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  #1  
Old 05-03-2010, 02:44 AM
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Uhhhhh ... read your posts again and explain how youre not sayin that they are basically only worried about iphone and not v6.
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  #2  
Old 05-03-2010, 02:01 PM
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Quote:
Originally Posted by sssssssssss View Post
Uhhhhh ... read your posts again and explain how youre not sayin that they are basically only worried about iphone and not v6.
Maybe this analogy will help.

Imagine for a second that there is a car company called Linux Carmakers.
They designed a car called the Gruul and then spent a bunch of time and money developing the motor to power this car.
The Gruul doesn't sell very well; it's a $50,000 75kw hatchback with wheels made of cement.
Over the years they add a few cup holders to the Gruul but for some reason it's still not selling well and they just can't understand why.
So eventually they scrap the Gruul, but they decide to keep the car motor that they spent all that time and money making and they start putting it onto a bunch of bicycles, and hey what do know suddenly the bicycles are popular. So now the Linux Carmakers car company is focusing on improving the motor to make more types of bicycles, and they change their name to Euromotor.
And every few years or so somebody might do an engine swap and put the newest model of the Euromotor engine into their old Gruul car body, but officially Euromotor isn't producing any more new Gruuls.

Seems really clear.
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  #3  
Old 05-03-2010, 11:27 AM
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QuattroEngine: The iPhone apps and Graal v6 uses it. It's multi-platform which means, every update to the iPhone apps counts for Graal v6 aswell. You could basically use any of Eurocenter's apps to connect to a graal server.
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  #4  
Old 05-03-2010, 01:06 PM
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We are stripping parts of the engine depending on the game though, like support for npcs or display of graal players.
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  #5  
Old 05-03-2010, 02:07 PM
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Quote:
Originally Posted by Stefan View Post
We are stripping parts of the engine depending on the game though, like support for npcs or display of graal players.
That is what I figured.
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  #6  
Old 05-03-2010, 02:37 PM
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When is v6 actually gonna be released? I'm so sick of having massive lag on vista with graal.... :'(
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  #7  
Old 05-03-2010, 04:20 PM
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I understand the gist of what you're trying to say in that example. -_-
The problem with what you said was in plain english, they are not developing v6.

Quote:
Originally Posted by Stephen View Post
We can all clearly see that it is NOT the product they're developing. Otherwise I don't think we would be having this conversation at all.
Then people would also not be saying things like this -

Quote:
Originally Posted by Crono View Post
Graal Online, the game we pay to play and have for almost a decade, is not a product? Oh dear.

also what WD said
- if you made complete sense either.

You cannot sit here and say even though something is being made, it is NOT being developed. It just contradicts itself. Now "officially", has the company said they dropped graalonline on the pc? Otherwise, it IS officially being developed as well, unless you are the spokesperson for the company.

With all that said, I was simply asking for an ETA. Thats all. Stefan you obviously posted in here, would you mind giving one?
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  #8  
Old 05-03-2010, 04:32 PM
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cyril, he's basically saying that Graal is not a product (which i disagree with but thats just going way off topic).
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  #9  
Old 05-03-2010, 11:59 PM
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Quote:
Originally Posted by Crono View Post
cyril, he's basically saying that Graal is not a product (which i disagree with but thats just going way off topic).
An iBook G3 is still a product, but you ask Apple for one and they won't sell you one. It's a legacy product.
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  #10  
Old 05-04-2010, 12:49 PM
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Quote:
Originally Posted by Crono View Post
cyril, he's basically saying that Graal is not a product (which i disagree with but thats just going way off topic).
I guess he means that the service is the product (online gaming and server renting) not the binary itself which is just a client to use the service.
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  #11  
Old 05-04-2010, 03:12 PM
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Quote:
Originally Posted by Stefan View Post
I guess he means that the service is the product (online gaming and server renting) not the binary itself which is just a client to use the service.
fix the problem

i can run you around servers and show you first hand if i must but its a pretty big problem :[
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  #12  
Old 05-03-2010, 05:21 PM
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Ok, it really doesn't matter. I paid for product or a service when I spent real money. But eh, whatever, disagree with too, it is off topic. This is the beta testing bug report for v6, so I was just asking for an ETA. Anyone give that or a progression rate and what is left?
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  #13  
Old 05-04-2010, 07:31 AM
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Wow, lets just see if anyone knows an ETA or can give some kind of progress for the rest of us who paid money for something that isn't a product.
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  #14  
Old 05-04-2010, 10:30 AM
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Quote:
Originally Posted by sssssssssss View Post
ETA
There is none since the focus are on the iPhone/iPad apps... It'll basically be ready when it's ready. Be patient.
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  #15  
Old 05-04-2010, 05:05 PM
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OMG.
Ok, so how is the service of graal online for the pc update v6 going? Is there an ETA on this service that is an update to the game I paid for in like 2003,2005,2005,2007,2009?
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  #16  
Old 05-04-2010, 05:51 PM
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Hopefully I'll word this right eventually and instead of arguing in a thread about beta test for windows for v6 about something this thread isn't about, someone will answer...
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  #17  
Old 05-04-2010, 05:56 PM
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As I wrote before, there is no exact ETA since they're prioritizing the iPhone apps before anything Graal PC related.
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  #18  
Old 05-05-2010, 11:17 PM
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Quote:
Originally Posted by Umat View Post
As I wrote before, there is no exact ETA since they're prioritizing the iPhone apps before anything Graal PC related.
Soon Stefan will make Graal iPhone P2P then?
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  #19  
Old 05-14-2010, 06:31 AM
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Stefan did you make any progress with the one I've been raging about?

Quote:
Originally Posted by Maxo14 View Post
Soon Stefan will make Graal iPhone P2P then?
No?

Quote:
Originally Posted by alskdjfhg View Post
Still waiting for an OPEN BETA.
Don't see a point. You're not really missing out on any new features and I think the vast majority of the bugs have already been reported.
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  #20  
Old 05-04-2010, 06:07 PM
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So whats the progress of v6 pc, as there is plenty of bugs and stuff posted.
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  #21  
Old 05-14-2010, 06:14 AM
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Still waiting for an OPEN BETA.
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  #22  
Old 05-14-2010, 06:58 AM
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Someone has already stated an open beta is out of the question with the client right now until the more serious bugs get fixed(timeout bug).
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  #23  
Old 05-14-2010, 07:11 AM
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Quote:
Originally Posted by DustyPorViva View Post
(timeout bug).
I was about to post about that, too. I'm not sure how difficult such a bug is proving, but not even the closed-Beta testers have had an update since March 13th. With any hope though, the timeout bug has been focused on in Beta 5.
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  #24  
Old 05-18-2010, 04:24 PM
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I'm currently having issues with a scripted timevar3 system, and have narrowed it down to the math involving large numbers to be at fault.

PHP Code:
//#CLIENTSIDE

function onCreated() {
  for (
temp.1temp.10temp.i++) {
    
this.scheduleevent(temp.i"MathBug""");
  }
}

function 
onMathBug() {
  
temp.largeNumber 1274191251.03// example server-side timevar2
  
echo("=========================");
  echo(
temp.largeNumber);
  echo(
timevar2);
  echo(
temp.largeNumber+timevar2);

Log:

PHP Code:
=========================
1274191251.029999972
186.784149184
1274191488
Should of been
1274191437.814149156
=========================
1274191251.029999972
187.783325184
1274191488
=========================
1274191251.029999972
188.781326272
1274191488
=========================
1274191251.029999972
189.77952576
1274191488
=========================
1274191251.029999972
190.77836608
1274191488
=========================
1274191251.029999972
191.776428224
1274191488
=========================
1274191251.029999972
192.774490368
1274191488
=========================
1274191251.029999972
193.773513792
1274191488
=========================
1274191251.029999972
194.78767392
1274191488 
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  #25  
Old 05-18-2010, 08:49 PM
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Quote:
Originally Posted by fowlplay4 View Post
I'm currently having issues with a scripted timevar3 system, and have narrowed it down to the math involving large numbers to be at fault.
This is not really a bug though. The maximum integer value that Graal supports is 2^32, which is 1274191488, due to memory restrictions.
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  #26  
Old 05-18-2010, 08:52 PM
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I had issues doing comparisons of larger numbers with V6 client. Skyld showed me that comparing them as strings fixes the issue.
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  #27  
Old 05-18-2010, 08:53 PM
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Originally Posted by Twinny View Post
I had issues doing comparisons of larger numbers with V6 client. Skyld showed me that comparing them as strings fixes the issue.
Yes, the limit for strings is much larger than for integers.
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Old 05-18-2010, 11:11 PM
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Maybe some arbitrary-precision arithmetic is in order? I'm not sure how this would be handled due to GS2's dynamic typing though -- it could be a very hard-to-find bug if your script suddenly slows down once the numbers go above 2^32.
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  #29  
Old 05-18-2010, 04:46 PM
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GuiArrayCtrl (text lists, etc) doesn't seem to obey "allowmultipleselections" and always allows multiple selections.
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Old 02-01-2015, 12:04 PM
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Quote:
Originally Posted by cbk1994 View Post
GuiArrayCtrl (text lists, etc) doesn't seem to obey "allowmultipleselections" and always allows multiple selections.
Has this ever been fixed? Not sure if I'm doing something wrong but neither I can get that to work
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  #31  
Old 05-19-2010, 03:48 AM
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Can someone please fix the console window? It does not update 90% of the time when new text arrives. This happens on both Windows and Mac, so it's probably a problem with the scripts on login.
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  #32  
Old 05-20-2010, 12:51 AM
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Quote:
Nor do I. That said, all bugs I report have occurred on Windows 7.
Same here. I run the v6 client on two PCs. (One Win 7 netbook, and one win vista desktop. Both are 32 bit) The only frustrating thing is when using my netbook, after about 3 months, the client is really lagging for me. But, when I enable full screen, it runs the normal speed. (I don't prefer using full screen, I like to use rc2 instead of the scripted one.) :/
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  #33  
Old 05-22-2010, 04:40 PM
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PHP Code:
temp.0;

for (
i<= 1+= 0.05) {

}

player.chat i
produces 1.000000119
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Old 05-22-2010, 04:54 PM
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Changing the alpha of a GuiMLTextCtrl, even to 1, causes it to disappear indefinitely.

EDIT:

Weird.

This works fine (shows the text) until you uncomment the sleep, at which point the text never shows at all (even though echoing profile.fontColor works fine)
PHP Code:
for (temp.0<= 255+= 10) {
  
MyText.profile.fontColor = {255255255min(255i)};
  
// sleep(0.05);

EDIT 2:
It appears like the text doesn't update after the first 0.05 seconds. If you set the alpha in the font color to 100 it works, but if you schedule an event in 0.05 seconds you can no longer change it. Changing the text works to update it, though...

EDIT 3:
Also a problem in the current client it seems.

EDIT 4:
Same goes for GuiControl for borderColor, but I can't find a way to update it... alpha only effects the fill color?
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  #35  
Old 05-23-2010, 02:06 PM
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MLTextCtrl only uses the profile when updating the text, and only parts of it (bold, italic are only done with b and I tags). The reason is that tags can change the text attributes. Just use reflow() to update it.
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  #36  
Old 05-24-2010, 08:15 AM
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Quote:
Originally Posted by Stefan View Post
MLTextCtrl only uses the profile when updating the text, and only parts of it (bold, italic are only done with b and I tags). The reason is that tags can change the text attributes. Just use reflow() to update it.
Cool. What about this?

Quote:
Originally Posted by cbk1994 View Post
PHP Code:
temp.0;

for (
i<= 1+= 0.05) {

}

player.chat i
produces 1.000000119
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  #37  
Old 05-30-2010, 07:40 AM
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PHP Code:
echo(57 0.1); 
echoes 5.699999808.
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Old 05-30-2010, 05:13 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by cbk1994 View Post
PHP Code:
echo(57 0.1); 
echoes 5.699999808.
Works fine on my client.

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
temp.test 57 0.1;
  echo(
57 0.1); // echo'd 5.7
  
echo(temp.test); // also echo'd 5.7

PHP Code:
Stats:
System:
  
TimeSun May 30 10:12:51 2010
  Client
-version5.244
  OS
win 6.1 7600 
  CPU
x86

DirectX9 capabilities
:
  
Hardwareyes
  Non
-Power of 2 texturesyes
  Maximum texure size
8192 x 8192

Graphics card
:
  
DescriptionATI Radeon HD 4800 Series
  Driver version
8.14.10.700


Memory 
(in bytes):
  
Total79294464
  Bitmaps
1152544
  Drawing panels
4644864
  Textures 
(possibly in video RAM): 4221809 
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Quote:

Last edited by fowlplay4; 05-30-2010 at 05:41 PM..
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  #39  
Old 05-30-2010, 12:47 PM
Admins Admins is offline
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Those are floating points operations, they are not exact by nature although Graal tries to round them in special cases.
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Old 05-30-2010, 12:53 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Stefan View Post
Those are floating points operations, they are not exact by nature although Graal tries to round them in special cases.
The problem did not exist in v5, nor does it exist on Mac.

And no matter how you spin it, "57 * 0.1" should be a perfectly solvable expression for any modern programming language.
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