I've put some thought into this.
Hop onto Era and ask yourself: What makes one gang different from the other?
Here's what I'm seeing:
- Generic "warehouse" theme in every base.
- LC and BB's gang gun is practically the same.
- Hardly an effective ranking system in any gang; I've asked several
Black Holst leaders how long they've been in, and I get
responses like "9 months".
- "Old" gang members that come on after months
and expect to get ranked exceptionally high.
Here's what I propose:
- I say that there be a unique theme to every gang-- Examples;
One "warehouse" themed gang, base located inland Era city; One
"ship" themed gang, base located on a ship on the shore; and
one base located in the sewers.
- A certain uniqueness to gang guns-- I've seen some creative
gang weapons in my time; Tachi had sewer elixers+petrol bombs,
Los Carteles had the Hypershell(a gun with overbearing spread),
Black Holst had grenades, and even their current Black Holster.
Each gang should have a weapon that makes them unique, not the
same gun with a new graphic. We could honor old gang guns by
making them event items.
- Ranking system- It should be mandatory that each gang follow a
ranking system. By this, I mean that each member should work for
their ranks. I was in Black Holst for 6 months before I got promoted
for the first time-- that's just how it was back then-- You were rewarded
for your loyalty.
- Erase current gangs completely. If you're going to make a "new Era",
make a new Era-- period. Create new gangs. This way you can work
from scratch and you won't have to deal with players from previous
gangs going "Our old base was better", or "I was leader of this gang,
so I'm next in line to get it". It'll give Era a fresh new feel, and make it
evident that things have changed.
I'd like to see PK-friendly bases. By this, I mean bases that aren't
cramped; bases that you can move around and dodge bullets in.
Some bases look nice, but they're not PK friendly; while some are
PK-Friendly, but look horrible. It's almost like the LATs flip a coin
and say: "Do we want to make this base look nice, or do we want it
PK-friendly?" We need to find a middle ground.