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Originally Posted by jahngod
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Euh, the old argument was that we had a smaller overworld and that not all the levels were filled.
In my time as LAT Admin, the overworld map has now expanded from 36 levels to 414 levels (for people who don't know math, that's 11.5 times the size it was before).
The next argument to face would be the lack of quest content. I assure you that we are working as hard on this as we have been with the overworld expansion. The next obstacle for me would be to rescript the warp ring into GS2 and use strings for the warpto locations rather than having them built in (Honestly, I suck in GS1). My advantage is that I originally scripted the Warp Ring in GS2, but rescripted it to GS1 so that I could release the upgrade as soon as possible. However, the rescripted warp ring won't be released until the castle quest is fully prepared and acknowledging the storyline. This will also require a bit of the new Midas' Realm getting done.
Other than that- Jobs? Classic has never really had jobs, and I don't intend to make conventional D-Bashing run-around jobs. I intend to make jobs that are much more in line with the quests and the storyline. The desert town just around Kull's will be one subquest where you'll be able to earn money. And, of course, I could always put back the carry-me-a-stone script in the NPC of Antago.
I always enjoy receiving productive input. However, I don't see this thread as rendering much of that.