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  #91  
Old 02-01-2002, 05:25 AM
Tyhm Tyhm is offline
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God, not full C++....imagine the hackers if you were allowed to do everything with the "power" of C++. A playerworld that uses a nonterminating array to leech off the contents of all your active memory, a Graal NPC Virus that attatches to your hard drive, noo...
But it appears he wasn't speaking about LITERALLY making it use C++, only adhere to the syntax, and that's cool. I learned Java by teaching myself GraalScript, still use .graal levels for demos. Will this algorythm work? One way to find out....^_~
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  #92  
Old 02-01-2002, 06:06 AM
Kaimetsu Kaimetsu is offline
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The virus thing would be handy at times.

Quote:
L33tdued43: HEy YU Kimeiaitistu!!"?
Kaimetsu: Hello
L33tdued43: U MAERK M3 a BomMY fOR MY SRVER???!?
Kaimetsu: Yes indeed. Here it is
L33tdued43: WUT?!"£! mY COMPUT3r exPLeDED!
Kaimetsu: Muhahaha!
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  #93  
Old 02-01-2002, 06:08 AM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Kaimetsu
The virus thing would be handy at times.

LOL
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  #94  
Old 02-01-2002, 06:59 AM
LiquidIce00 LiquidIce00 is offline
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Quote:
Originally posted by Tyhm
God, not full C++....imagine the hackers if you were allowed to do everything with the "power" of C++. A playerworld that uses a nonterminating array to leech off the contents of all your active memory, a Graal NPC Virus that attatches to your hard drive, noo...
But it appears he wasn't speaking about LITERALLY making it use C++, only adhere to the syntax, and that's cool. I learned Java by teaching myself GraalScript, still use .graal levels for demos. Will this algorythm work? One way to find out....^_~
lol im sure he wouldnt put like all that support for it
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  #95  
Old 02-01-2002, 08:50 AM
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Yes only syntax, the engine itself (executing a list
of 'GraalScript byte code' commands) is still done&controlled
by Graal itself, but will be updated too with a stack
and stuff to enable function results and things.
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  #96  
Old 02-01-2002, 09:03 AM
Falcor Falcor is offline
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so we will have to define variables like

signed long coolvar = 1; ??
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  #97  
Old 02-01-2002, 10:11 AM
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Well, I guess this will give me an excuse to learn C. Stefan, there is only 1 problem with this new scripting engine. Will it be backwards compatible with the existing one? Of not, will you make a script converter? There could be a lot of angry people if they have to reprogram everything... I personally don't mind, but I bet some would.
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  #98  
Old 02-01-2002, 12:24 PM
Frolic_RC2 Frolic_RC2 is offline
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Quote:
Originally posted by Falcor
so we will have to define variables like

signed long coolvar = 1; ??
I doubt it. If so, I would be very angry...

And BoCo, if that happened, I would be completely FURIOUS and will have to hax0r graal (joke).

Stefan do not make anything which would make current scripts not work...

Oh yeah! I forgot to thank you Stefan! You fixed the attribute bug! *gives stefan hug...backs away realizing stefan is a guy and takes a shower...a long one...*

Anywho, thanks for fixing it. That bug was very annoying =(
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  #99  
Old 02-01-2002, 02:39 PM
Kaimetsu Kaimetsu is offline
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Graal is currently fairly C-compatible anyway. I don't see any reason why old scripts wouldn't work - though it might be advisable to go back to important ones and rescript them for the new function stuff etc
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  #100  
Old 02-02-2002, 12:27 AM
Tyhm Tyhm is offline
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I favor the idea of a script converter anyway...since we can't use Join on Classic, it'd be handy to do a mass-replace, like with honds' assimilator.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

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  #101  
Old 02-02-2002, 03:18 AM
Falcor Falcor is offline
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Hey, If you are going to fuxor up variable, why not make setlevel be setlevel2 and stuff of the like.
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  #102  
Old 02-02-2002, 10:36 AM
Tyhm Tyhm is offline
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New "Bug":
Be advised that all scripts which rely on implicit playerendsreading and playertouchsother calls will no longer run. So if you tried to cut out a timeout loop by having it just go toweapons after the player touches the chest - you need to specify that condition. =_=
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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  #103  
Old 02-02-2002, 10:10 PM
Admins Admins is offline
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playerendsreading and playertouchsother work,
when you do if (playerendsreading) then the
script is called when the player finish reading a sign.
Things like if (timeout && playerendsreading) should
not have been worked before anyway. Please explain a little
bit more exact (script?) :-)
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  #104  
Old 02-03-2002, 04:28 AM
Tyhm Tyhm is offline
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Nevermind, you answered it already in another thread. It's the thing where one NPC says
if(playertouchsme) set getthehammer;
and another NPC says
if(getthehammer){
unset getthehammer;
toweapons hammer;
}
Easy enough to fix, add a timeout loop, or even better make the first callnpc getthehammer instead of setting, but nevertheless...it means I get to fix a lot of levels...;
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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  #105  
Old 02-03-2002, 09:20 AM
Tyhm Tyhm is offline
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Depressingly minor bug:

there's no carryobject hotsuperbomb
hotbomb, and hotjoltbomb...I just think it's weird is all.
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"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
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