 0, the Zulite's defenses simply cannot withstand the pain and torture of its attackers, so it collapses in a rocky heap

I think this system would be fair, since it would not only justify the more defensive fighting style of the race, but it would also give it an obvious weakness.
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