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Originally Posted by Stephen
Does anyone disagree or agree?
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Depends if it plays like typical mainstream MMO's or the traditional GK style.
If it's like the MMO's where I go from one town to the next as I level up doing quests, and then do dungeons and raids or any new content as it's released, then I value the linear storyline mostly because it explains new content and keeps the world alive to explain in story why this event(dungeon/town or whatever) spawned out of nowhere. Even though the worlds are open, I generally feel un-welcomed to the higher-level areas until I've reached it in the questline because the baddies there are too high level, and questing is the easiest way to level up in those games anyways.
But if it's like GK has been where I grind monsters for EXP in 2 or 3 areas for a few levels, then another area, with my goals being self-oriented rather than story-driven, I really don't care for a story line at all.