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  #1  
Old 07-02-2010, 04:26 PM
fowlplay4 fowlplay4 is offline
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Any significant bug patches/features to note about the release?
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Old 07-02-2010, 04:45 PM
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Very minor, but you should change the "Automatic Mapping (M)" to correspond with the key you have your map on. My map loads when I press 0, so "(M)" doesn't really make sense. Also, the F2 window can open up while you're paused but the F3 options window doesn't.
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Old 07-02-2010, 05:48 PM
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New stuff:
- the timeout problem is hopefully fixed
- Alt+8/9 is working again
- dockable playerlist
- cursor changes when hovering the mouse over a text field, link or bevel (GuiFrameCtrl)
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Old 07-02-2010, 06:01 PM
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Originally Posted by Stefan View Post
- dockable playerlist
I love you.
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Old 07-02-2010, 06:29 PM
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Quote:
Originally Posted by Stefan View Post
New stuff:
- the timeout problem is hopefully fixed
- Alt+8/9 is working again
- dockable playerlist
- cursor changes when hovering the mouse over a text field, link or bevel (GuiFrameCtrl)
Nice.

Make sure you check out the gani crashing bug also. http://forums.graalonline.com/forums...&postcount=181
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Old 07-03-2010, 05:54 PM
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Quote:
Originally Posted by Stefan View Post
- the timeout problem is hopefully fixed
It has intermediate jolts but overall has only been prolonged by 10 minutes. I have made it to 78minutes online before it got buggy like before.
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  #7  
Old 07-02-2010, 06:56 PM
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I have noticed the GANI problem on multiple servers but haven't tried isolating it. It also crashes the Mac client.
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Old 07-02-2010, 10:28 PM
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eh, i still have the client from feb 04 :[
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Old 07-02-2010, 10:42 PM
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I miss the old green one. The GUI on this one is "weird" in my opinion. (Best I could put it)
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Old 07-03-2010, 04:08 AM
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I don't care about the colors. I just want Graal to run smoothly and be user-friendly. Oh, and I also want to try the current Beta version of V6!
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Old 07-03-2010, 10:06 AM
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make the FPS bigger!!
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Old 07-03-2010, 06:14 PM
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eh the effect i pointed out before hasnt been fixed yet ;[ guess its not related to the timeout stuff people suggested before
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Old 07-03-2010, 06:22 PM
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Tile Layers still aren't rendering correctly at all (or at least the level I attached).

Note: The V5 image was displaying random garbage tiles till the window was resized then it worked fine.
Attached Thumbnails
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Name:	capture.png
Views:	760
Size:	107.0 KB
ID:	51311  
Attached Files
File Type: nw zodiac_icedungeon-test.nw (26.7 KB, 726 views)
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Old 07-03-2010, 07:40 PM
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Alt 8+9 so awesome lol, shame it seems to blur everything but my head and shield though. Cursor doesn't change back from the <-> to the regular icon when I move my mouse from the playerlist to the main window. This also happens with the cursor on the sides of the main window.

Also yeah:

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Originally Posted by Crono View Post
eh the effect i pointed out before hasnt been fixed yet ;[ guess its not related to the timeout stuff people suggested before
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Old 07-03-2010, 07:44 PM
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formattimestring() is crashing the Windows client when providing non-standard % codes.
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Old 07-03-2010, 09:17 PM
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Quote:
Originally Posted by TSAdmin View Post
It has intermediate jolts but overall has only been prolonged by 10 minutes. I have made it to 78minutes online before it got buggy like before.
Can you explain a little bit more or prepare something simple for me test it?

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Originally Posted by Crono View Post
eh the effect i pointed out before hasnt been fixed yet ;[ guess its not related to the timeout stuff people suggested before
Explain?

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Originally Posted by fowlplay4 View Post
Tile Layers still aren't rendering correctly at all (or at least the level I attached).
Note: The V5 image was displaying random garbage tiles till the window was resized then it worked fine.
What's the level name where I can easily test it?
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Old 07-03-2010, 09:30 PM
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Ok there seems to be some massive slowdown for most people, will do a new version very soon.
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Old 07-03-2010, 09:46 PM
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Quote:
Originally Posted by Stefan View Post
What's the level name where I can easily test it?
zodiac_icedungeon-test.nw on Zodiac.

I believe Crono was referring to gani jittering effect. A good example of it was on Classic iPhone with the slippery snow ground, when the player is sliding the head seems to move first and then the rest of the sprites/body follows.
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Old 07-04-2010, 04:17 AM
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Quote:
Originally Posted by Stefan View Post
Can you explain a little bit more or prepare something simple for me test it?
There's not really anything you can prepare I'm afraid. It is the same timeout bug as in the previous release, except it starts after having the client open for around 78 minutes instead of the previous 68 minutes.

As for the intermediate occurrence, it is easy to notice it with things such as musical instruments or anything that you can forcefully hold a sound down with so you can use your ears to hear the breaks in the timeout.


On the note of sounds though, I have noticed that every now and then there is like a digital "Pop" or digital "Crack" sound when there is a bit of noise coming from all directions. Easy way to reproduce this I guess is standing in the middle of Unstick Me on Era where people play a lot of instruments and randomly shoot in No PK for no reason.
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  #20  
Old 07-04-2010, 07:30 AM
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Quote:
Originally Posted by Stefan View Post
Explain?
I do recommend viewing these at 720p and full screen (for the best clarity).

UN:
V5:http://www.youtube.com/watch?v=4fERwSyyPK8&hd=1
V6: http://www.youtube.com/watch?v=7Td3j2mE2D4&hd=1

Valikorlia:
V5: http://www.youtube.com/watch?v=iDSEWzuDi6A&hd=1
V6: http://www.youtube.com/watch?v=SjM1fhA7ofE&hd=1

Era:
V5: http://www.youtube.com/watch?v=HY4nUxLsdIg&hd=1
V6: http://www.youtube.com/watch?v=om2-GQNl7w8&hd=1

GK:
V5: http://www.youtube.com/watch?v=Jcw6V0R2iHE&hd=1
V6: http://www.youtube.com/watch?v=g4HYVQGtuR4&hd=1

The problem doesn't only happen when you're viewing a single frame from a gani. If you walk on UN on V5 and then walk on V6, your character will look like he's wobbling around more. This is most obvious when you move with only a single gani frame, which as shown above, shows the head moving on V6.

I can record the difference between walking on V5 and V6 if you'd like.
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Old 07-04-2010, 12:05 AM
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I will check the tile layers.
BTW: please someone on Zodiac remove that client.bufftime_expbuff=3349.300830075 stuff, it's updating that 20 times each second, which is causing 600 bytes being sent by each player each second, probably without real purpose (can't use some simple client-side var?).

Update: the problem with the tile layers had to do with the detection for fully black or transparent tiles (for optimiztations) which wasn't correct for RGBA images so tilesets with RGBA images were ok but not palettized ones. It will be fine with the next version which will be up in a few hours.

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Old 07-04-2010, 12:38 AM
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Quote:
Originally Posted by Stefan View Post
I will check the tile layers.
BTW: please someone on Zodiac remove that client.bufftime_expbuff=3349.300830075 stuff, it's updating that 20 times each second, which is causing 600 bytes being sent by each player each second, probably without real purpose (can't use some simple client-side var?).
That's been dealt with (once every 5 seconds instead of 0.05), and it does have an important purpose ultimately it comes down to so people don't complain when they reconnect and their Gelat Purchased EXP Potion buff is gone.

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This is trying to use the docking playerlist. The only thing I can think of that is causing this is the second monitor, but Skyld also has a second monitor and he said it works for him.
Also works fine on Win7 64-bit with dual monitors.
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Old 07-04-2010, 12:18 AM
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This is trying to use the docking playerlist. The only thing I can think of that is causing this is the second monitor, but Skyld also has a second monitor and he said it works for him.

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Old 07-04-2010, 12:57 AM
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Originally Posted by cbk1994 View Post
This is trying to use the docking playerlist. The only thing I can think of that is causing this is the second monitor, but Skyld also has a second monitor and he said it works for him.
Do you have other programs running which try to dock at the same time? The docking mechanism in Windows is made by Microsoft which means it's not exactly intelligent and programs need to hack everything itself to support it correctly, although Graal is basicly only doing the basic things to not interfere with other programs too much. It should be the same as in v5.

Update: ok can reproduce the problem on Windows7, will try to fix it.

Update: provided a new version to Skyld, it should go live tomorrow:
- fixed playerlist docking on the right side of the screen
- fixed the optimizations for tile layers
- fixed a slowdown problem with the networking
- doesn't crash on strftime anymore

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Old 07-04-2010, 04:29 AM
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The timeout becomes really obvious on Zodiac, when all the spell/casting effects start appearing choppy as well as movement.

You can use this simple moving block script I posted here on a server of your choice, let your client idle for the 78 minutes, and debug away.
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Old 07-04-2010, 05:07 AM
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There is also a timer showing the time from staring the client which will flash yellow/red once the glitch takes place on Era. Top left.
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Old 07-04-2010, 08:43 AM
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I can't find a way to disable docking - it is possible?
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Old 07-04-2010, 10:00 AM
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I can't find a way to disable docking - it is possible?
^ I would like this as well. When the playerlist automatically opens (It's become habit to move my mouse to the top right since it opens at mousex/mousey still), it docks if I'm not careful.
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  #29  
Old 07-04-2010, 01:01 PM
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I can't find a way to disable docking - it is possible?
Yes, I can add an option for that today.
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Old 07-04-2010, 01:59 PM
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Yes, I can add an option for that today.
Thank you. I can't open my playerlist at all without messing up my desktop because of the glitch on my computer.
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Old 07-04-2010, 01:25 PM
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The default theme won't load correctly in the new version.
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Old 07-04-2010, 01:29 PM
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The default theme won't load correctly in the new version.
Can you delete your filenamecache.txt and let me know what happens?
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Old 07-04-2010, 01:42 PM
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Can you delete your filenamecache.txt and let me know what happens?
It still seems to be glitched. I switched my theme but it won't retain the settings when I restart the client, it's frustrating.
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Old 07-04-2010, 02:02 PM
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Can you delete your filenamecache.txt and let me know what happens?
Skyld, could I try out the V6 Beta? D:
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Old 07-05-2010, 04:38 PM
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There is a new version (5.256) which is mainly for a new way to fix the timer problem. The final versions will be faster than these beta versions.
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Old 07-05-2010, 11:00 PM
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Sounds like you guys are getting close to fix everything now
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Old 07-11-2010, 03:10 AM
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About the timer problem: it seems floating point numbers are majorly ****ed up in Visual Studio 2005/2008, need to dig deeper why in some parts of the engine 8-byte floating point variables are degraded to 4-byte floating point in standard operations. This is the same problem as with the 24*0.1 stuff, so once this is fixed it should also fix the echoing of floating point numbers.

About the small gani problems with scripted movement system: this seems to be a problem with pixel alignment - the player at an odd position between two pixels. This also happens with the skating animation on Classic iPhone on iPhone, will try to fix it sometime.
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Old 07-11-2010, 03:36 AM
Inverness Inverness is offline
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Originally Posted by Stefan View Post
About the timer problem: it seems floating point numbers are majorly ****ed up in Visual Studio 2005/2008, need to dig deeper why in some parts of the engine 8-byte floating point variables are degraded to 4-byte floating point in standard operations. This is the same problem as with the 24*0.1 stuff, so once this is fixed it should also fix the echoing of floating point numbers.

About the small gani problems with scripted movement system: this seems to be a problem with pixel alignment - the player at an odd position between two pixels. This also happens with the skating animation on Classic iPhone on iPhone, will try to fix it sometime.
Which floating point model are you using?
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Old 07-11-2010, 03:30 AM
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I'm still having problems with player.attachplayertoobj and player.detachplayer on Zodiac's boat system. The attaching/detaching is being done on the serverside but it still crashes the client when you get most of the time you get on or off the boat.

The small gani problem is also very apparent when your player is on an attached object like a boat.
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Old 07-11-2010, 04:18 AM
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Ok found the problem with the timer:
"By default Direct3D 9 switches the calling thread's FPU to single-precision mode globally"
By adding a flag this is fixed (can also force it by code but didn't know this is actually possible). Will release a new version with this fix soon.
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