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  #106  
Old 04-14-2004, 11:38 AM
D1ce2 D1ce2 is offline
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Interesting,But when you use that one click level editing, Doesn't the 'Half Grass' Still show there when you use other objects in a level?
Also its a sign of Lazyness, Don't use it all on "Fear" Mabie a few levels, I would like to see this server .
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  #107  
Old 04-14-2004, 02:27 PM
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Quote:
Originally posted by D1ce2
Interesting,But when you use that one click level editing, Doesn't the 'Half Grass' Still show there when you use other objects in a level?
??? Kinda confused me ? I can make it remove the halfgrass if I want I could even make a path npc to remove all half grass from a level. Is that what you mean?

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Originally posted by D1ce2
Also its a sign of Lazyness, Don't use it all on "Fear" Mabie a few levels, I would like to see this server .
Lazzy? try making that npc!! j/k
Pretty much all the levels on Fear are hand tiled many by such people as mmmmkay / shadowless / me / Spanky / and some more.
I'm trying to get an outline built on the other big island using this method to quicken things I still have to go back and change things arround (hand tile them) and make them look alot better but its a whole heck of alot easier to finish up tiling a level when it looks like this to start with

See below

T
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  #108  
Old 04-14-2004, 03:22 PM
WanDaMan WanDaMan is offline
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Does the path generator do any more angles?
Do a whole level of just moving the mouse and then post it
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  #109  
Old 04-14-2004, 03:54 PM
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Quote:
Originally posted by WanDaMan
Does the path generator do any more angles?
Do a whole level of just moving the mouse and then post it
That whole level I posted was just
ONE click (objects, paths , everything)
well 2 cause the beachsidepather is a second npc
And I used the sandpath2 to fill in the gaps between the beachside and the other sections
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  #110  
Old 04-14-2004, 04:20 PM
TB3 TB3 is offline
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I went through in a matter of minutes and converted that 100+level map i showed earlier that was entirely generated into the beachside tile type around the edges where the water is
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  #111  
Old 04-15-2004, 10:19 AM
TB3 TB3 is offline
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Made me a new Pathing npc that does sand 3 different ways at once and reverses them for a total of 6 variations in tiling.
Looks kinda nice what you think?
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  #112  
Old 04-15-2004, 10:43 AM
R0bin R0bin is offline
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nice :O
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  #113  
Old 04-15-2004, 11:12 AM
WanDaMan WanDaMan is offline
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Wow, haha they rock
The second NPC Path thing, went a bit wrong though, but what not, wow :O!
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  #114  
Old 04-15-2004, 03:44 PM
Dach Dach is offline
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nice work
*cough*editnpc*cough**hack* ow *rubs throat*
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  #115  
Old 04-15-2004, 09:11 PM
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Quote:
Originally posted by Dach
nice work
*cough*editnpc*cough**hack* ow *rubs throat*
*sniff* arent they just *achooooo* wonderfull
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  #116  
Old 04-16-2004, 08:36 AM
R0bin R0bin is offline
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edit the path npc to put a wave of dancing faeries to kill us all! beware the faeries!






























they are evil.
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  #117  
Old 04-16-2004, 09:46 AM
TB3 TB3 is offline
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off subject I found a neat way to use beach tiles
Yeah i know its a little buggy looking but neat I havent seen this done b4
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  #118  
Old 04-16-2004, 11:52 AM
WanDaMan WanDaMan is offline
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Looks quite good, but I don't think i'll use it
I try to use them like this, with new designs etc :
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  #119  
Old 04-16-2004, 03:29 PM
NeoJenova NeoJenova is offline
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Quote:
Originally posted by WanDaMan
Looks quite good, but I don't think i'll use it
I try to use them like this, with new designs etc :

That looks interesting, as if it is rising on one side but the other side looks like a crater... or atleast to me it looks like that.
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  #120  
Old 04-16-2004, 03:42 PM
WanDaMan WanDaMan is offline
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Quote:
Originally posted by NeoJenova



That looks interesting, as if it is rising on one side but the other side looks like a crater... or atleast to me it looks like that.
Yup, same here
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