Quote:
Originally Posted by Stefan
In Graal v4 the interface is written in Delphi. Advantages:
- More compatible - people that use v2 will not have problems with v4
- External playerlist and option window (it might be possible sometime to allow scripted external windows but this will take time).
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Well, yes, I guess not having to fight with the Windows API to integrate external windows is a good reason. Okay. But why were there such big problems with TTF that Bitmap fonts needed to be used? Did Torque or v3 display Bitmap fonts too?
Quote:
Originally Posted by Questa
He said the interface was written in delphi, not the game engine itself (which should be as fast as 3.0)
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Should, yes, but isn't; I don't think DDraw7 was such a good choice. But lets wait until it's finished.