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  #886  
Old 02-06-2011, 06:56 PM
Rufus Rufus is offline
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Quote:
Originally Posted by Stefan View Post
Which level name (F5)?
It's td_lobby.nw on Unholy Nation.
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  #887  
Old 02-06-2011, 10:21 PM
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Quote:
Originally Posted by Stefan View Post
A new v6 beta version (v5.317) has been released for Windows at http://www.graalonline.com/downloads...al_windows.zip:
- fixed some problems with gani script initialization (onPlayerEnters when re-entering a level)
- fixed update problems of gui graphics with grids
- for avoiding problems with the new particle engine you can specify emitter.particle.uniqueparticle = true; which will disable the optimized rendering and allow different text and images for each particle
I have a bleed gani particle. The blood drops hit the ground and stay until they fade.
For this reason, I have to use attachposition=false;
However, if I change levels, the blood will still appear at it's last coordinates, but in the new level.
For example: Let's say I have 2 levels. They are connected with a door.
Now, let's say you have the bleed gani on you. You walk from the center of the room, to the right. Into the second room.
What happens here, is that when you enter the new room, you will still see blood drops trailing from the center of the room off to the right.

Could we get some sort of option to toggle that from happening?

Also, some images seem to not display in the V6 client. (waterani.gif is one example)

And my custom tileset doesn't load in the v6 client, but will in the v5 client.
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  #888  
Old 02-07-2011, 01:02 AM
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Quote:
Originally Posted by Rufus View Post
It's td_lobby.nw on Unholy Nation.
warpto is disabled on Unholy Nation?

Quote:
Originally Posted by Jiroxys7 View Post
Also, some images seem to not display in the V6 client. (waterani.gif is one example)

And my custom tileset doesn't load in the v6 client, but will in the v5 client.
If possible say on which server, level, image and script those things are happening so that I can go on the server and test it.
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  #889  
Old 02-07-2011, 01:23 AM
Doahh_p2p Doahh_p2p is offline
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Showpoly isn't drawing on the highest layer as it is supposed to and did in V5,
My bombs are still going off and exploding after being placed in the water, which did not happen in V5
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  #890  
Old 02-07-2011, 02:13 AM
ffcmike ffcmike is offline
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After slashing bushes for about 11 seconds I have an experience with an annoying bug, I am using the latest V6 client in this video.



On a more serious note, with that problem that was occurring when closing the client, it's actually possible to get it to close properly after right clicking the playerlist within the start bar and closing that.

Last edited by ffcmike; 02-07-2011 at 03:47 AM..
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  #891  
Old 02-07-2011, 03:31 AM
zephirot zephirot is offline
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haha
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  #892  
Old 02-07-2011, 04:01 AM
Jiroxys7 Jiroxys7 is offline
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Quote:
Originally Posted by Stefan View Post
warpto is disabled on Unholy Nation?


If possible say on which server, level, image and script those things are happening so that I can go on the server and test it.
edit: looks like I didn't have the image in my folder. that was probably the issue. But here's the info for the gani issue:
Server: Dev Jiroxys7
Level: All inside levels.
Gani: j7_bleed.gani.
I gave you a weapon that you can toggle the effect with. Say /gani:on to toggle it on, and /gani:off to toggle it off.
I warped you to genesis_mainhouse1.nw so you can see what I mean. Here's how to easily emulate the issue:

-say /gani:on to turn on the effect
-From the center of the level, walk up the stairs into the above level. you should see the particles from the previous level as they disappear. (This works going from the top level down too, obviously.)

Quote:
Originally Posted by ffcmike View Post
After slashing bushes for about 11 seconds I have an experience with an annoying bug, I am using the latest V6 client in this video.
Funny. I give it 8.5/10. Would watch again.
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Last edited by Jiroxys7; 02-07-2011 at 04:28 AM..
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  #893  
Old 02-07-2011, 03:45 PM
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lol @ bug
I've heard that some people have problems with getting an error when closing the app, not sure what the reason for that can be but will try to solve it.
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  #894  
Old 02-07-2011, 03:59 PM
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Quote:
Originally Posted by ffcmike View Post
After slashing bushes for about 11 seconds I have an experience with an annoying bug, I am using the latest V6 client in this video.



On a more serious note, with that problem that was occurring when closing the client, it's actually possible to get it to close properly after right clicking the playerlist within the start bar and closing that.

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  #895  
Old 02-07-2011, 10:17 PM
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I've been having issues where resizing/dragging the Graal client outside of the desktop area causes the client to freeze frame and no longer render

extremely hard to reproduce
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  #896  
Old 02-12-2011, 11:04 PM
Twinny Twinny is offline
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Having issues rotating a showimg

PHP Code:
function onCreated() {
  
with (findimg(201)) {
    
polygon = { 302032020320803080};
    
image "zone_beamh1.png";
    
layer 4;
    
//this.rotation = degtorad(180);
  
}

This works fine but as soon as I uncomment the rotation, it dissapears
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  #897  
Old 02-12-2011, 11:20 PM
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I think showpoly never worked fine together with things like rotation.
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  #898  
Old 02-12-2011, 11:30 PM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Twinny View Post
Having issues rotating a showimg

PHP Code:
function onCreated() {
  
with (findimg(201)) {
    
polygon = { 302032020320803080};
    
image "zone_beamh1.png";
    
layer 4;
    
//this.rotation = degtorad(180);
  
}

This works fine but as soon as I uncomment the rotation, it dissapears
This has to do with the anchoring position of polygons, which is the upper-left instead of center. Thus when you attempt to rotate it doesn't disappear, it rotates out of the screen space. Try rotating very small radians and you'll know what I mean.

Sorry, gonna have to script up your own rotations for polygons, not that hard though
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  #899  
Old 02-13-2011, 12:27 AM
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Quote:
Originally Posted by DustyPorViva View Post
This has to do with the anchoring position of polygons, which is the upper-left instead of center. Thus when you attempt to rotate it doesn't disappear, it rotates out of the screen space. Try rotating very small radians and you'll know what I mean.

Sorry, gonna have to script up your own rotations for polygons, not that hard though
Don't make me do maths

I think I do know and probably had to do it anyways..
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  #900  
Old 02-23-2011, 02:35 AM
fowlplay4 fowlplay4 is offline
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Login 2 breaks the server-list.

How to reproduce:

1. Serverwarp to Login 2
2. Login into a regular server.
3. Press F8 (Nothing happens)
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