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  #916  
Old 03-08-2011, 01:58 PM
Admins Admins is offline
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One thing which should be tested a lot: if heads and bodies on classic servers are still displaying fine, we made some big optimizations there to reduce texture and memory space usage.
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  #917  
Old 03-09-2011, 01:39 AM
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Quote:
Originally Posted by salesman View Post
border, fillColor, etc don't seem to work with GuiMLTextCtrl in v6
PHP Code:
new GuiMLTextCtrl("Test_Control") {
  
profile GuiBlueMLTextProfile;
  
useOwnProfile true;
  
profile.border 1;
  
profile.opaque true;
  
profile.fillColor = {192224255200};
  
profile.fontColor = {000};
        
  
text "Test";
  
// Rest removed for brevity

The above works fine in V5 and displays the MLTextCtrl with the colored background and border, but in V6, it lacks the border and fill color.
Still having trouble with GUIs not behaving as they do in v5...

Here's what a GUI looks like in V5:
Click image for larger version

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Here's what it looks like in V6:
Click image for larger version

Name:	v6mltext.png
Views:	1900
Size:	4.3 KB
ID:	52518

Am I doing something wrong?
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  #918  
Old 03-09-2011, 03:22 AM
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About GuiMLTextCtrl: those are not supporting the GuiControl border modes, I don't remember it working in v5.

Last edited by Admins; 03-09-2011 at 03:16 PM..
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  #919  
Old 03-09-2011, 06:44 PM
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One thing I noticed the other day was one of my friends had a bomy (I forget which one, but it was grey) out on Zodiac and it would just shoot off to the right off screen. I was the only one that saw this because I was on the latest beta client. It seemed to happen when he looked right, but it didn't happen all the time.
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  #920  
Old 03-13-2011, 05:50 PM
Rufus Rufus is offline
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My screenshots save in weird colors on v6. Doesn't occur on v5. Doesn't matter what compatability mode it is ran in, or if I disable visual themes/desktop composition.

Windows 7 64 bit
NVIDIA GeForce GTX 570 (latest drivers)
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Originally Posted by Loriel View Post
Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #921  
Old 03-13-2011, 06:43 PM
AlexanderK AlexanderK is offline
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Quote:
Originally Posted by Rufus View Post
My screenshots save in weird colors on v6. Doesn't occur on v5. Doesn't matter what compatability mode it is ran in, or if I disable visual themes/desktop composition.

Windows 7 64 bit
NVIDIA GeForce GTX 570 (latest drivers)
Same for me, see this thread:
http://forums.graalonline.com/forums...hp?t=134262373
I'm on Windwos 7 64 Bit, ATI HD 5650 with lates drivers


Also, another problem I had with all v6 betas so far: Whenever I try to close Graal, it just freezes and I have to use the Task Manager to close it.
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  #922  
Old 03-13-2011, 08:57 PM
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The screenshot colors are wrong for both png and jpeg format?
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  #923  
Old 03-13-2011, 09:48 PM
Rufus Rufus is offline
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Quote:
Originally Posted by Stefan View Post
The screenshot colors are wrong for both png and jpeg format?
I don't see where there's an option to choose this. If it works in a way that you just rename the extension at the end of the screenshot saving then yeah, the colors are wrong for both.
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Seriously, you have ****-all for content and you're not exactly pulling in new developer talent, angling for prestigious titles should be your last concern.
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  #924  
Old 03-13-2011, 10:01 PM
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I'm getting the problem too, no matter if it's a PNG or JPG.
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  #925  
Old 03-14-2011, 01:03 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by Stefan View Post
The screenshot colors are wrong for both png and jpeg format?
Based on those screenshots it seems like Red and Blue are just inverted. Green is still in the right place.
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  #926  
Old 03-14-2011, 01:08 AM
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Quote:
Originally Posted by Demisis_P2P View Post
Based on those screenshots it seems like Red and Blue are just inverted. Green is still in the right place.
Okay I did manage to test this with the channels in Photoshop and it is indeed right.
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  #927  
Old 03-20-2011, 06:37 PM
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Posting this again here (already posted it in the "v6: what needed for Release?" thread), in case Stefan might not see it.

STRETCHXEFFECT and STRETCHYEFFECT in ganis don't flip the image when using negative values. The "stretched" sprites either don't show up at all, or the "end product" of the sprite is flipped instead of the sprite itself (Example: the sprite is first rotated and that rotated sprite is then flipped, creating an unwanted effect). I've seen both happen (different hardware).
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  #928  
Old 04-04-2011, 06:25 PM
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Quote:
Originally Posted by Crow View Post
STRETCHXEFFECT and STRETCHYEFFECT in ganis don't flip the image when using negative values. The "stretched" sprites either don't show up at all, or the "end product" of the sprite is flipped instead of the sprite itself (Example: the sprite is first rotated and that rotated sprite is then flipped, creating an unwanted effect). I've seen both happen (different hardware).
It works fine for me, on Mac. Can anyone else test this?
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  #929  
Old 04-04-2011, 08:55 PM
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The new version 5.324 has been uploaded to http://www.graalonline.com/downloads...al_windows.zip :
- Screenshot colors should be fine
- Added undo/redo functionality to GuiMLTextEditCtrl, by default 16 undo steps, you can increase by setting undostacksize = number; the undo/redo is working with normal shortcuts: Ctrl+Z for undo, Ctrl+Y or Ctrl+Shift+Z for redo
- Support for more body colors on client-side (you can e.g. do for (i=0; i<5; i++) player.colors[i] = "indigo"); server-side support will be added when all clients are switched to v6; you will appear black to other players when using the extended colors; all html colors are supported (20 default colors + 143 html colors)
- Fixed the indigo html color
- Windows are opened in "cascade" style instead of at the mouse position
- Support for redirects in URLs

Last edited by Admins; 04-04-2011 at 09:22 PM..
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  #930  
Old 04-04-2011, 09:23 PM
cbk1994 cbk1994 is offline
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Nice updates.
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