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  #106  
Old 03-26-2011, 02:29 PM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Crono View Post
surely you can gani darkmatter o_o?
lol, I think he's concerned with the image going under than over another character.
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  #107  
Old 03-26-2011, 03:16 PM
Rave_J Rave_J is offline
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Quote:
Originally Posted by cbk1994 View Post
Did you capitalize your user title yourself or did somebody help you do that?
No I did,I can write proper but too damn lazy too on the graal forums.
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  #108  
Old 03-26-2011, 07:25 PM
AlexanderK AlexanderK is offline
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I'm sure it's been asked before, but I would love functions like
player.dontblock(); and player.blockagain();
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  #109  
Old 03-26-2011, 08:04 PM
Deas_Voice Deas_Voice is offline
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Quote:
Originally Posted by AlexanderK View Post
I'm sure it's been asked before, but I would love functions like
player.dontblock(); and player.blockagain();
what about player.setshape()? xO !

from "Server Name Change.. again?" thread-
Quote:
Originally Posted by Stefan View Post
Hmmm may be could let playerworld owners rename it themselves.
i'd like that servers didnt lose their servername when they go down instead.
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  #110  
Old 03-27-2011, 12:33 PM
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HTML Code:
    new GuiBitmapCtrl("iPhonePMWindowHead") {
      position = {32, 16};
      extent = {32, 32};
      
      bitmap = temp.head;
      drawimagerectangle(0, 0, temp.head, 0, 64, 32, 64);
    }
Displays the image as this: (btw temp.head = "head19.png")
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  #111  
Old 03-27-2011, 04:05 PM
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Quote:
Originally Posted by Deas_Voice View Post
what about player.setshape()? xO !

from "Server Name Change.. again?" thread-


i'd like that servers didnt lose their servername when they go down instead.
Already done, check the original thread

Quote:
Originally Posted by xAndrewx View Post
HTML Code:
    new GuiBitmapCtrl("iPhonePMWindowHead") {
      position = {32, 16};
      extent = {32, 32};
      
      bitmap = temp.head;
      drawimagerectangle(0, 0, temp.head, 0, 64, 32, 64);
    }
Displays the image as this: (btw temp.head = "head19.png")
Not sure who did that, but it must be:

bitmaprectangle = {0,64,32,32};
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  #112  
Old 03-28-2011, 08:09 PM
Crow Crow is offline
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Requesting flag/function to set the player to invincible so he can't be hurt no matter what. That'd be awesome.
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  #113  
Old 03-28-2011, 11:49 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Crow View Post
Requesting flag/function to set the player to invincible so he can't be hurt no matter what. That'd be awesome.
Or better yet:


Quote:
Originally Posted by cbk1994 View Post
If I was a scripter on a classic server, I'd rather have some kind of function which is called when the player is hurt that basically requests permission to hurt the player. The function would be called in some standardly-named weapon. If the function/weapon doesn't exist, it would default to this, which replicates default behavior:

PHP Code:
//#CLIENTSIDE
public function getAttackDamage(attackerdamageweapon) {
  if (
player.level.nopkzone) {
    return 
0;
  }
  
  if (
player.guild == attacker.guild && player.guild != "") {
    return 
0;
  }
  
  if (
player.ap == 100 && weapon == "sword") {
    return 
0;
  }
  
  return 
damage;

This would give you much greater flexibility and also allow you to change damages based on different types of hits. Something similar could be done for AP taking on death (serverside).
Function hooking would be really useful.
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  #114  
Old 03-30-2011, 06:08 AM
MrOmega MrOmega is offline
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textoffset in GuiControlProfile does not work.
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  #115  
Old 04-01-2011, 03:47 AM
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Quote:
Originally Posted by MrOmega View Post
textoffset in GuiControlProfile does not work.
It only has limited use: for GuiWindowCtrl it defines the title offset, and for GuiTextEditCtrl it stores the x-offset of the visible text (read only).
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  #116  
Old 04-01-2011, 03:55 AM
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Quote:
Originally Posted by Stefan View Post
It only has limited use: for GuiWindowCtrl it defines the title offset, and for GuiTextEditCtrl it stores the x-offset of the visible text (read only).
anyway to expand it to GuiButtonCtrl's?
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  #117  
Old 04-04-2011, 06:19 AM
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V6 still won't open on a non-primary screen with dual screens up.
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  #118  
Old 04-04-2011, 03:22 PM
Zeke Zeke is offline
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Quote:
Originally Posted by MrOmega View Post
V6 still won't open on a non-primary screen with dual screens up.
On Linux if I have it maximized on my secondary screen, it doesn't run full speed for some reason...
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  #119  
Old 04-05-2011, 07:27 PM
kia345 kia345 is offline
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Hey can v6 have server specific options so I don't have to re-enable masses on UN after I disable them on Zodiac?
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  #120  
Old 04-06-2011, 12:00 AM
Skyld Skyld is offline
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Quote:
Originally Posted by kia345 View Post
Hey can v6 have server specific options so I don't have to re-enable masses on UN after I disable them on Zodiac?
This can be implemented in script, doesn't need a client update
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