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  #106  
Old 10-08-2010, 12:38 AM
MrOmega MrOmega is offline
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That may be why, try v5.1 and tell me if the same thing happens?
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  #107  
Old 10-08-2010, 05:37 PM
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New Qmenu

Well, I finally got around to doing the Qmenu to replace the temp one I set up. Tell me what you think

Description.
Single click either to equip/unequip item
Drag outside qmenu window to drop item for other players.
Move your mouse over any object to Get a detailed descript about the item.
Instant update on any action done with the qmenu, without using a timeout. (Lagless pretty much)

Also, since a new qmenu is done, I went ahead and redid the shop system somewhat. There is now a sell button, intergrates better with the gameplay than the previous way to sell items.

On a sidenote, I have gone through and updated all of Varia to work/look good when using v5.3. I've played through my entire content, (took roughly hour and 15 mins) and it worked flawless for me. I would like some players to do the same and tell me if they run into any bugs/issues. Thank you.

Dungeon Update: Dungeon is nearing completion, I have to guesstimate about another week of work, and it will be done. Currently, player can get the items Stick, Bomb, Boomerrang in this dungeon. The Bomb Devil (Miniboss) is working completely automated and seems to run fine. The chest after beating him is working correctly, when it gives the players the bomb bag. "Broken Walls" are working correctly when exploded and are saved when you reconnect.*

*Sometimes after blowing up a wall going to left or right, it draws completely over player and looks very anti-astetic. Working on this.
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Last edited by MrOmega; 10-08-2010 at 11:53 PM..
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  #108  
Old 10-09-2010, 03:35 AM
MattKan MattKan is offline
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Varia is very nice. I really like the levels, and I like the HUDs...It's also nice to hear music, which is something that is overlooked by most servers this way. I can't wait to see more!
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  #109  
Old 10-09-2010, 03:57 PM
Cosss Cosss is offline
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I believe I already told you that the ganis lag/are unresponsive and the enemy combat is very "annoying". Perhaps because they are serverside? Well maybe keep that off until you get a bigger playercount or expiriment with it a bit.
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  #110  
Old 10-09-2010, 08:25 PM
MrOmega MrOmega is offline
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Can you explain the gani issue a bit more, maybe take a video? And I'm working on a new baddie system that should fix the current ones problem.
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  #111  
Old 10-09-2010, 09:30 PM
Cosss Cosss is offline
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The ganis- lifting up bushes and rocks mostly- I will make a video today showing.
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  #112  
Old 10-09-2010, 10:17 PM
MrOmega MrOmega is offline
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I redid the lift gani a little, any better?
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  #113  
Old 10-10-2010, 01:40 AM
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I'll check it out
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  #114  
Old 10-10-2010, 01:43 AM
Cosss Cosss is offline
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The ****? My account reset

Anyway the gani is improved greatly minus I sometimes grab into air
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  #115  
Old 10-10-2010, 01:56 AM
maximus_asinus maximus_asinus is offline
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Lift gani is so much better but the issues with the A button I have been talking about still annoy the hell out of me, and I feel that it needs to be changed to behave like the default system. If I hold the A button for slightly longer then I should, I throw the bush. How I feel like it should act is A picks it up, holding it will keep you in your position (allowing you to maybe turn), and releasing it tosses it, or maybe even pressing A again tosses it.
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  #116  
Old 10-10-2010, 04:22 AM
MrOmega MrOmega is offline
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Quote:
Originally Posted by Cosss View Post
The ****? My account reset
Sorry, added some new features so accounts needed to be reset for everything to function properly


Quote:
Originally Posted by maximus_asinus View Post
Lift gani is so much better but the issues with the A button I have been talking about still annoy the hell out of me, and I feel that it needs to be changed to behave like the default system. If I hold the A button for slightly longer then I should, I throw the bush. How I feel like it should act is A picks it up, holding it will keep you in your position (allowing you to maybe turn), and releasing it tosses it, or maybe even pressing A again tosses it.
Can be done, I'll work on this right now. What were the other issues with A?
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  #117  
Old 10-10-2010, 04:29 AM
maximus_asinus maximus_asinus is offline
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Sorry, added some new features so accounts needed to be reset for everything to function properly




Can be done, I'll work on this right now. What were the other issues with A?
I don't like it for opening doors, since server delay can cause it to open seconds after you try to open it.
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  #118  
Old 10-10-2010, 04:38 AM
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Quote:
Originally Posted by maximus_asinus View Post
I don't like it for opening doors, since server delay can cause it to open seconds after you try to open it.
ok, fixed the grabbing and throwing thing, you now have to release A and push it again to throw whatever you're holding. I think I know a fix for the door thing.

edit: Fixed the doors
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Last edited by MrOmega; 10-10-2010 at 05:10 AM..
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  #119  
Old 10-10-2010, 12:08 PM
Deas_Voice Deas_Voice is offline
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the doors seems sorta sensitive about how you grab them.. sometimes when you grab it, it doesn't open

e: i noticed that smoke etc was on, even thought i disabled them on F3, perhaps you could add that?
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  #120  
Old 10-10-2010, 01:07 PM
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e: i noticed that smoke etc was on, even thought i disabled them on F3, perhaps you could add that?
^ Why 95% of all servers suck.
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