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View Poll Results: IS SPIDER THE BSET EVER?
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  #1156  
Old 07-18-2001, 08:43 AM
Fai Fai is offline
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You forgot GY05H1's server
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  #1157  
Old 07-18-2001, 09:42 AM
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Hmmm I just banned your account for
sexual harrassement on Graal2001,
don't think that that is a good sign for engma.
  #1158  
Old 07-18-2001, 09:46 AM
Valder Valder is offline
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i agree, saying stefan sucks unixmads balls and things like that aren't appropriate and kinda dumb cause stefan owns this game
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  #1159  
Old 07-18-2001, 09:54 AM
CrazedMerlin CrazedMerlin is offline
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Quote:
Originally posted by Stefan
Hmmm I just banned your account for
sexual harrassement on Graal2001,
don't think that that is a good sign for engma.
unban/re-enable my account please, ?
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  #1160  
Old 07-18-2001, 11:11 AM
kyle0654 kyle0654 is offline
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G_Yoshi:

define all the sprites you want to have carryable in your custom carry gani. Then, place the default one in the right position on all directions. When you get that done, it's down to notpad editing of ganis. You can just call the gani with a parameter based on which of these is set:
Quote:
carriesblackstone the player carries a blackstone
carriesbush the player carries a bush
carriessign the player carries a sign
carriesstone the player carries a stone
carriesvase the player carries a vase
And what season/tileset you're using, and bam, you've got your custom carry sprites. Check out the gani attached for a little example of how to do this (you'll need to open it in notepad to understand).
  #1161  
Old 07-18-2001, 11:13 AM
kyle0654 kyle0654 is offline
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If you can at least set up the gani with all your custom sprites I could probably help you from there....(just make sure they're all in the same order (sign, rock, bush, sign, rock, bush, or whatever))
  #1162  
Old 07-18-2001, 01:26 PM
T-Squad T-Squad is offline
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Quote:
Originally posted by kyle0654
G_Yoshi:

define all the sprites you want to have carryable in your custom carry gani. Then, place the default one in the right position on all directions. When you get that done, it's down to notpad editing of ganis. You can just call the gani with a parameter based on which of these is set:

And what season/tileset you're using, and bam, you've got your custom carry sprites. Check out the gani attached for a little example of how to do this (you'll need to open it in notepad to understand).
WOAH!!!!

WOAH!!!!!

WOAH!!!!!! YOU ARE THE BEST!!!


*gives kyle a tankload of muffins, and a 5 layer cake*

YOU DESERVE IT!!!

You know how much stuff I can do with that???

  #1163  
Old 07-18-2001, 01:44 PM
kyle0654 kyle0654 is offline
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-. .`

lol...I found that out when I was looking at the gani for holding up the ore you just mined. There's obviously useful applications for it, but you don't want to abuse it, I'm sure it could get laggy.
  #1164  
Old 07-18-2001, 01:49 PM
kyle0654 kyle0654 is offline
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ACTUALLY, since you're doing replaceani you'd need to reserve a player attribute for special occasions, like what carry sprite you're using. (you need a system npc to detect if a player is carrying something, just so you know) I'm pretty sure ATTR# works the same as PARAM# for gani sprites though
  #1165  
Old 07-18-2001, 02:05 PM
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Quote:
Originally posted by kyle0654
ACTUALLY, since you're doing replaceani you'd need to reserve a player attribute for special occasions, like what carry sprite you're using. (you need a system npc to detect if a player is carrying something, just so you know) I'm pretty sure ATTR# works the same as PARAM# for gani sprites though
i was wondering about that...that would mean, though, that I would have to make a seperate image file for the 11 different sprites >.< Cause I was going to try and script it, but then realized that you cant set PARAMs with message codes, only atributes

oh well...i will go and play with it now. Thanks for your help Kyle
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  #1166  
Old 07-18-2001, 02:08 PM
kyle0654 kyle0654 is offline
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you can set params using message codes...

setani ganiname,#v(varparam),#s(stringparam);

or you can set attr stuff by doing

setplayerprop #P#,value;
  #1167  
Old 07-18-2001, 02:26 PM
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Quote:
Originally posted by kyle0654
you can set params using message codes...

setani ganiname,#v(varparam),#s(stringparam);

or you can set attr stuff by doing

setplayerprop #P#,value;
i was just talking about changing params with setplayerprop....
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  #1168  
Old 07-18-2001, 02:40 PM
G_yoshi G_yoshi is offline
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I figured I'd give it a shot and scripted it....problem is, it does not change the attribute at all and it immediately throws whatever i am carring as soon as I start moving
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  #1169  
Old 07-18-2001, 03:40 PM
kyle0654 kyle0654 is offline
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?
you just used replaceani right? Not set the gani manually...
  #1170  
Old 07-18-2001, 04:59 PM
everandom everandom is offline
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Quote:
Originally posted by Valder
i agree, saying stefan sucks unixmads balls and things like that aren't appropriate and kinda dumb cause stefan owns this game
true and i reckon that kind of language is not supposed to be used anyway
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