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  #1  
Old 04-14-2010, 03:32 AM
xnervNATx xnervNATx is offline
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i would like to see a sword animation with that character model.
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  #2  
Old 04-14-2010, 07:25 AM
Kristi Kristi is offline
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Can you add a light source to that body image?
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Old 04-14-2010, 04:56 PM
Najlen Najlen is offline
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Per, what program are you using to make these graphics if you don't mind me asking?
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Old 04-14-2010, 07:55 PM
Elk Elk is offline
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Hes using 3Ds Max if he's still using it
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Old 04-15-2010, 12:12 AM
Switch Switch is offline
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Quote:
Originally Posted by Najlen View Post
These are absolutely fantastic.
I really like the style.
Editing and creating GFX would be a little more difficult though I assume.
Actually it would be easier because you only need to make one graphic, not the whole animation like it is for 2D. Though creating a new model would be more difficult.

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Hes using 3Ds Max if he's still using it
This.
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  #6  
Old 04-15-2010, 01:03 AM
trifle trifle is offline
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Thanks everybody!

@coreys: hell yeah! I will probably try to make a good unwrap so people here can try to make some head(face) and body textures.

@Kristi: Yes, I could, but I am not going to. I want to make it as close to graal as possible. So the texture will be the lightsorce itself.

@Najlen: Elk is right, I'm using 3D Studio Max

Btw, I think I will only make the graal head base, with possibilities to change the texture, not the model, So ever model would have the "classic" graal head style. Since in the beginning of Zelda online, it was really just the hair and face fetures that defined the character, not the form.
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Old 04-15-2010, 04:45 AM
Switch Switch is offline
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Quote:
Originally Posted by trifle View Post
Btw, I think I will only make the graal head base, with possibilities to change the texture, not the model, So ever model would have the "classic" graal head style. Since in the beginning of Zelda online, it was really just the hair and face fetures that defined the character, not the form.
Would need to add different models for hair, though. Everything else should fit on the face.
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  #8  
Old 04-15-2010, 01:23 AM
Najlen Najlen is offline
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Gracias
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  #9  
Old 04-15-2010, 03:15 AM
trifle trifle is offline
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And what I guess some of you have been waiting for. The head!
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  #10  
Old 04-15-2010, 03:17 AM
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  #11  
Old 04-15-2010, 03:18 AM
Door Door is offline
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that is HOT.
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Old 04-15-2010, 03:23 AM
DustyPorViva DustyPorViva is offline
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Heh, sorry I don't think the low-res textures quite fit the character as much as they did the basic geometries of the props.

Also, I'm not sure what you meant earlier about different models. Do you mean each head will have a totally different model, instead of just changing the hair/hats and such? I find that quite suicidal if so :P Really, most heads USE head0.png as a base and just draw different hairs on it, thus you really should just change the hair and add props to the head instead.

Btw, don't take this post as negatively critical, it's some nice stuff Even if I don't think it's REALLY that lowpoly(some certainly do qualify, but things like the fence models definitely wouldn't run in a forced low-poly environment, in my opinion, considering cylinders are pretty much the bane of lowpoly. Still, most of it I would say is certainly low-poly!
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Old 04-15-2010, 03:39 AM
trifle trifle is offline
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Quote:
Originally Posted by DustyPorViva View Post
Heh, sorry I don't think the low-res textures quite fit the character as much as they did the basic geometries of the props.

Also, I'm not sure what you meant earlier about different models. Do you mean each head will have a totally different model, instead of just changing the hair/hats and such? I find that quite suicidal if so :P Really, most heads USE head0.png as a base and just draw different hairs on it, thus you really should just change the hair and add props to the head instead.

Btw, don't take this post as negatively critical, it's some nice stuff Even if I don't think it's REALLY that lowpoly(some certainly do qualify, but things like the fence models definitely wouldn't run in a forced low-poly environment, in my opinion, considering cylinders are pretty much the bane of lowpoly. Still, most of it I would say is certainly low-poly!
The unwrap isn't done on the head, this is a just a start, the texture will fit better when I get it done totally (I hope, lol)

And no.. I am going to use this head as a base, and just change the models for the hair.

And to be honest, it really is low poly. My whole scene so far with the character and props is 2000 polys.

The models used in Half-Life 2 were between 5000-7000 polys.

And I am only using diffuse maps, no specular or normal maps.
So if you got a nice engine, this would run sooo smooth.

Thanks for the comment.

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PS. I think it'd look best with cartoony shadows, AKA a circle
Agree. I just haven't found out how yet, lol.
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  #14  
Old 04-15-2010, 03:24 AM
Najlen Najlen is offline
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I love it man!
That's brilliant.
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  #15  
Old 04-15-2010, 03:30 AM
EclipsedAngel EclipsedAngel is offline
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This is awesome. This is what Graal3D should have looked like.
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