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  #281  
Old 12-30-2009, 04:20 PM
12171217 12171217 is offline
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I'd really, really like an iPhone Testbed.
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  #282  
Old 12-30-2009, 04:22 PM
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I'd really, really like an iPhone Testbed.
I wouldn't mind monitoring another Testbed Server.
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  #283  
Old 12-30-2009, 04:30 PM
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But the thing that worries me is that now when people want to do their own Iphone servers, according to Graals history it is a very high chance that some of them might not make it to the public. I'm not saying Era Iphone will, but still... it's just the beginning of Graal Classic I think it's better to focus on it while it has this playercount boom. Then when everything is steady, work on other servers. Don't take this for granted. That is just my 5 cent.
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  #284  
Old 12-30-2009, 04:33 PM
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But the thing that worries me is that now when people want to do their own Iphone servers, according to Graals history it is a very high chance that some of them might not make it to the public. I'm not saying Era Iphone will, but still... it's just the beginning of Graal Classic I think it's better to focus on it while it has this playercount boom. Then when everything is steady, work on other servers. Don't take this for granted. That is just my 5 cent.
Yeah, but honestly, would you want the people who are responsible for Era take responsibility for the Only Hope of graal
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  #285  
Old 12-30-2009, 06:05 PM
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Yes, we know.. didn't you read, there is now hat and snow particles!
Hey Chris, explain to me where this post deserved a negative feedback. I was simply pointing out what was done on the iPhone Server. You shouldn't be negative feed-backing the truth now, my child.
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  #286  
Old 12-30-2009, 06:58 PM
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This game is evil.

I went to bed at 10:30 PM two nights ago so I could wake up and be alert for a track meet at 6:00 AM. I turned on my iPhone and decided to have a quick PKing spree.

...

The PKing spree turned into a sparring spree and turned into a social hour with some people in game. I was lying in bed, awake, playing this God forsaken game, until 3:00 AM..

Running at the meet on 3 hours of sleep and a God awful headache, no doubt from staring at the screen, I screw over the entire 4 by 8 relay team and run a 2:32, then I screw over myself over in the 800 and run a 2:30.

Later that day, right after the meet ends, I'm sitting on a rail talking to some people. They leave, only thing left for me to do is leave. I take out my iPhone to call in a ride, battery's dead. Had to walk home in 10 degree weather in a track sweats, still cold as ****.

Damn you. Damn you, Graal. Why must you be so fun and addicting?
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  #287  
Old 12-30-2009, 06:59 PM
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Originally Posted by 12171217 View Post
I'd really, really like an iPhone Testbed.
It's more than possible to have Graal Classic forward people to Testbed so it doesn't require another server.

The only issue is that weapon scripts remain between servers (or at least from Classic to any other server), so that's a security issue at the moment.
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  #288  
Old 12-30-2009, 07:01 PM
Loriel Loriel is offline
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It is like '99 all over again.
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  #289  
Old 12-30-2009, 07:01 PM
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The only issue is that weapon scripts remain between servers (or at least from Classic to any other server), so that's a security issue at the moment.
Surely only the clientside bytecode, though, right? And what's stopping you from removing them anyway?

And what are the current business plans as far as me hosting my own playerworld?
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  #290  
Old 12-30-2009, 07:09 PM
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Originally Posted by 12171217 View Post
Surely only the clientside bytecode, though, right? And what's stopping you from removing them anyway?
Seems like it, and we could remove them but this is probably an idea/feature that needs to be run by Stefan first.

It'll probably just end up becoming a server option, iphoneenabled=true or something.

Developers don't really have to change their ways at all just:

- Limit yourself to a screen resolution of 480 by 320
- Make things more mouse driven
- Use if (player.platform == "iphone") where necessary.
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  #291  
Old 12-30-2009, 09:15 PM
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Originally Posted by fowlplay4 View Post
- Limit yourself to a screen resolution of 480 by 320
- Make things more mouse driven
- Use if (player.platform == "iphone") where necessary.
Pretty sure iPhone doesn't use anything like mouse controls. Can't the iPhone register multiple touches(more than one mouse)? I have no idea how Graal handles that.

Also, it's been said before but you need to rely heavily on the serverside, so you don't bog down the CPU with clientside loops and processes.
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  #292  
Old 12-30-2009, 10:36 PM
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Originally Posted by DustyPorViva View Post
Pretty sure iPhone doesn't use anything like mouse controls. Can't the iPhone register multiple touches(more than one mouse)? I have no idea how Graal handles that.

Also, it's been said before but you need to rely heavily on the serverside, so you don't bog down the CPU with clientside loops and processes.
It uses the onMouseDown events in GUIs, and so on. From what I've seen there's no Multi-touch functionality in GS2 to accommodate for it though. Would be nice if there was: onMultiTouch(touchCoords[])

Yeah, that's important too which is why scripts should be event driven as possible. I.e: playerenters, playertouchsme, etc.
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  #293  
Old 12-30-2009, 11:38 PM
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Originally Posted by fowlplay4 View Post
It uses the onMouseDown events in GUIs, and so on. From what I've seen there's no Multi-touch functionality in GS2 to accommodate for it though. Would be nice if there was: onMultiTouch(touchCoords[])
There's a parameter for which mouse is pressed, GraalControl.onMouseDown(keymod, mx, my, clicks, mouse)
GraalControl.onMouseUp(keymod, mx, my, clicks, mouse)
GraalControl.onMouseDragged(keymod, mx, my, clicks, mouse)
etc

If you press one finger down, mouse will be 1, press a second finger down mouse will be 2, and so on.
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  #294  
Old 12-31-2009, 12:52 AM
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Originally Posted by fowlplay4 View Post
It uses the onMouseDown events in GUIs, and so on. From what I've seen there's no Multi-touch functionality in GS2 to accommodate for it though. Would be nice if there was: onMultiTouch(touchCoords[])
Sales is correct; I've played around with it before (multi-touch) and it works quite well, though there are some problems when you move two fingers on the screen at once (only one updates).

Yellow dots are fingers:

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  #295  
Old 12-31-2009, 01:20 AM
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Sales is correct; I've played around with it before (multi-touch) and it works quite well, though there are some problems when you move two fingers on the screen at once (only one updates).

Yellow dots are fingers:

You're making me jealous; I want Testbed access on my iPhone!
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  #296  
Old 12-31-2009, 02:01 AM
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Quote:
Originally Posted by salesman View Post
There's a parameter for which mouse is pressed, GraalControl.onMouseDown(keymod, mx, my, clicks, mouse)
GraalControl.onMouseUp(keymod, mx, my, clicks, mouse)
GraalControl.onMouseDragged(keymod, mx, my, clicks, mouse)
etc

If you press one finger down, mouse will be 1, press a second finger down mouse will be 2, and so on.
Thanks for sharing this, released my script demo displaying the multi-touch functionality in the Code Gallery.
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  #297  
Old 12-31-2009, 03:04 AM
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Originally Posted by 12171217 View Post
I'd really, really like an iPhone Testbed.
It would be very possible to add an iPhone Testbed with no security-issues, right now it's only enabled for certain iPhones though to be allowed to navigate to other servers.

Not really sure how it should be added (like we can't just give everyone access to testbed on iPhone), would probably need some sort of actual plan to do a server and a dev team because we can't just let everyone go to other servers because the other servers aren't optimized enough for the iPhone and could make the game look bad.

Quote:
Originally Posted by fowlplay4 View Post
It's more than possible to have Graal Classic forward people to Testbed so it doesn't require another server.

The only issue is that weapon scripts remain between servers (or at least from Classic to any other server), so that's a security issue at the moment.
Weapons only stay with the client that are added on classic iphone, same for login servers on Graal. It's basically the first server you log into, you keep the weapons you get there.
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  #298  
Old 12-31-2009, 04:32 AM
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Can I get access? I'm a capable scripter. I want to experiment, see if the iPhone is a platform worth my time, see how capable it is of running GS2 on the client and stress-testing it's rendering prowess, etc.
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  #299  
Old 12-31-2009, 10:45 AM
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do u get paid to script instead?? also current era is pretty bad, wat r ur plans to improve it 4 era iphone?
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  #300  
Old 12-31-2009, 11:03 AM
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Isn't it possible to use the fantastic tilt function from iPhone? Another thing could be to make a character move by whisking on the screen.
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  #301  
Old 12-31-2009, 11:31 AM
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Theres a bug with the Sparring Arena.. if you die, and you join a spar immediately (while the gani dead is on anyway), you can use bombs etc.
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  #302  
Old 12-31-2009, 11:57 AM
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Isn't it possible to use the fantastic tilt function from iPhone? Another thing could be to make a character move by whisking on the screen.
I don't think there is currently any support for this [could be wrong, haven't seen all there is to be seen], but I definitely agree with adding it.

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Theres a bug with the Sparring Arena.. if you die, and you join a spar immediately (while the gani dead is on anyway), you can use bombs etc.
Should be fixed.
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  #303  
Old 12-31-2009, 12:50 PM
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I don't think there is currently any support for this [could be wrong, haven't seen all there is to be seen], but I definitely agree with adding it.
I have a game using whisk to move on my iPhone.
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  #304  
Old 12-31-2009, 01:02 PM
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I have a game using whisk to move on my iPhone.
perhaps he means lack of support for this on gs2/graal :o
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  #305  
Old 12-31-2009, 01:16 PM
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perhaps he means lack of support for this on gs2/graal :o
Yes, so Stefan need to add something like this. If they want to have a good game they need to work for it and not just take things from the pc game and put it on iPhone.
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  #306  
Old 12-31-2009, 01:34 PM
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perhaps he means lack of support for this on gs2/graal :o
Yes, that's what I meant.
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  #307  
Old 12-31-2009, 03:34 PM
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I still think graal on my PSP or on the google phones would be cooler. :P
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  #308  
Old 12-31-2009, 04:23 PM
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I think the iPhone is the best platform for Graal.

And accelerometer controls would suck hard.
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  #309  
Old 12-31-2009, 04:39 PM
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I think the iPhone is the best platform for Graal.
What? How? The PC is superior in every aspect unless you want to be playing Graal while on the tram or hanging with friends.
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  #310  
Old 12-31-2009, 04:42 PM
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PSP version would be neat.
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  #311  
Old 12-31-2009, 04:52 PM
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What? How? The PC is superior in every aspect unless you want to be playing Graal while on the tram or hanging with friends.
Oh, sorry, portable platform.
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  #312  
Old 12-31-2009, 04:55 PM
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Oh, sorry, portable platform.
o, agreed.
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  #313  
Old 12-31-2009, 04:55 PM
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There is getAcceleratorAxis(0 or 1 or 2), can be used like this:

PHP Code:
xaxis = -(getangle(getAcceleratorAxis(0), getAcceleratorAxis(1)) - pi);
yaxis getAcceleratorAxis(2); 
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  #314  
Old 12-31-2009, 05:04 PM
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Well you just think of everything, don't you?

Now I want to experiment with it more :/

Writing something like verlet physics in GS2 and waving my iPhone like a madman would be a joy.
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  #315  
Old 12-31-2009, 08:21 PM
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Quote:
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do u get paid to script instead?? also current era is pretty bad, wat r ur plans to improve it 4 era iphone?
I wish

EDIT: Didn't see the second part of the question. We plan to make it more arcade-style, meaning that rather than mining for money, for example, you kill people. It will be based much more on a "pick it up and play" game style, meaning that you don't have to play it a lot to enjoy it. We'll have gangs (parties) that anybody can create, and bases that can be taken. We'll have things like leaderboards as well to promote PKing.
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Old 12-31-2009, 08:28 PM
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EDIT: Didn't see the second part of the question. We plan to make it more arcade-style, meaning that rather than mining for money, for example, you kill people. It will be based much more on a "pick it up and play" game style, meaning that you don't have to play it a lot to enjoy it. We'll have gangs (parties) that anybody can create, and bases that can be taken. We'll have things like leaderboards as well to promote PKing.
Sounds more like "make the rich richer and the poor poorer" to me.

There still has to be jobs, or else people that just started will make no money at all because the players who've been playing longer will have the money and strong weapons, as opposed to the weapon weapons the new players have.
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  #317  
Old 12-31-2009, 08:36 PM
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Should just have weapon drops scattered around, and make players pay for ammo.
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  #318  
Old 12-31-2009, 08:41 PM
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Should just have weapon drops scattered around, and make players pay for ammo.
mhm
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  #319  
Old 12-31-2009, 08:57 PM
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Sounds more like "make the rich richer and the poor poorer" to me.

There still has to be jobs, or else people that just started will make no money at all because the players who've been playing longer will have the money and strong weapons, as opposed to the weapon weapons the new players have.
There is no economy, so no. It's based more on personal achievement. The goal is to get every item. The competition will be based on gangs/parties, events, and on PKing leaderboards, not on the economy.
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Old 12-31-2009, 09:12 PM
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Quote:
Originally Posted by cbk1994 View Post
There is no economy, so no. It's based more on personal achievement. The goal is to get every item. The competition will be based on gangs/parties, events, and on PKing leaderboards, not on the economy.
Uh, but what's the point of money, then? And how do you get better guns?

If killing people = getting better guns, then you're still making the rich richer and the poor poorer o.o
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