Quote:
Originally Posted by xnervNATx
1)warrior jump skill should get a cooldown and have its range reduced(i dont know the name of the skill) this skill is way overpowered and make warrior impossible to beat in a 1v1
2)mage magic missile should do damage base on the int you have, im at 23 int and its still do 5 damage like at level 1.
3)put a cooldown on the mage heal, instant 50 heal can be annoying
4)put a cooldown on scout triple shot, that like instant death if its hit you
5)maybe add a list of all the recipes for the crafting
6)put a cooldown on the mage thunder skill
that about it for now...
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1.) The Warrior jump isn't that bad, I've seen people easily get out of it (think it used to have a 5 second stun). Besides, it's the only ability the Warriors have to close the gap, and unless they put points into int, they only have 3 jumps.
2.) I've suggested MM doing more slightly more damage and being the mages "I'm low on mana gotta cast something spell" to make it more attractive, but as of right now they just spam lightning
3.) I agree. Heal is OP, but they don't have a cooldown system to my knowledge.
4.) I've never seen any scouts :O
5.) Mallard said he wanted to have some sort of Wiki, separate from in game for that.
6.) No cooldowns that I know of, but I agree. If you can't cool it down, at least make it so they need to use it sparingly.
Quote:
Originally Posted by Unkownsoldier
The endless pking of new players in dungeons is beyond disgusting. How are you suppose to attract new players when they can't even do anything without being pked 10x over?
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I've been trying to suggest that, but to no avail. A server looks really unattractive if it's main point is leveling to be able to compete, but people aren't able to level because people are ****s. Believe me, I've tried reasoning with Drakilor, but his (and apparently Ziro's) reasoning is that they shouldn't cater to new players.