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  #1231  
Old 09-04-2011, 05:47 PM
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New version v6.01 released:

- changing player.head, player.sword and player.shield on client-side is now sending it to the server
- if player.z is not zero and the player is rotated or zoomed, then the shadow will be displayed at the original position of the player instead of flying through the screen
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  #1232  
Old 09-04-2011, 06:05 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
New version v6.01 released:
- changing player.head, player.sword and player.shield on client-side is now sending it to the server
Fixed at last .

Quote:
Originally Posted by Stefan View Post
- if player.z is not zero and the player is rotated or zoomed, then the shadow will be displayed at the original position of the player instead of flying through the screen
I'm not sure if this is referring to the problem I experienced?
Hard to tell as it sounds similar, but the shadow shown within the video is not a typical index 0 shadow, the rising/falling is done through gani'ing rather than adjustment of Z.
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  #1233  
Old 09-04-2011, 06:18 PM
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ok um fixed for nothing then x-x hehe
You should fix your scripts then, eventually use rotationcenter of the object or so.
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  #1234  
Old 09-04-2011, 06:32 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by Stefan View Post
ok um fixed for nothing then x-x hehe
You should fix your scripts then, eventually use rotationcenter of the object or so.
Perhaps showcharacter(); could be made to default the rotation center?

Though I'm not sure if rotationcenter is working properly or if I have it wrong, within the NPC script I have:

PHP Code:
this.useowncenter true;
this.rotationcenter = {1.52}; 
Yet the shadow is still offset into a weird position with zero rotation, as a result of the zoom.
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  #1235  
Old 09-04-2011, 08:24 PM
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Originally Posted by Stefan View Post
eventually
Remember Stefan:
eventually != eventuell

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  #1236  
Old 09-04-2011, 09:19 PM
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When I'm on my staff account on Zodiac (fowlplay4) and I leave the client idling to the point it should be disconnected for not moving instead of getting disconnected my client just crashes completely.
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  #1237  
Old 09-05-2011, 09:01 PM
ff7chocoboknight ff7chocoboknight is offline
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So much crap I don't like! Aah!

FIRST~!
The playerlist is dumb, and it's broken, and it's dumb.

It says "Community:" which I assume is community name , however; it doesn't show the community name it shows the account. (Graal673489 and w/e) This is dumb.
OK! It doesn't update the level a player is in. This is broken.
NYEH! It doesn't dock to the side of the screen and push everything else next to it like it did in v5. This is dumb.

SECOND~!
The scripted RC is dumb, and it's broken, and and it's DUMB.

GAH! Apostrophes show up as DOUBLE apostrophes (not quotes) in RC chat. This is dumb (maybe even broken).
>:| Where it says "Line: #" in the script window doesn't stay where it's supposed to be when the window is maximized. It stays where it was before it was maximized. This is broken.
FFFFUUUUUU-! It's an external window and opens a bunch of other external windows! This is DUMB!

THIRD~!
DUMB BLUE THING OF UGLY IS DUMB AND UGLY

You know the one. It's the blue gradient image that shows up when you log in or get disconnected. MY GOD IS IT UGLY! It... it's just so bad! The blue GUI was GREAT for these moments because it was familiar, and it wasn't dumb and ugly.

FOURTH~!
TEXT SIZE

Why does size 16 font look size 20-ish? I don't like looking at text, so I make it REALLY small so it doesn't cover the whole damn screen. I don't see why text has to render larger than it used to.
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  #1238  
Old 09-06-2011, 04:28 AM
jkldogg jkldogg is offline
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Sorry if this has already been posted (obviously not reading 83 pages), but i've recently been getting a movement bug. It's been happening to me on Era. What happens is your character will be standing still or moving, and then it will be randomly move in a certain direction or directions for a certain amount of time. For example, i would randomly start moving down, up, left or right. The only way to stop my character from moving is to press TAB to bring up the chat bar. It also works in multiple directions, such as down and to the right. I had at first thought it was a bug on Era, so I told Alfonso (DRAGON551). I'm only reporting it now because someone else had the exact same problem just now on Unholy Nation.
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  #1239  
Old 09-06-2011, 10:56 AM
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Quote:
GAH! Apostrophes show up as DOUBLE apostrophes
This is so annoying. You go out of your way to reach over to that apostrophe key, and it doesn't even show up on RC properly. Makes me sad. Also, when will external windows be able to...
NPC Code:
resizeable = false;
canmaximize = false;
canminimize = false;
canclose = false;

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  #1240  
Old 09-07-2011, 07:03 AM
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The latest V6 broke Zodiac's Rendering of Player Heads on the map.

Code:
PHP Code:
//#CLIENTSIDE

function onCreated() {
  
temp.tx = (screenwidth 2);
  
temp.ty = (screenheight 2);
  
with (findimg(201)) {
    
temp.tx;
    
temp.ty;
    
layer 20;
    
image "block.png";
  }
  
temp.obj player;
  
with (findimg(200)) {
    
temp.tx;
    
temp.ty;
    
layer 22;
    
ani "zodiac_mapface";
    
playerlook false;
    
actor.head obj.head;
    
actor.attr[1] = (obj.hat obj.hat obj.attr[1]);
  }

The head appears way off the center in this case.
Attached Thumbnails
Click image for larger version

Name:	v6bug.PNG
Views:	760
Size:	38.1 KB
ID:	53647  
Attached Files
File Type: gani zodiac_mapface.gani (830 Bytes, 685 views)
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  #1241  
Old 09-07-2011, 01:42 PM
ffcmike ffcmike is offline
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Quote:
Originally Posted by fowlplay4 View Post
The latest V6 broke Zodiac's Rendering of Player Heads on the map.

Code:
PHP Code:
//#CLIENTSIDE

function onCreated() {
  
temp.tx = (screenwidth 2);
  
temp.ty = (screenheight 2);
  
with (findimg(201)) {
    
temp.tx;
    
temp.ty;
    
layer 20;
    
image "block.png";
  }
  
temp.obj player;
  
with (findimg(200)) {
    
temp.tx;
    
temp.ty;
    
layer 22;
    
ani "zodiac_mapface";
    
playerlook false;
    
actor.head obj.head;
    
actor.attr[1] = (obj.hat obj.hat obj.attr[1]);
  }

The head appears way off the center in this case.
I think this is another example of the ZOOMEFFECT problem I was posting about.
For Classic's map gani I set zoom within the script with the hat aligned normally within the animation and it works fine.
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  #1242  
Old 09-07-2011, 03:50 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by fowlplay4 View Post
When I'm on my staff account on Zodiac (fowlplay4) and I leave the client idling to the point it should be disconnected for not moving instead of getting disconnected my client just crashes completely.
This also happens when I should be getting disconnected for 'Another client has logged on your account'.
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  #1243  
Old 09-07-2011, 04:10 PM
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Quote:
Originally Posted by fowlplay4 View Post
This also happens when I should be getting disconnected for 'Another client has logged on your account'.
Can't confirm this. Working fine for me.
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  #1244  
Old 09-18-2011, 04:53 PM
Emera Emera is offline
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Bringing this up again.

Whenever you change server with the external player list, it will downsize itself length ways and push all the icons on your desktop along with it and also resize all the windows currently open on your PC too like Browsers, applications etc. You have to sort them all out after it has happened and is really something I could do without.

ADD: Also, the map bug that fowplay was talking about is really annoying, you have to estimate were you are. Works fine on V5 however.
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  #1245  
Old 09-19-2011, 05:09 PM
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A new version v6.011 has been released:

- Fixed problems with zoomed showimg (e.g. the map on Zodiac)
- Fixed broken downloads with requesturl() when the server doesn't provide the content-length, this will also fix the display of the wiki news on the serverlist
- Improved the dynamic download of script classes on client-side: when calling a function of an object then it will wait until its classes are downloaded, previously this only worked when the object has just been created (and was failing if you joined more than one class or similar)

We have also improved the line number display in the scripted RC (script editor and text file editor).
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