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  #106  
Old 04-15-2010, 03:18 AM
Door Door is offline
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that is HOT.
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  #107  
Old 04-15-2010, 03:23 AM
DustyPorViva DustyPorViva is offline
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Heh, sorry I don't think the low-res textures quite fit the character as much as they did the basic geometries of the props.

Also, I'm not sure what you meant earlier about different models. Do you mean each head will have a totally different model, instead of just changing the hair/hats and such? I find that quite suicidal if so :P Really, most heads USE head0.png as a base and just draw different hairs on it, thus you really should just change the hair and add props to the head instead.

Btw, don't take this post as negatively critical, it's some nice stuff Even if I don't think it's REALLY that lowpoly(some certainly do qualify, but things like the fence models definitely wouldn't run in a forced low-poly environment, in my opinion, considering cylinders are pretty much the bane of lowpoly. Still, most of it I would say is certainly low-poly!
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  #108  
Old 04-15-2010, 03:24 AM
Najlen Najlen is offline
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I love it man!
That's brilliant.
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  #109  
Old 04-15-2010, 03:30 AM
EclipsedAngel EclipsedAngel is offline
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This is awesome. This is what Graal3D should have looked like.
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  #110  
Old 04-15-2010, 03:31 AM
DustyPorViva DustyPorViva is offline
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PS. I think it'd look best with cartoony shadows, AKA a circle
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  #111  
Old 04-15-2010, 03:39 AM
trifle trifle is offline
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Quote:
Originally Posted by DustyPorViva View Post
Heh, sorry I don't think the low-res textures quite fit the character as much as they did the basic geometries of the props.

Also, I'm not sure what you meant earlier about different models. Do you mean each head will have a totally different model, instead of just changing the hair/hats and such? I find that quite suicidal if so :P Really, most heads USE head0.png as a base and just draw different hairs on it, thus you really should just change the hair and add props to the head instead.

Btw, don't take this post as negatively critical, it's some nice stuff Even if I don't think it's REALLY that lowpoly(some certainly do qualify, but things like the fence models definitely wouldn't run in a forced low-poly environment, in my opinion, considering cylinders are pretty much the bane of lowpoly. Still, most of it I would say is certainly low-poly!
The unwrap isn't done on the head, this is a just a start, the texture will fit better when I get it done totally (I hope, lol)

And no.. I am going to use this head as a base, and just change the models for the hair.

And to be honest, it really is low poly. My whole scene so far with the character and props is 2000 polys.

The models used in Half-Life 2 were between 5000-7000 polys.

And I am only using diffuse maps, no specular or normal maps.
So if you got a nice engine, this would run sooo smooth.

Thanks for the comment.

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Originally Posted by DustyPorViva View Post
PS. I think it'd look best with cartoony shadows, AKA a circle
Agree. I just haven't found out how yet, lol.
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  #112  
Old 04-15-2010, 03:49 AM
kia345 kia345 is offline
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Originally Posted by DustyPorViva View Post
PS. I think it'd look best with cartoony shadows, AKA a circle
And Wind Waker-esque bombs!
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  #113  
Old 04-15-2010, 04:35 AM
xnervNATx xnervNATx is offline
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now that real awesome
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  #114  
Old 04-15-2010, 04:45 AM
Switch Switch is offline
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Quote:
Originally Posted by trifle View Post
Btw, I think I will only make the graal head base, with possibilities to change the texture, not the model, So ever model would have the "classic" graal head style. Since in the beginning of Zelda online, it was really just the hair and face fetures that defined the character, not the form.
Would need to add different models for hair, though. Everything else should fit on the face.
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  #115  
Old 04-15-2010, 11:43 AM
Elk Elk is offline
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reminds me a little of

hehe
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  #116  
Old 04-15-2010, 04:34 PM
trifle trifle is offline
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Made the level 1,2 and 3 shield.

Uploaded the shield1.png unwrap, you can see how easy it would be to make custom looks. Within the form of the model ofcourse.
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  #117  
Old 04-15-2010, 04:55 PM
Dnegel Dnegel is offline
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So sexy stuff, the head is perfect too!

Keep em' comin'!
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  #118  
Old 04-15-2010, 06:44 PM
Fulg0reSama Fulg0reSama is offline
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The noob character is excellent Are we allowed to request to dress him up perhaps with like hats n ****? Only if you are really bored. Also the chests with the shields are cool. Keep it up.
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  #119  
Old 04-15-2010, 11:07 PM
xnervNATx xnervNATx is offline
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awesome d
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  #120  
Old 04-15-2010, 11:12 PM
Stephen Stephen is offline
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I wonder if there are any successful pixel-oriented 3D games - comparable to the style of PKT's work.
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